Quick Route — A Puzzle That Requires Thought To Solve

Quick Route — A Puzzle That Requires Thought To Solve

by HORIS INTERNATIONAL LIMITED

11 ratings
7 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • July 26, 2014
  • August 19, 2014

Features

Quick Route — A Puzzle That Requires Thought To Solve screenshot #1 for iPhone
Quick Route — A Puzzle That Requires Thought To Solve screenshot #2 for iPhone
Quick Route — A Puzzle That Requires Thought To Solve screenshot #3 for iPhone
Quick Route — A Puzzle That Requires Thought To Solve screenshot #4 for iPhone
Quick Route — A Puzzle That Requires Thought To Solve screenshot #5 for iPhone
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About

Connect bubbles with the shortest possible line in this challenging puzzle game. Explore a gorgeous underwater world across over 100 levels. It's a relaxing yet thought-provoking experience.

Shortest path puzzle mechanics
Over 100 challenging levels
Gorgeous underwater world graphics
Requires thought and strategizing
Calm and relaxed atmosphere
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What's New in Quick Route

1.1

August 19, 2014

• Bug fixes • Design changes

7

In-App Purchases

$1.99

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The purchase that removes ads from the app.

User reviews

Update please!!!

I want to play it so bad! I’d even pay for it. I’ve loved all your other releases!

Underdeveloped

I'm a big fan of this developer's other educational apps, Pythagorean, Euclidia, et al. But this one seems like an early effort they abandoned too soon. It claims to be based on computational problems, but those concepts are absent from the game itself in that you don't really know what you're supposed to be learning or what skills you're using. The try, fail, succeed mechanics of the game aren't much different than any other puzzle game one wastes time on. In other words, yes, you have to think, but don't expect to learn anything worthwhile.
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Robert wilkins

Great app soon get hooked on it, and with only
Yourself to join the dots can become a good time consumer while waiting for what ever. Slowly getting through the levels not easy but getting there, everybody should have this app on their phone or iPad.

좋아요

단순하고 재밌어요.

QuickRoute - Traveling Salesman problem implemented as a game... Very cool!

Fun & educational! It would be nice if hints, strategies & tutorials were available. I'm currently stuck on Level 5-12.

For less frustrating & more accessible game play, a user control setting could allow the user to reveal 0, 1, 2, (or more) of the start/stop points. If the user chooses 3 (or higher) - then a one (or more) incorrect points could be added to the list as "red herrings". The selected number of possible start points could be shown as light green.

To be completely thorough - you could provide a separate user setting / hint to re earl 1 (or more) stop points.

The game could also "remember" the 3 closest to optimum routes so they could be recalled to continue optimizing a solution at a later gaming session. (Also a good teaching tool.)

Use of color coding should enhance the game. Once a start point is chosen, it could turn GREEN to indicate the start point. Most CAR DASHBOARDS feature two "TRIP METERS" & one "ODOMETER". As the user optimizes their solution, the path could (optionally) turn a warning YELLOW once they exceed the 100% solution. The ODOMETER could keep track of how many attempts & total distance travelled trying to save that last 0.5%.

To expedite the search, the path could progressively turn RED as soon as the best remaining solution is worse than the current three "current best solutions".

Give the user the option of labeling each point with standard A, B, C letters and/or Cartesian coordinates would be helpful. Optionally you could turn on a MAP MODE that shows distance to all nearby points. You could also add a ROAD SIGN mode that shows distances to nearby points for only the point you are currently visiting. That way people could try various algorithms.

Naming the levels might be fun as well. It could incorporate a clue - if the solution path resembles a hammer, dolphin, cross, etc.

For introducing math & teaching programming problems, it would be nice to be able to view & print a list of (X,Y) coordinates for each point. Or send that info directly to Excel or Numbers apps. A user setting could determine what quadrants are used. Easiest to visualize might be all positive coordinates (Quadrant 1), with the origin (0,0) at the lower left corner. More advanced users might want to use quadrants 1 & 2, or all four quadrants with the origin in the center.

Can't wait to see the next versions and levels!

You could easily come up with a 3-D version -
and... add complexity by requiring two separate paths.
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Developer apps

FAQ

What is Quick Route?

Quick Route is a puzzle game where players connect bubbles using the shortest possible line. It's based on a complex computational problem, challenging players to strategize and find optimal solutions.

Does Quick Route have ads?

No, Quick Route is ad-free, allowing for an uninterrupted and relaxed gaming experience.

How many levels are in Quick Route?

Quick Route features over 100 challenging levels, offering a substantial amount of content for players to enjoy.

What devices is Quick Route available on?

Quick Route is available on iPhone and iPod devices.

What is the age rating for Quick Route?

Quick Route has an age rating of 4+, making it suitable for a wide range of players.

What is the gameplay like in Quick Route?

The gameplay involves connecting dots or bubbles with the shortest possible line, requiring careful thought and strategic planning to solve each puzzle.

Is Quick Route a difficult game?

While described as a pleasure, Quick Route is not a cinch and genuinely requires thought and strategizing, unlike many games in its category.

When was Quick Route last updated?

Quick Route was last updated on August 19, 2014, with version 1.1.