Pulsar: Logic Puzzle

Pulsar: Logic Puzzle

Deduction: find the unseen

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Released
September 25, 2026
Updated
September 25, 2026

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A logic and deduction puzzle set in space. Celestial bodies are hidden in a grid. You will never see them. You fire probes from the edges, watch what becomes of them, and work out where the bodies are. No timer. No reflexes. Reasoning only. HOW IT WORKS Tap an edge to fire a probe. It never comes out? It hit a hidden body. It exits somewhere else? It was deflected on its way past one. It returns to where it started? It was reflected. Every shot rules something out. Mark the cells you suspect, then submit your solution. WHAT MAKES PULSAR DIFFERENT You are not hunting for hidden objects. You are reconstructing their position from indirect evidence. You never see the answer. You deduce it. Three well-placed probes tell you more than ten random ones. 180 LEVELS, ONE SOLUTION EACH Orion — learn to read the trajectories. Lyra — asteroids drift between your shots. Aquila — larger grids, obstacles combined. Cygnus — mirrors bend your probes by 90°. And some grids take a meteor shower that removes entry points before your very first shot. THREE HINTS, NEVER FORCED Scanner reveals a cell. Locator reveals a body. Sweep scans a whole line. You earn them by playing, with Shards. And a free probe every day pays out Shards or a hint. No level ever requires them: everything is solvable by reasoning. YOUR PACE, ANYWHERE No timer, no countdown, nothing blinking. A level takes a few minutes. Play one before bed, or twenty on the train. 100% offline: no connection needed, ever. English, Français, Español. The obstacles are invisible. Only their effects give them away.
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What's New in Pulsar

1.0

September 25, 2026

10

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$0.99

Welcome Offer

1,000 Shards, 1 h of lives and 3 hints