Pocket Trains User Reviews

What users say

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Quite addictive

Pocket trains is a really fun tycoon game. Its 2d art style gives it such a charm and unlocking and leveling up trains are cool. Only wish you didn’t have to pay to retrieve old data. 10/10 no complaints other than that.

Love it.

Great. Love it.

Good game

The modern version does a fantastic job bringing back the nostalgia of playing the game way back in the past on my iPhone 06. Very very glad the devs still update the game without major changes to the base game. Loved it back then, love it still now.

Satisfying, With Occasional Frustrations

I’ve been playing this game for years and one of the frustrations is that it is not a game I’ll ever “win.” Progress can be achingly slow. Seems to me that once a player gets to higher levels, gameplay ought to get easier - e.g. engine parts for clearly obsolete engine models shouldn’t clutter up what parts one earns. Recently, a frustrating bug has manifested itself: cars get lost into the bit bucket at transfer stations. It is not common, but recently it happened twice within 5 minutes.
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Been playing this since middle school

Came back like 10 years later and it’s still peak

Greatest game ever

It’s alright I guess

Played for several years

This game keeps your attention and helps you carry out your mission. Active brain time!

Greatest mobile game ever made

See title

Epic

Ok to be honest this is better then tiny rails a bit 5 stars!

My Favorite Mobile Game of All Time

One of my favorite things about this game is that once you’ve developed most or all of the map, it’s just as easy to play for five minutes as it is to play for an hour. It’s the perfect game if you’re looking for casual, slow building, low stakes gameplay. It’s possible to progress for free, and for the most part the ads aren’t too overbearing if you want to earn more coins and bux to progress faster.
Great game, fun pixel art, silly and interesting cargo, and a chill and happy soundtrack. It’s perfect!

Devs: have you ever considered a line from Anadyr to Nome? I think it would make geographical sense despite the way the map divides.
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I wasn’t ready

For a simple “one trick pony” of a game the it’s pure little train bliss from the get go!

Great game

Hours of fun, been playing for years now :)

3801

Pls can u add in Australian steam locomotive 3801 I really want to see it in a mobile game

Very good

Just enjoy

Classic

Amazingly fun, simple game that I always come back to. Happy to see it’s still receiving quality of life updates even to this day! (5/10/26)

Pleasantly surprised!

This game has come a long way and is way more enjoyable now than when I first tried it years ago, if you had an interest and it didn’t live up to the hype, try it again now!

Good game

When an update came out with new trains, I started playing the game again. He’s also a bug when you drive a train through the underwater tunnel it looks like the train is going slower than it actually is

The closest Nimblebit gets to pay to play

I love the developers of this game. I appreciate every aspect of their works, in most circumstances. But I feel like pocket trains is a bit.. limited. I feel like the variety of trains deeply outweighs the "bux"/day that is possible. When you're first starting out, it's fine, leveling up usually keeps your momentum going. But after a certain point, the time investment to get the same number of bux for opening train crates that you're not sure the contents of feels a bit predatory.
And with costs as low as a dollar for the equivalent of opening 10 crates (for trains that often statistically require you to open far more than 15), the microtransactional economy seems almost worthwhile compared to sitting in front of ads for 10 minutes daily, or accomplishing special jobs that have no indication of the reward.
If players were empowered to be able to buy their own bux using in-game currency, I feel like the game would seem a little more forgiving, and make collecting the huge library of trains more inviting. For example a reversible "exchange" menu in the bank seems only fair. This is especially true since the rate changes, making short term players evaluate whether they want to wait another day before purchasing more bux, or spend time watching ads that would make up their losses. It would also incentivize longer term players, since they would have the most coin-flow, and resultantly the most bux. This may, of course, force rebalancing of the in-game economy. But I feel like it would be more fun if it were about trains, not bux.

If a developer is reading this, no shade whatsoever. I love the slow pace of pocket trains, and a sense of growth that seems as logarithmic as it is exponential. But I think that patience should be incentivized, and building good and sustainable railroads that increase cash flow should be the deciding factor of whether a player succeeds or fails. Thanks for viewing my winded review, and have a wonderful rest of your day/evening.
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TOO SSSSLLLLOOOOWWWWW. Not worth the time.

I had the original version and played for years…had covered the world with my vast railroad empire….then the developer stopped updating the app and it was no longer supported. So I tried this new one….BORING!!!!! Too much time for little reward and way too many ads and requirement to spend money. Just NOT WORTH THE TIME INVESTMENT….BYE BYE…WOULD RATHER DRIVE MY CAR.
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I’ve played off and on for years

It’s a great game. Takes a lot of planning and route management. It’s fun.