Pay to Play.
This game starts out fun, but it quickly becomes obvious that it’s designed to push you into spending money. Every major decision drains your cash, and before long you’re presented with objectives that cost billions while you only have millions. At that point, you can’t progress unless you wait an unreasonable amount of time or pay. It feels less like a strategy game where your decisions matter and more like a paywall disguised as gameplay. I don’t mind optional purchases, but the progression shouldn’t come to a complete stop because the economy is intentionally stacked against free players. There’s a solid game underneath, but the aggressive monetization ruins the experience. Until the balance is improved so free players can make steady progress, I can’t recommend it.
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