Excellent
Game is great but…
Very fun
Brilliant!
Brilliant game!
Would love to see the ability to play as the opposition, either before a general election or after losing one. To then play through and perhaps win another election in the future. Even the ability to step down as leader of the party instead of having to call a snap election to end your term.
As well as being able to take some more unique pathing routes. Instead of just getting a proposal to fund something you can follow that as a pathway, such as spaceflight for UKSA, perhaps bills to approve manned flights or funding for lunar missions etc.
One of the best politics sim out there
My only improvements would be deeper control of the economy such as inflation reduction policies which i always tend to struggle to keep under control, currency strength, recessions etc. and like many other players request to play as the opposition.
10/10 recommend
Great game, love the updates
Q. The Ukraine War and US-Iran War has been running for 4 terms and I have tried answering different responses to stop them but still at 100%. Is there a way to broker a ceasefire without committing troops and signing a military pact etc?
Would love to see more development like starting wars, creating Number 10 North etc. but for £7 I have already got my money’s worth.
Response from developer
Thank you and I'm really glad the game got its hooks into you (the Gemini inflation trick made me laugh) The How to play section in More should give you advice on how to manage the government. Now, to your actual question, because you've genuinely found something: yes, there is a way to broker a ceasefire without committing troops or signing a pact but you weren't missing it through bad play. On the current setup, the wars you named (Ukraine and the Gulf) were far too hard to end, which is exactly why you saw 100% after four terms. That's on me, not you. I'm fixing it now so those wars can actually be brought to peace with the right approach and building it so that peace is real but not necessarily permanent: you can end a war, enjoy the calm, and later a region might flare up again. One tip for now: sticking with a consistent diplomatic line works far better than switching your response each time. And "starting wars" is very much on the roadmap. Thanks for the thoughtful review and for getting your money's worth. more coming soon.
Very Good Game- I think it will end up being great
Best political sim on the App Store
Improvements are all things that I am sure will come with updates. A more complex global stage and international dialogue would be great. Trying to remain as leader after a lost election or even a mode where once you lose you switch to your replacement and fight to get back into government. Only thing I don’t like is that when I lose the worlds lost I really want to develop and win lol
Response from developer
Thank you this is really appreciated, and "can't break past 3 terms" is exactly where I want a political sim to sit: hard enough that surviving feels earned. You'll get there. Your improvement ideas are sharp, and two of them are things I'm actively thinking about. A deeper global stage and richer international dialogue is high on the list, the world leaders and diplomacy have been getting steadily more complex, and there's more coming. And the "fight your way back after losing" idea is one I love: switching to your replacement and clawing back into government, or hanging on as leader after a defeat, is a mode with real potential. No promises on timing, but it's exactly the kind of direction I want the game to go. On losing the world when you lose, I hear you completely, and that "I just want to keep developing and win" pull is the best possible problem to have. It means the game's got its hooks in. Thank you for playing, and for taking the time to write this.
Great game but one issue…
but even just the first 8 weeks are enough to get you hooked.
Response from developer
Thank you that's a lovely thing to read, and I'm glad it filled the gap. There aren't enough games like this, which is largely why I made it. On the price, it's a fair thing to raise and I'd rather answer honestly than dodge it. The game is made by one person, there are no ads and no subscription, and the £6.99 is a single payment that unlocks the full game, not episodes, not a season pass, and nothing that expires. That payment is what funds the game continuing to improve, and it's had a lot of updates since launch with more coming. The eight weeks are meant to do exactly what you described: enough to know whether it's for you before spending anything. I'd rather that than a thin demo that doesn't show you the real thing. I don't have plans to change the price at the moment, but I'm glad you raised it and I am listening. Thanks again for the review — it means a lot.
Unbelievable game
Response from developer
Thank you that's a brilliant review to wake up to. On your question: there is a foreign policy and conflict layer, and it opens up the deeper you get. Conflicts emerge, you decide how to respond, and those choices feed back into the economy and your standing at home. So you'll get some of what you're describing, though not the part where you're building bases and moving individual ships. Full military asset management is a bigger build than it sounds but it's the most interesting request I've had in a while, and I've written it down. Thanks for taking the time.
Favorite game right now
Response from developer
Thank you that really means a lot. Diplomacy is exactly where the work has gone. The latest update builds the conflict system out considerably: wars now unfold as a run of Foreign Office briefings rather than one-off events, the decisions you take get remembered and cited back at you later, and allied leaders will ring you about them. Five regions, not just one. Worth updating for. And I'd really like to know which bugs. Settings → Report a Problem,I fix everything that gets reported, and a batch went out in this update that came straight from reviews like yours.
Great
I have a question though, how do I meaningfully improve import dependency on energy? My renewables is at over 80% and I’ve implemented many of the energy infrastructure projects but my import % keep growing and growing. Nothing other than prompts to spend £bns reduces back to 50%. If I’m producing over 80% of my energy from renewables how am I importing almost 60% of my requirements? Is this a bug?
Thanks
Response from developer
Thanks and you've found something i needed to fix. The climbing import dependency was a bug. The oil-price and import-dependency models were coupled the wrong way round, so a decarbonised economy perversely drove both upward exactly what you're seeing. It's fixed in the latest update, so grabbing that should stop the runaway. The 80% / 60% isn't a bug, though it absolutely looks like one. Renewables is your share of electricity generation; import dependency covers all energy gas for heating, fuel for transport, industrial energy. Electricity is only about a fifth of the total, so the two genuinely don't add up. That's how it works in reality too, which is no help at all when the screen puts the numbers next to each other and doesn't say so. That part's on me and will be made clearer in a future update. Imports come down through energy-security levers North Sea licences, LNG and storage, grid investment rather than the renewable share. Post-fix a green economy should settle around the low 30s rather than climbing. Genuinely appreciate the detail in that question. Fifth term on a first playthrough is some going.
Mobile Political Gem
This game has forced me to think before acting. Each bill has positives and negatives to certain voter groups and has lasting effects that will bring those groups approval up or down.
As an American, part of the fun has been learning UK Politics.
The ability to interact with other world leaders and organizations is very fun, it allows for a lot of replay-ability. This game is a gem for political mobile sims. I would like to see a steam version, with other playable nations being available. Maybe as a pack or DLC, I’d pay for it.
I must point out though that I don’t agree with Christians being for migration. From my lens, they want the migration invasion to end, so I was confused as to why in game they advocate for the opposite.
Thank you for making this game, I will be waiting for more updates, God bless you.
Response from developer
Thank you, this is a lovely review and I'm really glad the bills are landing the way they're meant to. The lasting effects on voter groups is the bit I most wanted people to feel, so it's good to hear it's working. On the Christian voter bloc, that's not a bug, it's a genuine difference between UK and US politics, and it catches a lot of people out. The major churches here have been consistently pro-refugee and pro-migration in public campaigning for decades. The Church of England, the Catholic Church in England and Wales and the Quakers have all lobbied on that side, and the last Archbishop of Canterbury was one of the most prominent critics of the government's asylum policy. British church leadership tends to line up quite differently from American religious politics on this one, so the game is reflecting the real bloc rather than the one you'd expect. That's exactly the sort of thing I hope people pick up from playing, so it's nice that it prompted the question. Steam is something I want to do I'm holding off until the mobile game is as deep as I want it first. Other nations come up a lot and I'm thinking about it, though the UK focus is deliberate for now; the detail is what makes it work. Thanks for taking the time to write this. Aaron
Best politics sim ever!
One suggestion - I’d love a version where you can start as the opposition and try to win the election first. And the option to try and win it back after you lose, instead of the game just ending.
Overall, brilliant game! Need you to create one for the US - I’m yet to find a decent president game!
Response from developer
This absolutely made my day, thank you! Six terms is brilliant going. And you spotted one of my favourite touches, the live broadcast adapting when you change the voting system was a real labour of love, so it means a lot that it landed. Starting as the opposition and fighting your way in, plus continuing after a loss rather than game-over, are both fantastic ideas I'd genuinely love to build. A US version comes up a lot too... noted! Thank you for playing.
An excellent political game with some caveats.
Response from developer
Really appreciate this, it's exactly the kind of feedback that helps. You've hit on things I'm actively working on: the repeating events and events referencing decisions you didn't make are being fixed in the next update. The budget consequence you mention (surplus shown, then a deficit hit) sounds like a display/reconciliation bug rather than a hidden cost, and I'll dig into it. More whip, cabinet and party management depth is very much on the roadmap too. You can submit any bugs you come across in Settings this will get them resolved even quicker. Thanks for saying you'll update as it develops, that means a lot.
Fantastic game
I hope this makes sense.
Otherwise I’ve never spent time deep diving into a game as much as I have this. Genuinely, thank you.
Response from developer
Danny thank you, this genuinely made my day. First, the practical bit: the repetition you're seeing, and blue helmets vs diplomacy leading to the same message, was partly a real bug where conflicts weren't resolving properly, so the same prompt kept coming back. That's fixed in the next update your choices will carry through and you won't get the same tension prompt on a loop. But you've put your finger on something bigger, and it's exactly the direction I'm now building toward: conflicts should feel alive. Your Foreign Secretary briefing you on what's actually unfolding on the ground strikes, sabotage, escalations leaders calling and pointing to those events as the reason they need your help, and your involvement having real consequences back home. So every decision leads somewhere you can see, instead of a stance you pick and wait on. You've basically described the feature I want to build, which tells me you're reading the game exactly the way I hope people do. Never spent this long deep-diving a game that's the best thing I could read today. Thank you, Aaron.
What a game!
Couple of things I would say is that it looks very similar to another game that recently came out and I can assume that it’s AI generative in areas such as the opposition responses could be wrong. Other issue I have is that after bills pass there is constant questions of next steps but I don’t understand if this is just normal political talk in game or if there is follow up actions I just can’t see.
Thoroughly enjoyable game and I can’t wait to see what is in store for the rest of it
Response from developer
Thank you — this means a lot. That real feel is exactly what I'm going for, so hearing it lands makes my day. For the record, this is my own original work and it was the first UK politics simulator in this style on the App Store. I built it and I've been updating it constantly since launch on 1st May, On the questions after bills pass: that's mostly the political fallout playing out the press, your MPs and the public all reacting to what you've just done rather than hidden actions you're missing. Some do open up follow-on decisions, others are the world responding to your choices. If it ever feels like there's a step you can't find, tell me the bill and I'll point you to it. You can get in touch through "Report an issue" in settings anytime. Lots more still to come. Thanks for playing, and for taking the time to write this .
Best election/leader game
yes the mp update is gonna be so good except from that 10/10 game
Response from developer
Thank you so much for the review. "Everything causes something" is exactly what I was going for. Decisions that stick, and come back for you later. It's the hardest part of the game to build and the easiest to miss, so it means a lot that you noticed. Do grab the latest update if you haven't there's a fix in it worth having. More to come. — Aaron
Great game, but a few improvements would make it even better for visually impaired players
However, as a visually impaired player, there are a few accessibility improvements I’d love to see added.
The first would be a standard font size, as some of the text can be quite difficult to read. An option to adjust the font size would also be a great addition and would make the game much more accessible for a wider range of players.
Finally, I’d love to see an option for all in-game text and content to be read aloud. There is a lot of reading involved, and I think this could become a really fun feature if it included different voices for different characters — such as MPs during PMQs, the Chief Whip, foreign leaders, and other political figures.
Adding these features would honestly make the game even more enjoyable for me and would probably make me way more addicted to it. Being able to fully experience the political world you’ve created in a more accessible way would make it even harder to put down.
Overall, this is a fantastic game with a lot of potential. Keep up the great work, and I’m excited to see what you add in the future!
Response from developer
Thank you — this is exactly the kind of feedback I want, and I'm glad the game's scratching the PM itch for you. The text-size point is well made, and you're not the only one to raise legibility, I want to add a proper adjustable font-size option and make the default more readable, and that's now near the top of my list. Fuller screen-reader support so the game reads aloud is something I'll build toward too. The dream version you describe different voices for MPs, the Chief Whip, foreign leaders is a big piece of work, but it's a lovely idea and I've written it down properly rather than letting it drift. Making the game playable for as many people as possible matters to me. Thanks for taking the time to lay this out so clearly it genuinely helps me prioritise.
