
Free
About
The armada is coming down the lane. You have a foreman, a few steel plates and whatever guns you can afford. Hold the line.
Red Armada is a vertical, one-handed wave defense. Infantry, tanks, diggers and bombers come at your position in waves. You decide where each gun goes and what to upgrade between waves, then pull the big levers when it matters most.
HOW A LEVEL PLAYS
• Build the line — Put guns on the plates around your foreman: a minigun that shreds infantry and knocks bombers out of the sky, a coil that chains lightning through armour, a beam tower that burns through anything heavy.
• Upgrade on the move — Coins drop from every kill. Spend them on damage for your guns and armour for their plates, right in the middle of the fight.
• Supers and air strikes — A charge builds up during the fight. Spend it on a gun's super shot, or call a bomber run onto a lane packed with enemies.
• Break the hangars — The enemy builds hangars on the field that keep sending out machines. Bring them down to take their reward — and after some of them, pick one of two battle cards that change the rest of your run.
• Stop the armada — Every level ends with a huge airship escorted by its fleet. Bring it down to take the level.
GROW BETWEEN ATTEMPTS
Lost? Your coins and guns stay on the level, so the next attempt starts stronger. Crystals from hangars and armadas upgrade your base: gun health, damage, damage reduction, critical hits, foreman health and extra gun slots.
Already cleared the ground? Turn on AUTO and speed up to x1.5 through the waves you know, and take control again when the fight gets new. Reached the armada before and lost? Jump straight to it.
• 32 levels across 8 worlds
• Played with one thumb, in portrait
• Works offline
• No ads, no purchases
PRIVACY
No account, no sign-up. Red Armada uses privacy-first, anonymous analytics (TelemetryDeck) to see how far players get — game events and counters only, never linked to you and never used for ads.
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What's New in Red Armada
1.0
October 19, 2026




