
About
What's New in Powder & Plunder
1.27.5
August 30, 2026
Lodestone Rounds cost a lot more. Countering the magnetic-hull miss chance used to be a one-time cheap buy that solved it for the rest of the game Gun Crew Damage and Matey Damage caps doubled (120%/80%) and cost less to reach. Both used to stop mattering well before the Frigate Woodrot Damage now grows with every tier you reach, with no hard ceiling, instead of capping out early. Hexbreaker Rounds cost a lot more Tar Bombs reworked. Instead of slowly fading hull regen over many levels, a cannon hit now has a chance to smother it entirely for a short spell. A new Tar Bombs Fuse upgrade controls how long that lasts. The Fire Ship's heat-up and hull toughness both got retuned for a harder final stretch. New: Ad Skip. One free every login, instantly claims any ad-gated reward with no video. 5-packs available in the shop for players who want more. New: watch 100 ads and claim every Hourly Boost at once, free, for 5 minutes. New: an Idle Station guide, plus a real fix — coming back after time away used to show nothing at all if your crew sank zero ships. Now you'll always be told what happened, even when the answer is "nothing," with a pointer to where the Idle Station's parked. Ship's Colours and Sky & Sea themes now live in their own sections instead of one crowded list. Fixed some confusing text Ad Skips and Boost Tokens now show in the top bar the moment you have one.
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