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Details

  • Released
  • Updated
  • May 21, 2026
  • August 10, 2026

Features

PuppetPad video #1 for iPad
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PuppetPad screenshot #4 for iPad
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PuppetPad screenshot #6 for iPad
PuppetPad screenshot #7 for iPad
PuppetPad screenshot #8 for iPad
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About

Behind a toy, a powerful animation tool. You stare at one of your drawings and think "I wish this thing would actually move." PuppetPad makes that happen. Plus a few uses you haven't thought of yet. Grab an image. A doodle from Procreate, a photo of your dog, your boss mid yawn, a regrettable selfie. The app opens it, builds an invisible mesh around the figure, and hands you pins. Drag a pin and the figure moves with it. Drag again and it becomes animation. That is the entire workflow. YOU DON'T HAVE TO BE AN ANIMATOR PuppetPad was made for: . People who want memes more elaborate than Photoshop copy and paste . Parents who want their kid's drawing to actually walk . Graphic designers blocked on what to do with their right hand . Anyone who wants to animate someone's profile picture without their consent . Anyone who wants to animate someone's profile picture WITH their consent . Beginning animators who find Live2D and Spine intimidating (rightfully so) . Pro animators who just want a quick iPad rough . You, who opened the App Store out of boredom HOW IT WORKS 1. Import a PNG. The contour mesh is generated automatically. You won't see it. It just works. 2. Tap anywhere to place a pin. Pins are joints. 3. Drag pins to animate. Every move becomes a keyframe by itself. 4. Hit play. 5. Export as GIF. Send to the family group chat. THINGS PEOPLE END UP MAKING . Characters waving arms like they actually exist . Cat photos performing snake dances . Company logos pulsing like an anxious heart . Kid drawings waving goodbye to grandma over FaceTime . Caricatures of questionable taste . Story vignettes . That one meme that needed that one detail to move . Loading animations for your own app project . Character rough drafts before doing the polished work elsewhere WHAT'S INSIDE THE TOY Underneath the playful surface, PuppetPad runs a real animation engine. Alpha aware mesh generation, an ARAP solver for natural deformation, keyframed timeline, multi pin selection, bone rigs with inverse kinematics, mesh density control, undo and redo via multi finger taps. You don't need to know what any of that means to use the app. But the engineer in you might appreciate that it's there. FEATURES . Apple Pencil supported (works with fingers too, if that's how you live) . iPad landscape, full screen, zero clutter . Works offline . No login, no signup, no newsletter . No ads. Ever. . GIF export . Undo and redo (you will need them) PRICE One time purchase. Pay once, it's yours. No monthly subscription, no "pro version" upsell, no paywall popping up when you try to do something useful. Forever yours, the way software used to be. WORK IN PROGRESS PuppetPad is built by one person in the hours that life leaves over. Every bug report and every suggestion turns into a real improvement in a future version. If you want to request a feature, complain about something, send fan art of the app, or just say you liked it: leonardoamoraleite@gmail.com Human reply, in whatever language you write to me in, from the same person who wrote this text. XD Thanks for considering the app. Now go animate something absurd.
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What's New in PuppetPad

1.5.2

August 10, 2026

Version codename: Prismalogic - ITA ;) No background at all. GIF and video now have a Transparent background switch in the export sheet, next to the PNG sequence and sticker that always carried alpha. Transparent video comes out as a .mov with a real alpha channel, ready to drop straight into any editor. Puppetize settings. A new button in the timeline header lets you pick the mesh density and how small a piece of art has to be before it counts as noise. Eyes, mouths and other tiny parts stop disappearing when you import. Repuppetize rebuilds the mesh of a layer you already made, keeping its pins and poses. Moving layers, fixed. Hold anywhere on a layer row and it lifts with an orange highlight, ready to go. Drag to see exactly where it will land, and when you reach the edge of the list it scrolls on its own, the way Photoshop does. The pivot stays put. Drop the crosshair on a shoulder or a hip and it holds there while you pose. Pulling a pin no longer drags it along, and the mesh now turns around the pivot instead of sliding underneath it. Real arcs, every time. Controls always on top. Cage, pivot, pins and bones are drawn above the artwork, so a layer sitting on top of the selected one can't hide them anymore. The pivot crosshair stays visible in every tool, not just its own. Touch a control, get the tool. Tap or drag a pin and the app switches to select and moves it in the same gesture. Tap the crosshair and the pivot tool is ready. No trip back to the toolbar. Loop your video export. Video has no native loop, so now you choose how many times the animation is recorded into the file. A 2 second loop becomes 4 seconds at 2x, 6 seconds at 3x, up to 20 times. Keyboard and mouse. V/P/B/Y for the tools, space to play, arrows for frames and keyframes, K to key, R to reset the pose, plus the usual Cmd shortcuts. The wheel scrolls the canvas and the timeline, Cmd+wheel zooms and Option+drag pans. Works on iPad with a mouse or Universal Control. Fixes. The first frame of an export is no longer mangled. Tap a layer name to rename it on the spot. The layer list scrolls again. With stacked layers, a new pin lands on the layer you selected instead of the top one. The number pad opens with the value selected, so the first digit replaces it, and closing it without confirming keeps the old value. Maximum effort!

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In-App Purchases

$0.99

3 Export Tokens

3 tokens to export your puppets.

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