
QuickBoard™
Sports Agility Management
About
This app provides real-time feedback for measuring and improving athletic quickness and agility. It's designed for performance coaches, sports medicine staff, surgeons, and therapists to enhance athlete performance and clinic efficiency.
What's New in QuickBoard™
1.4.14
June 29, 2026
Fixes and improvements.
Developer apps
FAQ
What is QuickBoard™ used for?
QuickBoard™ is used for measuring and improving athletic quickness and agility in testing, training, and rehabilitation stages. It provides real-time feedback to enhance an athlete's first step and overall performance.
Who benefits from using QuickBoard™?
Performance coaches, sports medicine staffs, surgeons, and therapists benefit from QuickBoard™. It helps them fill neurological voids in training and rehab, leading to improved athlete outcomes and clinic efficiency.
Does QuickBoard™ have ads?
No, QuickBoard™ does not contain advertisements. It is a free application designed for professional use without ad interruptions.
What devices does QuickBoard™ support?
QuickBoard™ is supported on iPhone and iPad devices. It is designed to be accessible on Apple's mobile and tablet platforms.
How often is QuickBoard™ updated?
The latest version of QuickBoard™ is 1.4.13, last updated on June 18, 2026. This indicates a commitment to ongoing development and improvements.
What are the new augmented reality features in QuickBoard™?
QuickBoard™ introduces 'Follow Shoes' to track the user's shoe for board position detection and 'Detect Shoes' to identify when shoes are on the sensor board.
Is QuickBoard™ suitable for young athletes?
QuickBoard™ has an age rating of 4+, making it suitable for a wide range of users. Its focus on agility and quickness can benefit athletes of various ages.
What is the user interface like in QuickBoard™?
QuickBoard™ features a new, intuitive user interface organized into four main sections: Exercises, Playlists, Workouts, and Settings. Extensive user experience research has been conducted to decrease user interaction time.





