Prime Minister UK Politics Sim User Reviews

Customer Experience

Positive experience82.6% of reviews
Neutral14.5% of reviews
Negative experience2.9% of reviews

~ Based on 69 written reviews from the US App Store.

Is Prime Minister UK Politics Sim Safe?

Prime Minister UK Politics Sim appears mostly safe based on user ratings. AppsHunter Safety Score for Prime Minister UK Politics Sim is 84/100.

This assessment is based on 32 user ratings, with an App Store average of 4.6/5.

Safety Analysis

90.6% of ratings point to a safe experience
9.4% of ratings suggest some concerns
0.0% of ratings point to a risky experience

~ Based on 32 App Store ratings for Prime Minister UK Politics Sim.

Is Prime Minister UK Politics Sim Legit?

Prime Minister UK Politics Sim has limited verification signals. AppsHunter Legitimacy Score for Prime Minister UK Politics Sim is 48/100.

Based on 48 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Great game but one issue…

First things first… BEST POLITICAL SIM EVER! I was trying to find a game like this but never could and this really filled a hole in my heart over a really good politics game. It’s fully immersive and really fun. However I think having to pay £7 for the full game is a bit of a stretch and I think it would be fine if it was just to access certain, more in-depth features that aren’t needed to play the game to maximum potential, but to play longer than just 8 in-game weeks is something you need to think long and hard about. But regardless of that, great game but just a shame of the price tag (and if that’s going to get lowered or removed any time soon)
but even just the first 8 weeks are enough to get you hooked.
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Unbelievable game

What an unbelievable game this is, the depth in to politics is next level! One thing I would like to see which I think would be a great addition (forgive me if you can already do this because I’m not that deep in to the game yet) is the ability to expand your military, build barracks, naval bases & air bases, mobilise troops, ships & air force. so as-well as politics you look after your military too and get ready for conflicts, also having the ability to send troops/ships/planes somewhere, so for example in the real world when Starmer sent planes and HMS queen Elizabeth to Cyprus as protection in the USA/Iran conflict. Having the ability to do things like this & control your military and have a more conflict side of things would take this game to the absolute next level, but 10/10 game!!
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Response from developer

Thank you that's a brilliant review to wake up to. On your question: there is a foreign policy and conflict layer, and it opens up the deeper you get. Conflicts emerge, you decide how to respond, and those choices feed back into the economy and your standing at home. So you'll get some of what you're describing, though not the part where you're building bases and moving individual ships. Full military asset management is a bigger build than it sounds but it's the most interesting request I've had in a while, and I've written it down. Thanks for taking the time.

Favorite game right now

This quickly became my favorite phone game. Very well built out, and minus a couple bugs it is very well put together. Please please please keep developing this. If i could make a request, I’d vote for building out the world diplomacy more, everything in country seems pretty spot on at the moment.

Response from developer

Thank you that really means a lot. Diplomacy is exactly where the work has gone. The latest update builds the conflict system out considerably: wars now unfold as a run of Foreign Office briefings rather than one-off events, the decisions you take get remembered and cited back at you later, and allied leaders will ring you about them. Five regions, not just one. Worth updating for. And I'd really like to know which bugs. Settings → Report a Problem,I fix everything that gets reported, and a batch went out in this update that came straight from reviews like yours.

Great

Amazing sim! Got to 5th term in 1st proper play through! Currently on my second play through with a harder difficulty and still loving it!

I have a question though, how do I meaningfully improve import dependency on energy? My renewables is at over 80% and I’ve implemented many of the energy infrastructure projects but my import % keep growing and growing. Nothing other than prompts to spend £bns reduces back to 50%. If I’m producing over 80% of my energy from renewables how am I importing almost 60% of my requirements? Is this a bug?

Thanks
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Response from developer

Thanks and you've found something i needed to fix. The climbing import dependency was a bug. The oil-price and import-dependency models were coupled the wrong way round, so a decarbonised economy perversely drove both upward exactly what you're seeing. It's fixed in the latest update, so grabbing that should stop the runaway. The 80% / 60% isn't a bug, though it absolutely looks like one. Renewables is your share of electricity generation; import dependency covers all energy gas for heating, fuel for transport, industrial energy. Electricity is only about a fifth of the total, so the two genuinely don't add up. That's how it works in reality too, which is no help at all when the screen puts the numbers next to each other and doesn't say so. That part's on me and will be made clearer in a future update. Imports come down through energy-security levers North Sea licences, LNG and storage, grid investment rather than the renewable share. Post-fix a green economy should settle around the low 30s rather than climbing. Genuinely appreciate the detail in that question. Fifth term on a first playthrough is some going.

Mobile Political Gem

Hello, I wanted to type up this review because I’ve been enjoying this game after purchasing it in full for $8.99.

This game has forced me to think before acting. Each bill has positives and negatives to certain voter groups and has lasting effects that will bring those groups approval up or down.

As an American, part of the fun has been learning UK Politics.

The ability to interact with other world leaders and organizations is very fun, it allows for a lot of replay-ability. This game is a gem for political mobile sims. I would like to see a steam version, with other playable nations being available. Maybe as a pack or DLC, I’d pay for it.

I must point out though that I don’t agree with Christians being for migration. From my lens, they want the migration invasion to end, so I was confused as to why in game they advocate for the opposite.

Thank you for making this game, I will be waiting for more updates, God bless you.
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Response from developer

Thank you, this is a lovely review and I'm really glad the bills are landing the way they're meant to. The lasting effects on voter groups is the bit I most wanted people to feel, so it's good to hear it's working. On the Christian voter bloc, that's not a bug, it's a genuine difference between UK and US politics, and it catches a lot of people out. The major churches here have been consistently pro-refugee and pro-migration in public campaigning for decades. The Church of England, the Catholic Church in England and Wales and the Quakers have all lobbied on that side, and the last Archbishop of Canterbury was one of the most prominent critics of the government's asylum policy. British church leadership tends to line up quite differently from American religious politics on this one, so the game is reflecting the real bloc rather than the one you'd expect. That's exactly the sort of thing I hope people pick up from playing, so it's nice that it prompted the question. Steam is something I want to do I'm holding off until the mobile game is as deep as I want it first. Other nations come up a lot and I'm thinking about it, though the UK focus is deliberate for now; the detail is what makes it work. Thanks for taking the time to write this. Aaron

Best politics sim ever!

Brilliant game, absolutely loved it! Played 6 terms and enjoyed every minute. The live election broadcast is such a great feature. I loved how it even changed once I removed first past the post!

One suggestion - I’d love a version where you can start as the opposition and try to win the election first. And the option to try and win it back after you lose, instead of the game just ending.

Overall, brilliant game! Need you to create one for the US - I’m yet to find a decent president game!
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Response from developer

This absolutely made my day, thank you! Six terms is brilliant going. And you spotted one of my favourite touches, the live broadcast adapting when you change the voting system was a real labour of love, so it means a lot that it landed. Starting as the opposition and fighting your way in, plus continuing after a loss rather than game-over, are both fantastic ideas I'd genuinely love to build. A US version comes up a lot too... noted! Thank you for playing.

An excellent political game with some caveats.

Great concept but needs some fixes before its true potential. This is one of the best political sims I have encountered but it really needs some more polish. There are too many repeating events and events that reference decisions I didn’t make. Some consequences are not clear as in one instance I made a budget with a surplus but then lost investor confidence as it supposedly widened the deficit by 40 billion despite it saying I would have a surplus that year. Events to do with the whip and cabinet also need more choices and I wish there was more party management. I will update this review as the game develops.
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Response from developer

Really appreciate this, it's exactly the kind of feedback that helps. You've hit on things I'm actively working on: the repeating events and events referencing decisions you didn't make are being fixed in the next update. The budget consequence you mention (surplus shown, then a deficit hit) sounds like a display/reconciliation bug rather than a hidden cost, and I'll dig into it. More whip, cabinet and party management depth is very much on the roadmap too. You can submit any bugs you come across in Settings this will get them resolved even quicker. Thanks for saying you'll update as it develops, that means a lot.

Fantastic game

Love this game and I end up passing many hours a week away on this. Only issue I have is the repetitiveness of “tension” in specific conflicts that offers a stance for the player to take with seemingly no real outcome. It also doesn’t seem to matter if I choose “blue helmets” or a diplomatic approach to ending conflicts I still get the same message a few weeks later. (I understand it takes time for these things IRL so the game may well reflect that)

I hope this makes sense.

Otherwise I’ve never spent time deep diving into a game as much as I have this. Genuinely, thank you.
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Response from developer

Danny thank you, this genuinely made my day. First, the practical bit: the repetition you're seeing, and blue helmets vs diplomacy leading to the same message, was partly a real bug where conflicts weren't resolving properly, so the same prompt kept coming back. That's fixed in the next update your choices will carry through and you won't get the same tension prompt on a loop. But you've put your finger on something bigger, and it's exactly the direction I'm now building toward: conflicts should feel alive. Your Foreign Secretary briefing you on what's actually unfolding on the ground strikes, sabotage, escalations leaders calling and pointing to those events as the reason they need your help, and your involvement having real consequences back home. So every decision leads somewhere you can see, instead of a stance you pick and wait on. You've basically described the feature I want to build, which tells me you're reading the game exactly the way I hope people do. Never spent this long deep-diving a game that's the best thing I could read today. Thank you, Aaron.

What a game!

This is probably one of the most addictive games I’ve played in a long time, in short it’s incredible if your interested in politics in the country I highly recommend it as it’s got a real feel to it.

Couple of things I would say is that it looks very similar to another game that recently came out and I can assume that it’s AI generative in areas such as the opposition responses could be wrong. Other issue I have is that after bills pass there is constant questions of next steps but I don’t understand if this is just normal political talk in game or if there is follow up actions I just can’t see.

Thoroughly enjoyable game and I can’t wait to see what is in store for the rest of it
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Response from developer

Thank you — this means a lot. That real feel is exactly what I'm going for, so hearing it lands makes my day. For the record, this is my own original work and it was the first UK politics simulator in this style on the App Store. I built it and I've been updating it constantly since launch on 1st May, On the questions after bills pass: that's mostly the political fallout playing out the press, your MPs and the public all reacting to what you've just done rather than hidden actions you're missing. Some do open up follow-on decisions, others are the world responding to your choices. If it ever feels like there's a step you can't find, tell me the bill and I'll point you to it. You can get in touch through "Report an issue" in settings anytime. Lots more still to come. Thanks for playing, and for taking the time to write this .

Best election/leader game

Honestly this is the best game I’ve played and most realistic game to be a leader and run for election I’ve played it every day although something’s I wish to see in further updates is more options in world such as war, tarrifs, and for speed make it more easy to lower/ manage and I think it would be a great idea to set different type of goverment or make ur own party and have to go around the and pls make it that we can mange tax more better and we can type in a exact amount like 19.3% instead of 19 or 20% except from that also
yes the mp update is gonna be so good except from that 10/10 game
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Response from developer

Thank you so much for the review. "Everything causes something" is exactly what I was going for. Decisions that stick, and come back for you later. It's the hardest part of the game to build and the easiest to miss, so it means a lot that you noticed. Do grab the latest update if you haven't there's a fix in it worth having. More to come. — Aaron

Great game, but a few improvements would make it even better for visually impaired players

Firstly, I’d like to say that I really enjoy your game. As someone who loves politics and has always been interested in the idea of becoming Prime Minister, this is exactly the kind of game I’ve been looking for.

However, as a visually impaired player, there are a few accessibility improvements I’d love to see added.

The first would be a standard font size, as some of the text can be quite difficult to read. An option to adjust the font size would also be a great addition and would make the game much more accessible for a wider range of players.

Finally, I’d love to see an option for all in-game text and content to be read aloud. There is a lot of reading involved, and I think this could become a really fun feature if it included different voices for different characters — such as MPs during PMQs, the Chief Whip, foreign leaders, and other political figures.

Adding these features would honestly make the game even more enjoyable for me and would probably make me way more addicted to it. Being able to fully experience the political world you’ve created in a more accessible way would make it even harder to put down.

Overall, this is a fantastic game with a lot of potential. Keep up the great work, and I’m excited to see what you add in the future!
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Response from developer

Thank you — this is exactly the kind of feedback I want, and I'm glad the game's scratching the PM itch for you. The text-size point is well made, and you're not the only one to raise legibility, I want to add a proper adjustable font-size option and make the default more readable, and that's now near the top of my list. Fuller screen-reader support so the game reads aloud is something I'll build toward too. The dream version you describe different voices for MPs, the Chief Whip, foreign leaders is a big piece of work, but it's a lovely idea and I've written it down properly rather than letting it drift. Making the game playable for as many people as possible matters to me. Thanks for taking the time to lay this out so clearly it genuinely helps me prioritise.

My favourite game

I am absolutely obsessed with this game! I haven’t stopped playing it since I downloaded it, it’s really really good. One thing is when you abolish a tax, it still shows as adjustable in the next budget, and I have found doesn’t really affect approval ratings, which you think it would massively. Other than that this is really really good, thankyou! Maybe a suggestion, it would be interesting if you could run as leader of the opposition and get into power, or when you lose an election maybe try to get back into power next term? Just feel like that will give it the full round :)
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Response from developer

Thank you and that tax report is a proper find. You're right on both counts, and I think they're the same bug. If abolishing a tax still leaves it adjustable in the next budget, the abolition isn't being written through properly which would also explain why approval barely moves. It should move a lot. I'm looking into it now. That's exactly the kind of report I can act on: specific, reproducible, and it points straight at the mechanism. Thank you. On opposition you're the third person to ask for it, and it's the thing I'm building towards. Losing shouldn't end the game. Opposition benches, opposing bills, rebuilding your party, clawing your way back to government. That's where the game is going but I want to get this side of the game completed first. No date, because I'd rather get it right. But you've described exactly what I want it to be. Aaron

Great mobile political simulator.

This game is a work of art. It combines the elements of British Political Life in a format that is very enjoyable for many people. My biggest concern is the £6.99 for the full game. I understand from reading other reviews about you being a single member working on this project, but I hope as the game grows and expands. The fee can be dropped to something reasonable and maybe look into other ways of generating some revenue from the game. Great game!
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Response from developer

Thank you "a work of art" is a very generous thing to read. On the price, let me be straight with you about the trade I've made. There are no ads in this game, and there never will be. No subscription. No energy timers. No paying to win a vote. You buy it once, you own it, and every update since has been free, including a large one this week. That's what the £6.99 is. It's the whole game, once, from someone with no other way of funding it. The alternative ways of generating revenue you're pointing at are mostly ads and subscriptions, and I'd rather charge you honestly than harvest your attention. You can also play a decent stretch of a term before deciding, long enough to know whether it's for you. I'll keep building it either way. Thanks for playing. Aaron

Good game but hoping for improvements

The game is great - I’m just hoping the PMQs questions reflect what’s happening like in the world and conflicts - there’s constant questions about the NHS even though I have them at the lowest levels according to the stats - and with ethnic minorities and the north it’s near impossible to impress them also in elections I have like 20+ point leads after campaigning but I lose or have a hung parliament I’m not sure if that’s a bug or not? - I was also hoping we can trade with countries like Russia and Iran etc - make more choices on the international scale like the UN - and see flash scandals and the government comes to a halt as result of it until we address it
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Response from developer

Thanks Khayyam, really glad you're enjoying it! Good news several of these are in the update I'm rolling out next: PMQs now shows which specific metric an attack is about (NHS attacks key off waiting lists/A&E/staffing, not funding), what moves tougher groups like ethnic-minority voters, and how vote share turns into seats (a big lead can still be a hung parliament under FPTP it just wasn't shown clearly before). And more international choices trade partners, UN-style decisions plus scandals that force a response are exactly where I'm taking it. Thanks for the thoughtful feedback. Aaron

Great game

This is honestly the best simulator game I’ve ever played on a phone. The depth of everything is crazy I love it. Only a few things I’ve struggled to get my head around one key factor that impacts me every time I’ve got to make a budget

Not sure if when making your budget are all temp/permanent revenues (policy impacts or trade deals) and losses from projects etc factored into your headroom at the bottom?

Knowing now this mechanic works would honestly be my one major gripe with the game (apart from how hard it is to do more than 2 terms 😡😂)
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Response from developer

Thank you that genuinely means a lot, and I'm really glad the depth is landing the way it's meant to. Great question, and you've actually put your finger on something I want to make clearer. The figure at the bottom of the budget is a "this budget" figure: it shows the net annual effect of the changes you make in that budget, your tax-rate moves and departmental spending, versus where you started. It's the swing from your decisions, not your total position. So, to answer directly: it does not re-fold in the things already running in the background ongoing policy costs, trade-deal income, project running costs, or economic drift like growth and inflation. Those live in your overall fiscal position, which the game shows separately (the "Fiscal headroom" surplus figure above the levers, and your deficit on the country-stats screen) and it's that fuller position, not the budget swing, that your budget is actually judged against. Honestly, the fact that this needed explaining tells me the label is doing you a disservice — "headroom" reads like it should be your all-in room, when it's really the effect of this budget alone. I'm going to make that clearer on the screen so you can see both the swing from your choices and your overall position at a glance. Really useful thank you for flagging it so precisely. And the "more than 2 terms" struggle is noted and taken to heart. Thank you for playing so closely, and for taking the time to write this. Aaron

Great game

Really enjoying this game, really makes you think and there aren’t any many game like this - spent a few hours playing this it gets really addictive.

I think it would be great to be able tot start an independent party and align it to your morals ect. It would also be great to be able to build your career up and start from a local mp, would make game play longer and add some more excitement
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Response from developer

Thanks Brad, really glad it's pulled you in. "makes you think" is exactly what I'm going for, so that means a lot. Both ideas are good ones: building your career up from a local MP is something I'd love to explore (a proper political-career arc), and giving players more control over party direction and where they sit ideologically is very much the kind of depth I'm building toward. Genuinely useful to hear which directions people want, it shapes what I work on next. Cheers for giving it a proper go. Aaron

Results

I appreciate the change in return results. Less thrilled that the function of being able to see projected vote breakdown I now have to pay for, especially since I got used to it being an automated feature.

Response from developer

Hi LB1055 Sorry about that change to your game, please send a support request in Settings and i'll resolve the issue. Aaron

Really good

The game is one of the best pol sims I have ever found. It was really enjoyable as a politics student being able to have such extensive features and it was much more challenging and detailed than expected, it was clear that the devs did a lot of research on how things work in the UK. The foreign policy aspect was perfect and the budget element was great, though more warnings on what is/isnt too much for a deficit would be good as only after passing it, did the IMF come out and my credit rating was at stake.

The main issue is needing to pay for it after some time, but being able to play for a few weeks and get a taster for everything involved was appreciated as other games force you through a paywall just to play the game immediately. The lack of ads, especially for the free part was also appreciated and went above expectations. It would be nice to be able to create custom bills rather than be limited to the ones the game gives you, but the extensive selection was insane to see. Being able to search up MPs names and get a filter for what region they are from while forming the cabinet rather than needing to search through the list of 100+ would also be a nice, small feature which would save time.

Overall, brilliant game which reminds me a lot of Suzerain and is better in some aspects when it comes to detail. Can’t wait to see where it goes.
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Response from developer

Thank you! this genuinely means a lot, especially from someone studying politics. Getting the UK detail right matters to me, so "clear the devs did a lot of research" is exactly what I hoped someone like you would feel (it's actually just me, so I'll take it!). Really glad the foreign policy and budget sides landed. Your points are spot on and I'm acting on them: The deficit warning, you're right, the IMF and credit-rating consequences shouldn't ambush you after the fact. Adding proper Treasury forewarning before you pass something that risky. Custom bills - funny you say that, it's already on my roadmap as a future feature, so it's coming. MP search/filter when forming the cabinet I completely agree, scrolling 100+ is a pain. That's a quick win I'll get in the next update. And the comparison to Suzerain is honestly the nicest thing you could've said it's a game I admire, so to be mentioned alongside it (let alone ahead on detail) is a real lift. Thank you for taking the time to write all this. Lots more coming. Aaron

Amazing game

Very detailed and challenging

Response from developer

Thank you so much for the great review.

Ok, good, but deeply disappointed

I loved the game!!! However, I wish there were more help/assistance directors from an advisor to explain what some of the things mean for international players. Also, I was deeply disappointed that I had to play to continue the game after like 5 weeks.

Response from developer

Thanks for this and I'm glad you loved the game, even with the frustrations. Two really useful points. On the help side: The is a 'How to play' section in More and expanding it is my top priority right now. I'm building out a lot more in-game explanation of how things work, and your point about international players is well taken, since a lot of the Westminster detail isn't obvious if you didn't grow up with it. That's coming. On paying to continue I hear you. I'm a solo developer and the game's a one-time unlock with no ads and no subscription: the first eight weeks are meant to be a proper free trial so you can see if it's for you before deciding. I know hitting that point is never welcome, but it's what keeps the game ad-free and lets me keep building it. I appreciate you giving it an honest go either way. Aaron