Some simple issues to fix
There is no significance to the colors of the blocks or the symbols on the side. It would be great to know if a block would move two spaced or four spaces as you go back and forth.
Which leads me to the other issue, it seems to be designed to have the user go back and forth as much as possible. The puzzles are good. No reason to make the user bored retracing steps.
Which leads me to the other issue, it seems to be designed to have the user go back and forth as much as possible. The puzzles are good. No reason to make the user bored retracing steps.
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Love it
Beautiful ui
Sensitivity
Sensitivity to my fingers is not great.
Very cool design, interesting puzzles
I love the clean style of the art, the fun and interesting sounds and music, and the puzzles are interesting too!
Not sure why this isn’t more popular... I only found it from App Unwrapper’s list of favorite games.
Not sure why this isn’t more popular... I only found it from App Unwrapper’s list of favorite games.
Sometimes my brain melts
Brilliant game; and it is good that there is an undo button because sometimes your fat fingers think faster than your melted brain.
Totally Mesmerising
Brilliant concept puzzle and beautifully presented. Such an intriguing challenge.
Pretty, but repetitive.
The blocks change how they move when coloured differently which is fine but not emphasized in the tutorial. The game fails to incorporate its isometric art style into the puzzles in an interesting way leading to repetitive gameplay.
(THE FOLLOWING HAS BEEN RESOLVED) The puzzle designs also make it far too easy to get stuck in scenarios that make it impossible to recover, forcing you to restart the level.
Edit: I have been informed that there is an undo button allows you to reset your position without restarting.
(THE FOLLOWING HAS BEEN RESOLVED) The puzzle designs also make it far too easy to get stuck in scenarios that make it impossible to recover, forcing you to restart the level.
Edit: I have been informed that there is an undo button allows you to reset your position without restarting.
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Excellent puzzler
This is a fantastic puzzler. It looks wonderful: such a cool design. And the mechanic is novel. Level design is very solid. Some of the later puzzles are quite hard. Thankfully, it now has a full undo button. I don’t love the move counter, but of course one can ignore that. I’d like the portals to be color coded, but that is a pretty minor quibble with a game which is, overall, very easy to recommend to folks looking for a proper set of puzzles.
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Great concept for a puzzle game
Very clean design and original concept for a game!
Different type of puzzler, in a good way...
reky is a premium puzzler with 95 levels, where you can compete for better scores and the minimum amount of moves per level. The aesthetics, original concept and replayability make this a solid puzzler.
Slick looking... poorly designed
This game has a nice aesthetic, but games like this live and die on their level design and controls... both of which have major issues here. The controls are unintuitive and even with an (awkward) opening tutorial, it was hard to know how to actually use the game.
The level design is simultaneously not challenging and visually difficult to understand, which leads to a lot of frustration because it’s just hard to predict how things will move or why. Moreover the levels unexpectedly add in new mechanics with no warning. If the tutorials had been incorporated into the initial level design rather that being a contextless barrage at the beginning this probably wouldn’t be such an issue.
All in all, this feels like a game where the designers aimed to make a modern visually compelling puzzle game and but didn’t put enough effort into making the core game play and mechanics satisfying and intuitive... which is kind of required for the genre.
The level design is simultaneously not challenging and visually difficult to understand, which leads to a lot of frustration because it’s just hard to predict how things will move or why. Moreover the levels unexpectedly add in new mechanics with no warning. If the tutorials had been incorporated into the initial level design rather that being a contextless barrage at the beginning this probably wouldn’t be such an issue.
All in all, this feels like a game where the designers aimed to make a modern visually compelling puzzle game and but didn’t put enough effort into making the core game play and mechanics satisfying and intuitive... which is kind of required for the genre.
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Moving cubes is totally hot or miss
Looks great but is lacking in responsiveness. Gave up pretty quickly. Won’t be playing again.
Unmissable!
Fresh,smooth and challenging.And the visual style is so fitting and relaxing,Great puzzler overall,
Delightful
The puzzles are beautifully presented and each level brings new challenges.
