日本語に難あり※レビュー参考
日本語訳があまりに酷くこれで遊ぶのやめる人いたら悲しいな…と思ったので下に分かり次第自己満足でメモしていく
・履歴書→ゲーム再開
・胸部→チェスト
・バックス→お金
・#ERROR‼︎→よりレアな追加のアーティファクト○%(英語にしてみたらこうだった、他の人も同じ効果がエラー表記なんだろうか)
・ジェーン→(キャラ名、誤訳ではないが未所持でもギアのネックレスで頻出し混乱したので書いておく)
・左を選ぶ、左に行った→残数
文字化けはもう諦める他ないが2次スキルがリロールできるものに限り🎲マークを押すと化けずに確認できるぞやったね🫠後は装備したら読めるようになる場合がある
希望:前回クリアしたカードを出してくれるやつを課金したが広告でカードスロットを増やすボタンが細すぎる+リロール&開始ボタンと近すぎるため、意図せずそのままスタートしてしまう→下の3枠がリセットされ再びお金を払ってリロールの流れがたびたび発生する
この機能は他のゲームとくらべても金額に見合った旨みが得られているとは残念ながら言えない、ボタン配置の改修や課金で広告をスキップできるようにして欲しい
Potential Add-Ins
Another thing I noticed was that, after getting sets of artifacts maxed out, you just collect infinite amounts of the same ones. I think a leaderboard of lifetime artifacts could be cool, and even leaderboards for who has the most legendary ones too, but I think they should be able to be traded in for craft tokens or something. Because after searching for the last couple I need, I don’t know what to do with all the random other ones, they just sit there as numbers on my screen.
If you read all of this, thank you so much for creating such a wonderful game that shaped part of my childhood, and some of my adulthood now. I love the game and thing that adding some things like this could really freshen up the vibe for seasoned players. (I’m not seasoned but this guy in my crew is competing to get top idol spot and tbh I think he would enjoy adding some new features with idols).
Love you!!
Cluttered
Fast-forward to 2026. After being out of the loop for years, I saw that Pocket Mine 2 and Pocket Mine 3 existed. I never played the second one and jumped straight into the third. Coming directly from the original, the difference was immediately noticeable—and not in a good way.
Pocket Mine 3 feels cluttered with unnecessary additions that completely wash away the simplicity that made the first game special. The startup screens are overloaded with graphics and visual noise, making everything feel busy and unpleasant to look at. Instead of enhancing the gameplay, it feels like the developers just kept adding more features for the sake of adding more, which ended up bogging the game down and making it less fun.
Monsters didn’t need to be added. The original recipe worked perfectly as it was. This honestly feels like New Coke—you messed up the formula. Go back.
The graphics themselves don’t feel like a true upgrade either, and some of the menus and screens look overly decorated, almost like a scrapbook put together by elementary school kids. The game still has traces of the fun elements from the original, but it doesn’t feel like the same experience.
I really think the developers should include an “original style” or classic mode for OG players who come back. This isn’t the game I loved—it’s a different version entirely, and I’m not sure I like it nearly as much as the original.
Лучшие
めちゃくちゃおもろい
Ads cause bug
This was mentioned to support, with no solution in sight.
Great mining game
Pros
Gear has different basic stats, unique abilities, levels, card slots and upgradable.
Many different miners with unique abilities and upgrades.
Cards are randomly dealt each game and again are varied and upgradable.
Many, many different modes and events going on at any given time.
No forced ads and paid options are well priced.
Cons
5 max stamina when most event modes cost 2 runs out fast due to how short they are.
Many event modes play out the same.
Adventure screen looks clunky with just boxes of listed game modes.
Screen rushes player down while fun occasionally I’d enjoy a few modes that don’t do this.
Would pay for permanent x2 cash and extra card slots if reasonable price, these bundled with extra perm stam would be even better.
Needs modes based on monster battles and old school mining games where it’s massive and about the mining like a personal favorite for mobile DDDrill.
