Prime Minister UK Politics Sim User Reviews

Customer Experience

Positive experience84.6% of reviews
Neutral12.8% of reviews
Negative experience2.6% of reviews

~ Based on 78 written reviews from the US App Store.

Is Prime Minister UK Politics Sim Safe?

Prime Minister UK Politics Sim appears safe based on user ratings. AppsHunter Safety Score for Prime Minister UK Politics Sim is 86/100.

This assessment is based on 41 user ratings, with an App Store average of 4.7/5.

Safety Analysis

92.7% of ratings point to a safe experience
7.3% of ratings suggest some concerns
0.0% of ratings point to a risky experience

~ Based on 41 App Store ratings for Prime Minister UK Politics Sim.

Is Prime Minister UK Politics Sim Legit?

Prime Minister UK Politics Sim has limited verification signals. AppsHunter Legitimacy Score for Prime Minister UK Politics Sim is 58/100.

Based on 58 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Excellent

This game is very good. With just more political content, I think it is a 10/10.

Game is great but…

Now like the title says it’s great defo one of the best mobile political sim games I have played. However the problem with the game is what most reviewers are saying. There is an issue with recurring prompts that have already been settled. Which played into why I stopped playing the game I just felt like after a little bit it gets a little repetitive. I saw the update you made regarding the wars I’ll pick it up again now. But each term I’d play the peace maker and the next term they have kicked off again. I will defo return to the game soon after a few more updates. But yeah the game is great for 2-4 terms then I just think it gets a bit repetitive. However really great work game is easy to navigate not too distracting and fun.
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Very fun

Very fun game, however I will say that I wish that it was more than 8 weeks free, but the whole experience was good enough to get me to buy it.

Brilliant!

This game is one of the best political simulators around! The way systems are implemented, the timeline of things, it’s brilliant. As someone who absolutely loves politics, it’s addictive, every week something new is there that makes you think things carefully. Normally, with a game like this, you tend to find flaws with it, but I actually can’t find any, and fair play to you )the developer), these kind of games require some crazy level of detail in design. I have a few things just to point out, this is in no way a nag or a dig. When you go on the world, it would be nice if you could directly tell that country to halt attacks, demand a ceasefire or try and start a deal, a bit like Pakistan has tried to do with Iran and the US with the MOU, as at the moment it’s mostly trade deals and condemnation. I genuinely can’t think of any other thing that could be done, this game basically has it all. If there is anyway users can help towards the project I’d be willing to do that, there’s not many games like this, and this is living up to the potential of when I first played it. Keep up the good work mate!
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Brilliant game!

Absolutely brilliant game, loving it! Arguably the best politics simulator out there. And the updates keep coming changing the way you can play the game. Really enjoy the fact you can take control of pretty much every aspect of running a country.
Would love to see the ability to play as the opposition, either before a general election or after losing one. To then play through and perhaps win another election in the future. Even the ability to step down as leader of the party instead of having to call a snap election to end your term.
As well as being able to take some more unique pathing routes. Instead of just getting a proposal to fund something you can follow that as a pathway, such as spaceflight for UKSA, perhaps bills to approve manned flights or funding for lunar missions etc.
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One of the best politics sim out there

This has to be one of the most detailed British politics sim I’ve ever played. The election system is just phenomenal. Paired with regular free updates that makes the game better each update (unlike most games) you can play for free. I found it’s well worth the price to pay for the full game and the optional expansion to have the best playing experience. It’s also nice to support a developer who clearly has a real passion for the game.
My only improvements would be deeper control of the economy such as inflation reduction policies which i always tend to struggle to keep under control, currency strength, recessions etc. and like many other players request to play as the opposition.
10/10 recommend
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Great game, love the updates

This is a great game, I started the free trial and left it for a day but I couldn’t resist going back the next day to buy it. I have lost hours and hours creating the perfect UK. Google Gemini has helped me to lower my inflation at last ;)

Q. The Ukraine War and US-Iran War has been running for 4 terms and I have tried answering different responses to stop them but still at 100%. Is there a way to broker a ceasefire without committing troops and signing a military pact etc?

Would love to see more development like starting wars, creating Number 10 North etc. but for £7 I have already got my money’s worth.
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Response from developer

Thank you and I'm really glad the game got its hooks into you (the Gemini inflation trick made me laugh) The How to play section in More should give you advice on how to manage the government. Now, to your actual question, because you've genuinely found something: yes, there is a way to broker a ceasefire without committing troops or signing a pact but you weren't missing it through bad play. On the current setup, the wars you named (Ukraine and the Gulf) were far too hard to end, which is exactly why you saw 100% after four terms. That's on me, not you. I'm fixing it now so those wars can actually be brought to peace with the right approach and building it so that peace is real but not necessarily permanent: you can end a war, enjoy the calm, and later a region might flare up again. One tip for now: sticking with a consistent diplomatic line works far better than switching your response each time. And "starting wars" is very much on the roadmap. Thanks for the thoughtful review and for getting your money's worth. more coming soon.

Very Good Game- I think it will end up being great

I really enjoy this game. I’ve bought all the in-app purchases, and it has been fun to play. There are a few things I wish the game had. First, the Cabinet needs to be a bigger source of content. You should be able to confer with individual ministers, and there should be a little bit more intrigue. So far, it seems like things work best for me when I pick one cabinet and never reshuffle. I think it would be more fun if you needed to move people back and forth more. The economics could also be improved; there just need to be more policy options available. I wish there were more ways to interact with your parliamentary party. I know that I have hostile MP’s but I have yet to find a way to bring them back onside. I would appreciate if there was more strategy involved in the elections. Maybe picking some campaign staff, raising funds, choosing candidates etc would add some more detail to that part of the game. The international stuff is great, but it could use some more detail. It’s been many years in my sim but none of the wars have ended, and very little has shifted internationally. I would love there to be a little bit more content from foreign policy. Ultimately, this game is a lot of fun, but I think implementing some of these ideas, or similar, more thoughtful ideas, would really make this game elite.
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Best political sim on the App Store

Absolutely addicted to this game. Been playing 1 week and I love the complexities in this and every aspect needs monitoring. Can’t break past 3 terms so still trying 😂

Improvements are all things that I am sure will come with updates. A more complex global stage and international dialogue would be great. Trying to remain as leader after a lost election or even a mode where once you lose you switch to your replacement and fight to get back into government. Only thing I don’t like is that when I lose the worlds lost I really want to develop and win lol
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Response from developer

Thank you this is really appreciated, and "can't break past 3 terms" is exactly where I want a political sim to sit: hard enough that surviving feels earned. You'll get there. Your improvement ideas are sharp, and two of them are things I'm actively thinking about. A deeper global stage and richer international dialogue is high on the list, the world leaders and diplomacy have been getting steadily more complex, and there's more coming. And the "fight your way back after losing" idea is one I love: switching to your replacement and clawing back into government, or hanging on as leader after a defeat, is a mode with real potential. No promises on timing, but it's exactly the kind of direction I want the game to go. On losing the world when you lose, I hear you completely, and that "I just want to keep developing and win" pull is the best possible problem to have. It means the game's got its hooks in. Thank you for playing, and for taking the time to write this.

Great game but one issue…

First things first… BEST POLITICAL SIM EVER! I was trying to find a game like this but never could and this really filled a hole in my heart over a really good politics game. It’s fully immersive and really fun. However I think having to pay £7 for the full game is a bit of a stretch and I think it would be fine if it was just to access certain, more in-depth features that aren’t needed to play the game to maximum potential, but to play longer than just 8 in-game weeks is something you need to think long and hard about. But regardless of that, great game but just a shame of the price tag (and if that’s going to get lowered or removed any time soon)
but even just the first 8 weeks are enough to get you hooked.
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Response from developer

Thank you that's a lovely thing to read, and I'm glad it filled the gap. There aren't enough games like this, which is largely why I made it. On the price, it's a fair thing to raise and I'd rather answer honestly than dodge it. The game is made by one person, there are no ads and no subscription, and the £6.99 is a single payment that unlocks the full game, not episodes, not a season pass, and nothing that expires. That payment is what funds the game continuing to improve, and it's had a lot of updates since launch with more coming. The eight weeks are meant to do exactly what you described: enough to know whether it's for you before spending anything. I'd rather that than a thin demo that doesn't show you the real thing. I don't have plans to change the price at the moment, but I'm glad you raised it and I am listening. Thanks again for the review — it means a lot.

Unbelievable game

What an unbelievable game this is, the depth in to politics is next level! One thing I would like to see which I think would be a great addition (forgive me if you can already do this because I’m not that deep in to the game yet) is the ability to expand your military, build barracks, naval bases & air bases, mobilise troops, ships & air force. so as-well as politics you look after your military too and get ready for conflicts, also having the ability to send troops/ships/planes somewhere, so for example in the real world when Starmer sent planes and HMS queen Elizabeth to Cyprus as protection in the USA/Iran conflict. Having the ability to do things like this & control your military and have a more conflict side of things would take this game to the absolute next level, but 10/10 game!!
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Response from developer

Thank you that's a brilliant review to wake up to. On your question: there is a foreign policy and conflict layer, and it opens up the deeper you get. Conflicts emerge, you decide how to respond, and those choices feed back into the economy and your standing at home. So you'll get some of what you're describing, though not the part where you're building bases and moving individual ships. Full military asset management is a bigger build than it sounds but it's the most interesting request I've had in a while, and I've written it down. Thanks for taking the time.

Favorite game right now

This quickly became my favorite phone game. Very well built out, and minus a couple bugs it is very well put together. Please please please keep developing this. If i could make a request, I’d vote for building out the world diplomacy more, everything in country seems pretty spot on at the moment.

Response from developer

Thank you that really means a lot. Diplomacy is exactly where the work has gone. The latest update builds the conflict system out considerably: wars now unfold as a run of Foreign Office briefings rather than one-off events, the decisions you take get remembered and cited back at you later, and allied leaders will ring you about them. Five regions, not just one. Worth updating for. And I'd really like to know which bugs. Settings → Report a Problem,I fix everything that gets reported, and a batch went out in this update that came straight from reviews like yours.

Great

Amazing sim! Got to 5th term in 1st proper play through! Currently on my second play through with a harder difficulty and still loving it!

I have a question though, how do I meaningfully improve import dependency on energy? My renewables is at over 80% and I’ve implemented many of the energy infrastructure projects but my import % keep growing and growing. Nothing other than prompts to spend £bns reduces back to 50%. If I’m producing over 80% of my energy from renewables how am I importing almost 60% of my requirements? Is this a bug?

Thanks
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Response from developer

Thanks and you've found something i needed to fix. The climbing import dependency was a bug. The oil-price and import-dependency models were coupled the wrong way round, so a decarbonised economy perversely drove both upward exactly what you're seeing. It's fixed in the latest update, so grabbing that should stop the runaway. The 80% / 60% isn't a bug, though it absolutely looks like one. Renewables is your share of electricity generation; import dependency covers all energy gas for heating, fuel for transport, industrial energy. Electricity is only about a fifth of the total, so the two genuinely don't add up. That's how it works in reality too, which is no help at all when the screen puts the numbers next to each other and doesn't say so. That part's on me and will be made clearer in a future update. Imports come down through energy-security levers North Sea licences, LNG and storage, grid investment rather than the renewable share. Post-fix a green economy should settle around the low 30s rather than climbing. Genuinely appreciate the detail in that question. Fifth term on a first playthrough is some going.

Mobile Political Gem

Hello, I wanted to type up this review because I’ve been enjoying this game after purchasing it in full for $8.99.

This game has forced me to think before acting. Each bill has positives and negatives to certain voter groups and has lasting effects that will bring those groups approval up or down.

As an American, part of the fun has been learning UK Politics.

The ability to interact with other world leaders and organizations is very fun, it allows for a lot of replay-ability. This game is a gem for political mobile sims. I would like to see a steam version, with other playable nations being available. Maybe as a pack or DLC, I’d pay for it.

I must point out though that I don’t agree with Christians being for migration. From my lens, they want the migration invasion to end, so I was confused as to why in game they advocate for the opposite.

Thank you for making this game, I will be waiting for more updates, God bless you.
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Response from developer

Thank you, this is a lovely review and I'm really glad the bills are landing the way they're meant to. The lasting effects on voter groups is the bit I most wanted people to feel, so it's good to hear it's working. On the Christian voter bloc, that's not a bug, it's a genuine difference between UK and US politics, and it catches a lot of people out. The major churches here have been consistently pro-refugee and pro-migration in public campaigning for decades. The Church of England, the Catholic Church in England and Wales and the Quakers have all lobbied on that side, and the last Archbishop of Canterbury was one of the most prominent critics of the government's asylum policy. British church leadership tends to line up quite differently from American religious politics on this one, so the game is reflecting the real bloc rather than the one you'd expect. That's exactly the sort of thing I hope people pick up from playing, so it's nice that it prompted the question. Steam is something I want to do I'm holding off until the mobile game is as deep as I want it first. Other nations come up a lot and I'm thinking about it, though the UK focus is deliberate for now; the detail is what makes it work. Thanks for taking the time to write this. Aaron

Best politics sim ever!

Brilliant game, absolutely loved it! Played 6 terms and enjoyed every minute. The live election broadcast is such a great feature. I loved how it even changed once I removed first past the post!

One suggestion - I’d love a version where you can start as the opposition and try to win the election first. And the option to try and win it back after you lose, instead of the game just ending.

Overall, brilliant game! Need you to create one for the US - I’m yet to find a decent president game!
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Response from developer

This absolutely made my day, thank you! Six terms is brilliant going. And you spotted one of my favourite touches, the live broadcast adapting when you change the voting system was a real labour of love, so it means a lot that it landed. Starting as the opposition and fighting your way in, plus continuing after a loss rather than game-over, are both fantastic ideas I'd genuinely love to build. A US version comes up a lot too... noted! Thank you for playing.

An excellent political game with some caveats.

Great concept but needs some fixes before its true potential. This is one of the best political sims I have encountered but it really needs some more polish. There are too many repeating events and events that reference decisions I didn’t make. Some consequences are not clear as in one instance I made a budget with a surplus but then lost investor confidence as it supposedly widened the deficit by 40 billion despite it saying I would have a surplus that year. Events to do with the whip and cabinet also need more choices and I wish there was more party management. I will update this review as the game develops.
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Response from developer

Really appreciate this, it's exactly the kind of feedback that helps. You've hit on things I'm actively working on: the repeating events and events referencing decisions you didn't make are being fixed in the next update. The budget consequence you mention (surplus shown, then a deficit hit) sounds like a display/reconciliation bug rather than a hidden cost, and I'll dig into it. More whip, cabinet and party management depth is very much on the roadmap too. You can submit any bugs you come across in Settings this will get them resolved even quicker. Thanks for saying you'll update as it develops, that means a lot.

Fantastic game

Love this game and I end up passing many hours a week away on this. Only issue I have is the repetitiveness of “tension” in specific conflicts that offers a stance for the player to take with seemingly no real outcome. It also doesn’t seem to matter if I choose “blue helmets” or a diplomatic approach to ending conflicts I still get the same message a few weeks later. (I understand it takes time for these things IRL so the game may well reflect that)

I hope this makes sense.

Otherwise I’ve never spent time deep diving into a game as much as I have this. Genuinely, thank you.
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Response from developer

Danny thank you, this genuinely made my day. First, the practical bit: the repetition you're seeing, and blue helmets vs diplomacy leading to the same message, was partly a real bug where conflicts weren't resolving properly, so the same prompt kept coming back. That's fixed in the next update your choices will carry through and you won't get the same tension prompt on a loop. But you've put your finger on something bigger, and it's exactly the direction I'm now building toward: conflicts should feel alive. Your Foreign Secretary briefing you on what's actually unfolding on the ground strikes, sabotage, escalations leaders calling and pointing to those events as the reason they need your help, and your involvement having real consequences back home. So every decision leads somewhere you can see, instead of a stance you pick and wait on. You've basically described the feature I want to build, which tells me you're reading the game exactly the way I hope people do. Never spent this long deep-diving a game that's the best thing I could read today. Thank you, Aaron.

What a game!

This is probably one of the most addictive games I’ve played in a long time, in short it’s incredible if your interested in politics in the country I highly recommend it as it’s got a real feel to it.

Couple of things I would say is that it looks very similar to another game that recently came out and I can assume that it’s AI generative in areas such as the opposition responses could be wrong. Other issue I have is that after bills pass there is constant questions of next steps but I don’t understand if this is just normal political talk in game or if there is follow up actions I just can’t see.

Thoroughly enjoyable game and I can’t wait to see what is in store for the rest of it
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Response from developer

Thank you — this means a lot. That real feel is exactly what I'm going for, so hearing it lands makes my day. For the record, this is my own original work and it was the first UK politics simulator in this style on the App Store. I built it and I've been updating it constantly since launch on 1st May, On the questions after bills pass: that's mostly the political fallout playing out the press, your MPs and the public all reacting to what you've just done rather than hidden actions you're missing. Some do open up follow-on decisions, others are the world responding to your choices. If it ever feels like there's a step you can't find, tell me the bill and I'll point you to it. You can get in touch through "Report an issue" in settings anytime. Lots more still to come. Thanks for playing, and for taking the time to write this .

Best election/leader game

Honestly this is the best game I’ve played and most realistic game to be a leader and run for election I’ve played it every day although something’s I wish to see in further updates is more options in world such as war, tarrifs, and for speed make it more easy to lower/ manage and I think it would be a great idea to set different type of goverment or make ur own party and have to go around the and pls make it that we can mange tax more better and we can type in a exact amount like 19.3% instead of 19 or 20% except from that also
yes the mp update is gonna be so good except from that 10/10 game
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Response from developer

Thank you so much for the review. "Everything causes something" is exactly what I was going for. Decisions that stick, and come back for you later. It's the hardest part of the game to build and the easiest to miss, so it means a lot that you noticed. Do grab the latest update if you haven't there's a fix in it worth having. More to come. — Aaron

Great game, but a few improvements would make it even better for visually impaired players

Firstly, I’d like to say that I really enjoy your game. As someone who loves politics and has always been interested in the idea of becoming Prime Minister, this is exactly the kind of game I’ve been looking for.

However, as a visually impaired player, there are a few accessibility improvements I’d love to see added.

The first would be a standard font size, as some of the text can be quite difficult to read. An option to adjust the font size would also be a great addition and would make the game much more accessible for a wider range of players.

Finally, I’d love to see an option for all in-game text and content to be read aloud. There is a lot of reading involved, and I think this could become a really fun feature if it included different voices for different characters — such as MPs during PMQs, the Chief Whip, foreign leaders, and other political figures.

Adding these features would honestly make the game even more enjoyable for me and would probably make me way more addicted to it. Being able to fully experience the political world you’ve created in a more accessible way would make it even harder to put down.

Overall, this is a fantastic game with a lot of potential. Keep up the great work, and I’m excited to see what you add in the future!
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Response from developer

Thank you — this is exactly the kind of feedback I want, and I'm glad the game's scratching the PM itch for you. The text-size point is well made, and you're not the only one to raise legibility, I want to add a proper adjustable font-size option and make the default more readable, and that's now near the top of my list. Fuller screen-reader support so the game reads aloud is something I'll build toward too. The dream version you describe different voices for MPs, the Chief Whip, foreign leaders is a big piece of work, but it's a lovely idea and I've written it down properly rather than letting it drift. Making the game playable for as many people as possible matters to me. Thanks for taking the time to lay this out so clearly it genuinely helps me prioritise.