(:
So I downloaded this game because I saw Husain play he is a youtuber and he made a ranking mobile games vid and damn this was good i love puzzles and I’m only 8 and the designs too everything is good nice gameplay amazing designs it’s so nice!
Been Going Downhill
11.5 years I’ve had this game. Endgame is too grindy with 20min dungeons requiring ultra rare teams. Abysmal roll rates always below what’s posted in expensive collabs. Not worth it any more. I’d rather give my time to something fun.
12 Years of PAD
Been playing since 2014. This gameplay never gets old. All the collabs constantly make this game feel fresh as well. You’ll pull certain monsters and slowly find the play style you enjoy playing. Everybody has their preference and I happen to be a “match as many T’s as you can” player. My only complaint is the new player experience. This update appears to have consolidated many dungeons into a less overwhelming format. This is definitely a step in the right direction along with end game dungeons telegraphing large attacks. We have had many convenient 3rd party resources come and go due to GungHo constantly shutting down these resources due to copyright. The best solution would be GungHo adding MORE dungeon info. These new end game dungeons are not for the faint of heart so it should definitely be priority number 1 to make the game more accessible so players don’t have to feel compelled to use 3rd party resources.
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Nice game
Good
Inconsistent
I love the game, gameplay is great and I think there is a good increase in difficulty over time. The variety of abilities and build styles really make this though. The only issue, as a player who’s been here for a couple years, is the ordeal system and evo system. I don’t know if I’m crazy or the only person saying this but some evos are worse than their previous form, and no I’m not talking about assists. I think a big one for me is Reincarnated Toyotomi. His normal ability enhances and locks orbs, but his ordeal evo completely gets rid of both of those, and the same goes for Takeda Shingeb. Maybe his awakenings are a little better, but I don’t think they justify getting rid of the enchanced orbs ability. I feel the same way about Tomoe Gozen, originally changing several rows to fire to only turning fire orbs into combo orbs. Once again maybe the awakenings may justify it or maybe possible team usage but it just seems inconsistent to me. This is especially due to the fact that some of the new ordeal evos have leader abilities increasing attack by up to 100x whereas these older Japanese and possibly even Greek characters are suffering due to power creep. Once again maybe I’m crazy, and the build opportunities are better, but I just feel some of the things that made the characters good in the first place were removed, but do take this with a grain of salt as I’m not somebody who has the resources to pull off any of these builds.
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