Love the game and the concept! Improvements required!
Response from developer
Thank you for the suggestion i have noted this down for future improvement.
Overpriced and biased
-The neoliberal right wing orthodoxy is pervasive. Very few left wing MPs have high competence, and it is ostensibly impossible to make substantial economic changes.
-An excess surplus is called incoherent and harder to pass while the country is operating a massive deficit - 🤦♂️.
-Tax rates are massively restricted compared to spending options.
-Legislation options skew heavily in support of right wing Labour/lib Dem propositions. The impacts of legislation are incredibly skewed and inaccurate too.
-Small things such as references to PLP when playing as the greens - why not just put party, which would always work?
-Factional proportions are entirely built to a Labour Party orthodoxy too.
-There are too many things that there are no real options to influence other than very weakly and indirectly. There are also many things where you simply have to wait for an event option that is invariably limited.
-Too many metrics seem to have an excessive impact but are completely opaque.
Ultimately, it was fun for one play through, but it’s too repetitive, limited and biased to justify the rather excessive price.
Response from developer
I will investigate and address all of the points you have made in future updates. Thank you for leaving such a detailed review and thanks for playing.
Absolutely brilliant
Also perhaps more info about stats and ways to bring them up or down would be useful. And if full blown war does erupt, have more ability to communicate with both sides.
A US version as president would be cool as well!
But overall fantastic work, thank you very much!!
Response from developer
Thank you for the review, your suggestions are noted for future updates
Best Mobile Game I’ve Even Played Genuinely!
Response from developer
Thank you for the 5* review, your suggestion is noted and will be improved in future updates
Future Updates
-the first one would a war option a general layout for war allowing the country you are running to go to war and actually freeze trade with other country’s and a whole menu for war getting soldiers weapons and a deep affect of what you do maybe such things like taking a main export path over or every striking it there’s endless opportunities for a war section to be added.
-Second would be adding more country’s/ playing as then I think more country’s should be added and allow you to leave European Union or stuff like that and join BRICS or other organizations or even create your own, I would also love to see being able to play as other governments like USA, Iran, North Korea or even be able to do a deep dive and completely alter a government.
-Third and last would be more laws and more in-depth with them like more immigration, or more social bills that can really allow for other activist groups to really play a role maybe starting a more radical party to compete against yours due to many bills and time of those bills, I would also like to see maybe more in-depth options for seeing the effects for the bills and more bills added to this game
Thanks!
Response from developer
Thank you for such a detailed review, i have noted all of this down and will add these to the roadmap if possible.
Very in depth but needs improvement
Response from developer
thank you for the 5* review, i'll look into this feature request.
Excellent
Response from developer
Thank you for the 5* review
Game is great but…
Response from developer
Thank you for the review, i am fixing continuity bugs and expanding the content with every update as they come from certain game states with so many interlocking engines. thank you for playing
Very fun
Response from developer
thank you or the review
Brilliant!
Response from developer
Thank you for the 5* review, i will look into expanding the conflict discussions
Brilliant game!
Would love to see the ability to play as the opposition, either before a general election or after losing one. To then play through and perhaps win another election in the future. Even the ability to step down as leader of the party instead of having to call a snap election to end your term.
As well as being able to take some more unique pathing routes. Instead of just getting a proposal to fund something you can follow that as a pathway, such as spaceflight for UKSA, perhaps bills to approve manned flights or funding for lunar missions etc.
Response from developer
Thank you for the 5* review, your requests have been added to my list
One of the best politics sim out there
My only improvements would be deeper control of the economy such as inflation reduction policies which i always tend to struggle to keep under control, currency strength, recessions etc. and like many other players request to play as the opposition.
10/10 recommend
Great game, love the updates
Q. The Ukraine War and US-Iran War has been running for 4 terms and I have tried answering different responses to stop them but still at 100%. Is there a way to broker a ceasefire without committing troops and signing a military pact etc?
Would love to see more development like starting wars, creating Number 10 North etc. but for £7 I have already got my money’s worth.
Response from developer
Thank you and I'm really glad the game got its hooks into you (the Gemini inflation trick made me laugh) The How to play section in More should give you advice on how to manage the government. Now, to your actual question, because you've genuinely found something: yes, there is a way to broker a ceasefire without committing troops or signing a pact but you weren't missing it through bad play. On the current setup, the wars you named (Ukraine and the Gulf) were far too hard to end, which is exactly why you saw 100% after four terms. That's on me, not you. I'm fixing it now so those wars can actually be brought to peace with the right approach and building it so that peace is real but not necessarily permanent: you can end a war, enjoy the calm, and later a region might flare up again. One tip for now: sticking with a consistent diplomatic line works far better than switching your response each time. And "starting wars" is very much on the roadmap. Thanks for the thoughtful review and for getting your money's worth. more coming soon.
Very Good Game- I think it will end up being great
Best political sim on the App Store
Improvements are all things that I am sure will come with updates. A more complex global stage and international dialogue would be great. Trying to remain as leader after a lost election or even a mode where once you lose you switch to your replacement and fight to get back into government. Only thing I don’t like is that when I lose the worlds lost I really want to develop and win lol
Response from developer
Thank you this is really appreciated, and "can't break past 3 terms" is exactly where I want a political sim to sit: hard enough that surviving feels earned. You'll get there. Your improvement ideas are sharp, and two of them are things I'm actively thinking about. A deeper global stage and richer international dialogue is high on the list, the world leaders and diplomacy have been getting steadily more complex, and there's more coming. And the "fight your way back after losing" idea is one I love: switching to your replacement and clawing back into government, or hanging on as leader after a defeat, is a mode with real potential. No promises on timing, but it's exactly the kind of direction I want the game to go. On losing the world when you lose, I hear you completely, and that "I just want to keep developing and win" pull is the best possible problem to have. It means the game's got its hooks in. Thank you for playing, and for taking the time to write this.
Great game but one issue…
but even just the first 8 weeks are enough to get you hooked.
Response from developer
Thank you that's a lovely thing to read, and I'm glad it filled the gap. There aren't enough games like this, which is largely why I made it. On the price, it's a fair thing to raise and I'd rather answer honestly than dodge it. The game is made by one person, there are no ads and no subscription, and the £6.99 is a single payment that unlocks the full game, not episodes, not a season pass, and nothing that expires. That payment is what funds the game continuing to improve, and it's had a lot of updates since launch with more coming. The eight weeks are meant to do exactly what you described: enough to know whether it's for you before spending anything. I'd rather that than a thin demo that doesn't show you the real thing. I don't have plans to change the price at the moment, but I'm glad you raised it and I am listening. Thanks again for the review — it means a lot.
Unbelievable game
Response from developer
Thank you that's a brilliant review to wake up to. On your question: there is a foreign policy and conflict layer, and it opens up the deeper you get. Conflicts emerge, you decide how to respond, and those choices feed back into the economy and your standing at home. So you'll get some of what you're describing, though not the part where you're building bases and moving individual ships. Full military asset management is a bigger build than it sounds but it's the most interesting request I've had in a while, and I've written it down. Thanks for taking the time.
Favorite game right now
Response from developer
Thank you that really means a lot. Diplomacy is exactly where the work has gone. The latest update builds the conflict system out considerably: wars now unfold as a run of Foreign Office briefings rather than one-off events, the decisions you take get remembered and cited back at you later, and allied leaders will ring you about them. Five regions, not just one. Worth updating for. And I'd really like to know which bugs. Settings → Report a Problem,I fix everything that gets reported, and a batch went out in this update that came straight from reviews like yours.
Great
I have a question though, how do I meaningfully improve import dependency on energy? My renewables is at over 80% and I’ve implemented many of the energy infrastructure projects but my import % keep growing and growing. Nothing other than prompts to spend £bns reduces back to 50%. If I’m producing over 80% of my energy from renewables how am I importing almost 60% of my requirements? Is this a bug?
Thanks
Response from developer
Thanks and you've found something i needed to fix. The climbing import dependency was a bug. The oil-price and import-dependency models were coupled the wrong way round, so a decarbonised economy perversely drove both upward exactly what you're seeing. It's fixed in the latest update, so grabbing that should stop the runaway. The 80% / 60% isn't a bug, though it absolutely looks like one. Renewables is your share of electricity generation; import dependency covers all energy gas for heating, fuel for transport, industrial energy. Electricity is only about a fifth of the total, so the two genuinely don't add up. That's how it works in reality too, which is no help at all when the screen puts the numbers next to each other and doesn't say so. That part's on me and will be made clearer in a future update. Imports come down through energy-security levers North Sea licences, LNG and storage, grid investment rather than the renewable share. Post-fix a green economy should settle around the low 30s rather than climbing. Genuinely appreciate the detail in that question. Fifth term on a first playthrough is some going.
Mobile Political Gem
This game has forced me to think before acting. Each bill has positives and negatives to certain voter groups and has lasting effects that will bring those groups approval up or down.
As an American, part of the fun has been learning UK Politics.
The ability to interact with other world leaders and organizations is very fun, it allows for a lot of replay-ability. This game is a gem for political mobile sims. I would like to see a steam version, with other playable nations being available. Maybe as a pack or DLC, I’d pay for it.
I must point out though that I don’t agree with Christians being for migration. From my lens, they want the migration invasion to end, so I was confused as to why in game they advocate for the opposite.
Thank you for making this game, I will be waiting for more updates, God bless you.
Response from developer
Thank you, this is a lovely review and I'm really glad the bills are landing the way they're meant to. The lasting effects on voter groups is the bit I most wanted people to feel, so it's good to hear it's working. On the Christian voter bloc, that's not a bug, it's a genuine difference between UK and US politics, and it catches a lot of people out. The major churches here have been consistently pro-refugee and pro-migration in public campaigning for decades. The Church of England, the Catholic Church in England and Wales and the Quakers have all lobbied on that side, and the last Archbishop of Canterbury was one of the most prominent critics of the government's asylum policy. British church leadership tends to line up quite differently from American religious politics on this one, so the game is reflecting the real bloc rather than the one you'd expect. That's exactly the sort of thing I hope people pick up from playing, so it's nice that it prompted the question. Steam is something I want to do I'm holding off until the mobile game is as deep as I want it first. Other nations come up a lot and I'm thinking about it, though the UK focus is deliberate for now; the detail is what makes it work. Thanks for taking the time to write this. Aaron
