Great game but one issue…
but even just the first 8 weeks are enough to get you hooked.
Unbelievable game
Response from developer
Thank you that's a brilliant review to wake up to. On your question: there is a foreign policy and conflict layer, and it opens up the deeper you get. Conflicts emerge, you decide how to respond, and those choices feed back into the economy and your standing at home. So you'll get some of what you're describing, though not the part where you're building bases and moving individual ships. Full military asset management is a bigger build than it sounds but it's the most interesting request I've had in a while, and I've written it down. Thanks for taking the time.
Favorite game right now
Response from developer
Thank you that really means a lot. Diplomacy is exactly where the work has gone. The latest update builds the conflict system out considerably: wars now unfold as a run of Foreign Office briefings rather than one-off events, the decisions you take get remembered and cited back at you later, and allied leaders will ring you about them. Five regions, not just one. Worth updating for. And I'd really like to know which bugs. Settings → Report a Problem,I fix everything that gets reported, and a batch went out in this update that came straight from reviews like yours.
Great
I have a question though, how do I meaningfully improve import dependency on energy? My renewables is at over 80% and I’ve implemented many of the energy infrastructure projects but my import % keep growing and growing. Nothing other than prompts to spend £bns reduces back to 50%. If I’m producing over 80% of my energy from renewables how am I importing almost 60% of my requirements? Is this a bug?
Thanks
Response from developer
Thanks and you've found something i needed to fix. The climbing import dependency was a bug. The oil-price and import-dependency models were coupled the wrong way round, so a decarbonised economy perversely drove both upward exactly what you're seeing. It's fixed in the latest update, so grabbing that should stop the runaway. The 80% / 60% isn't a bug, though it absolutely looks like one. Renewables is your share of electricity generation; import dependency covers all energy gas for heating, fuel for transport, industrial energy. Electricity is only about a fifth of the total, so the two genuinely don't add up. That's how it works in reality too, which is no help at all when the screen puts the numbers next to each other and doesn't say so. That part's on me and will be made clearer in a future update. Imports come down through energy-security levers North Sea licences, LNG and storage, grid investment rather than the renewable share. Post-fix a green economy should settle around the low 30s rather than climbing. Genuinely appreciate the detail in that question. Fifth term on a first playthrough is some going.
Mobile Political Gem
This game has forced me to think before acting. Each bill has positives and negatives to certain voter groups and has lasting effects that will bring those groups approval up or down.
As an American, part of the fun has been learning UK Politics.
The ability to interact with other world leaders and organizations is very fun, it allows for a lot of replay-ability. This game is a gem for political mobile sims. I would like to see a steam version, with other playable nations being available. Maybe as a pack or DLC, I’d pay for it.
I must point out though that I don’t agree with Christians being for migration. From my lens, they want the migration invasion to end, so I was confused as to why in game they advocate for the opposite.
Thank you for making this game, I will be waiting for more updates, God bless you.
Response from developer
Thank you, this is a lovely review and I'm really glad the bills are landing the way they're meant to. The lasting effects on voter groups is the bit I most wanted people to feel, so it's good to hear it's working. On the Christian voter bloc, that's not a bug, it's a genuine difference between UK and US politics, and it catches a lot of people out. The major churches here have been consistently pro-refugee and pro-migration in public campaigning for decades. The Church of England, the Catholic Church in England and Wales and the Quakers have all lobbied on that side, and the last Archbishop of Canterbury was one of the most prominent critics of the government's asylum policy. British church leadership tends to line up quite differently from American religious politics on this one, so the game is reflecting the real bloc rather than the one you'd expect. That's exactly the sort of thing I hope people pick up from playing, so it's nice that it prompted the question. Steam is something I want to do I'm holding off until the mobile game is as deep as I want it first. Other nations come up a lot and I'm thinking about it, though the UK focus is deliberate for now; the detail is what makes it work. Thanks for taking the time to write this. Aaron
Best politics sim ever!
One suggestion - I’d love a version where you can start as the opposition and try to win the election first. And the option to try and win it back after you lose, instead of the game just ending.
Overall, brilliant game! Need you to create one for the US - I’m yet to find a decent president game!
Response from developer
This absolutely made my day, thank you! Six terms is brilliant going. And you spotted one of my favourite touches, the live broadcast adapting when you change the voting system was a real labour of love, so it means a lot that it landed. Starting as the opposition and fighting your way in, plus continuing after a loss rather than game-over, are both fantastic ideas I'd genuinely love to build. A US version comes up a lot too... noted! Thank you for playing.
An excellent political game with some caveats.
Response from developer
Really appreciate this, it's exactly the kind of feedback that helps. You've hit on things I'm actively working on: the repeating events and events referencing decisions you didn't make are being fixed in the next update. The budget consequence you mention (surplus shown, then a deficit hit) sounds like a display/reconciliation bug rather than a hidden cost, and I'll dig into it. More whip, cabinet and party management depth is very much on the roadmap too. You can submit any bugs you come across in Settings this will get them resolved even quicker. Thanks for saying you'll update as it develops, that means a lot.
Fantastic game
I hope this makes sense.
Otherwise I’ve never spent time deep diving into a game as much as I have this. Genuinely, thank you.
Response from developer
Danny thank you, this genuinely made my day. First, the practical bit: the repetition you're seeing, and blue helmets vs diplomacy leading to the same message, was partly a real bug where conflicts weren't resolving properly, so the same prompt kept coming back. That's fixed in the next update your choices will carry through and you won't get the same tension prompt on a loop. But you've put your finger on something bigger, and it's exactly the direction I'm now building toward: conflicts should feel alive. Your Foreign Secretary briefing you on what's actually unfolding on the ground strikes, sabotage, escalations leaders calling and pointing to those events as the reason they need your help, and your involvement having real consequences back home. So every decision leads somewhere you can see, instead of a stance you pick and wait on. You've basically described the feature I want to build, which tells me you're reading the game exactly the way I hope people do. Never spent this long deep-diving a game that's the best thing I could read today. Thank you, Aaron.
What a game!
Couple of things I would say is that it looks very similar to another game that recently came out and I can assume that it’s AI generative in areas such as the opposition responses could be wrong. Other issue I have is that after bills pass there is constant questions of next steps but I don’t understand if this is just normal political talk in game or if there is follow up actions I just can’t see.
Thoroughly enjoyable game and I can’t wait to see what is in store for the rest of it
Response from developer
Thank you — this means a lot. That real feel is exactly what I'm going for, so hearing it lands makes my day. For the record, this is my own original work and it was the first UK politics simulator in this style on the App Store. I built it and I've been updating it constantly since launch on 1st May, On the questions after bills pass: that's mostly the political fallout playing out the press, your MPs and the public all reacting to what you've just done rather than hidden actions you're missing. Some do open up follow-on decisions, others are the world responding to your choices. If it ever feels like there's a step you can't find, tell me the bill and I'll point you to it. You can get in touch through "Report an issue" in settings anytime. Lots more still to come. Thanks for playing, and for taking the time to write this .
Best election/leader game
yes the mp update is gonna be so good except from that 10/10 game
Response from developer
Thank you so much for the review. "Everything causes something" is exactly what I was going for. Decisions that stick, and come back for you later. It's the hardest part of the game to build and the easiest to miss, so it means a lot that you noticed. Do grab the latest update if you haven't there's a fix in it worth having. More to come. — Aaron
Great game, but a few improvements would make it even better for visually impaired players
However, as a visually impaired player, there are a few accessibility improvements I’d love to see added.
The first would be a standard font size, as some of the text can be quite difficult to read. An option to adjust the font size would also be a great addition and would make the game much more accessible for a wider range of players.
Finally, I’d love to see an option for all in-game text and content to be read aloud. There is a lot of reading involved, and I think this could become a really fun feature if it included different voices for different characters — such as MPs during PMQs, the Chief Whip, foreign leaders, and other political figures.
Adding these features would honestly make the game even more enjoyable for me and would probably make me way more addicted to it. Being able to fully experience the political world you’ve created in a more accessible way would make it even harder to put down.
Overall, this is a fantastic game with a lot of potential. Keep up the great work, and I’m excited to see what you add in the future!
Response from developer
Thank you — this is exactly the kind of feedback I want, and I'm glad the game's scratching the PM itch for you. The text-size point is well made, and you're not the only one to raise legibility, I want to add a proper adjustable font-size option and make the default more readable, and that's now near the top of my list. Fuller screen-reader support so the game reads aloud is something I'll build toward too. The dream version you describe different voices for MPs, the Chief Whip, foreign leaders is a big piece of work, but it's a lovely idea and I've written it down properly rather than letting it drift. Making the game playable for as many people as possible matters to me. Thanks for taking the time to lay this out so clearly it genuinely helps me prioritise.
My favourite game
Response from developer
Thank you and that tax report is a proper find. You're right on both counts, and I think they're the same bug. If abolishing a tax still leaves it adjustable in the next budget, the abolition isn't being written through properly which would also explain why approval barely moves. It should move a lot. I'm looking into it now. That's exactly the kind of report I can act on: specific, reproducible, and it points straight at the mechanism. Thank you. On opposition you're the third person to ask for it, and it's the thing I'm building towards. Losing shouldn't end the game. Opposition benches, opposing bills, rebuilding your party, clawing your way back to government. That's where the game is going but I want to get this side of the game completed first. No date, because I'd rather get it right. But you've described exactly what I want it to be. Aaron
Great mobile political simulator.
Response from developer
Thank you "a work of art" is a very generous thing to read. On the price, let me be straight with you about the trade I've made. There are no ads in this game, and there never will be. No subscription. No energy timers. No paying to win a vote. You buy it once, you own it, and every update since has been free, including a large one this week. That's what the £6.99 is. It's the whole game, once, from someone with no other way of funding it. The alternative ways of generating revenue you're pointing at are mostly ads and subscriptions, and I'd rather charge you honestly than harvest your attention. You can also play a decent stretch of a term before deciding, long enough to know whether it's for you. I'll keep building it either way. Thanks for playing. Aaron
Good game but hoping for improvements
Response from developer
Thanks Khayyam, really glad you're enjoying it! Good news several of these are in the update I'm rolling out next: PMQs now shows which specific metric an attack is about (NHS attacks key off waiting lists/A&E/staffing, not funding), what moves tougher groups like ethnic-minority voters, and how vote share turns into seats (a big lead can still be a hung parliament under FPTP it just wasn't shown clearly before). And more international choices trade partners, UN-style decisions plus scandals that force a response are exactly where I'm taking it. Thanks for the thoughtful feedback. Aaron
Great game
Not sure if when making your budget are all temp/permanent revenues (policy impacts or trade deals) and losses from projects etc factored into your headroom at the bottom?
Knowing now this mechanic works would honestly be my one major gripe with the game (apart from how hard it is to do more than 2 terms 😡😂)
Response from developer
Thank you that genuinely means a lot, and I'm really glad the depth is landing the way it's meant to. Great question, and you've actually put your finger on something I want to make clearer. The figure at the bottom of the budget is a "this budget" figure: it shows the net annual effect of the changes you make in that budget, your tax-rate moves and departmental spending, versus where you started. It's the swing from your decisions, not your total position. So, to answer directly: it does not re-fold in the things already running in the background ongoing policy costs, trade-deal income, project running costs, or economic drift like growth and inflation. Those live in your overall fiscal position, which the game shows separately (the "Fiscal headroom" surplus figure above the levers, and your deficit on the country-stats screen) and it's that fuller position, not the budget swing, that your budget is actually judged against. Honestly, the fact that this needed explaining tells me the label is doing you a disservice — "headroom" reads like it should be your all-in room, when it's really the effect of this budget alone. I'm going to make that clearer on the screen so you can see both the swing from your choices and your overall position at a glance. Really useful thank you for flagging it so precisely. And the "more than 2 terms" struggle is noted and taken to heart. Thank you for playing so closely, and for taking the time to write this. Aaron
Great game
I think it would be great to be able tot start an independent party and align it to your morals ect. It would also be great to be able to build your career up and start from a local mp, would make game play longer and add some more excitement
Response from developer
Thanks Brad, really glad it's pulled you in. "makes you think" is exactly what I'm going for, so that means a lot. Both ideas are good ones: building your career up from a local MP is something I'd love to explore (a proper political-career arc), and giving players more control over party direction and where they sit ideologically is very much the kind of depth I'm building toward. Genuinely useful to hear which directions people want, it shapes what I work on next. Cheers for giving it a proper go. Aaron
Results
Response from developer
Hi LB1055 Sorry about that change to your game, please send a support request in Settings and i'll resolve the issue. Aaron
Really good
The main issue is needing to pay for it after some time, but being able to play for a few weeks and get a taster for everything involved was appreciated as other games force you through a paywall just to play the game immediately. The lack of ads, especially for the free part was also appreciated and went above expectations. It would be nice to be able to create custom bills rather than be limited to the ones the game gives you, but the extensive selection was insane to see. Being able to search up MPs names and get a filter for what region they are from while forming the cabinet rather than needing to search through the list of 100+ would also be a nice, small feature which would save time.
Overall, brilliant game which reminds me a lot of Suzerain and is better in some aspects when it comes to detail. Can’t wait to see where it goes.
Response from developer
Thank you! this genuinely means a lot, especially from someone studying politics. Getting the UK detail right matters to me, so "clear the devs did a lot of research" is exactly what I hoped someone like you would feel (it's actually just me, so I'll take it!). Really glad the foreign policy and budget sides landed. Your points are spot on and I'm acting on them: The deficit warning, you're right, the IMF and credit-rating consequences shouldn't ambush you after the fact. Adding proper Treasury forewarning before you pass something that risky. Custom bills - funny you say that, it's already on my roadmap as a future feature, so it's coming. MP search/filter when forming the cabinet I completely agree, scrolling 100+ is a pain. That's a quick win I'll get in the next update. And the comparison to Suzerain is honestly the nicest thing you could've said it's a game I admire, so to be mentioned alongside it (let alone ahead on detail) is a real lift. Thank you for taking the time to write all this. Lots more coming. Aaron
Amazing game
Response from developer
Thank you so much for the great review.
Ok, good, but deeply disappointed
Response from developer
Thanks for this and I'm glad you loved the game, even with the frustrations. Two really useful points. On the help side: The is a 'How to play' section in More and expanding it is my top priority right now. I'm building out a lot more in-game explanation of how things work, and your point about international players is well taken, since a lot of the Westminster detail isn't obvious if you didn't grow up with it. That's coming. On paying to continue I hear you. I'm a solo developer and the game's a one-time unlock with no ads and no subscription: the first eight weeks are meant to be a proper free trial so you can see if it's for you before deciding. I know hitting that point is never welcome, but it's what keeps the game ad-free and lets me keep building it. I appreciate you giving it an honest go either way. Aaron
