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About
Embark on a turn-based crafting adventure where resource gathering, combat, and survival are key. Explore diverse biomes, craft tools and gear, and manage your character's needs to uncover hidden relics and conquer a dynamic world.
What's New in Relic Wilds
1.01
May 1, 2026
- Fixed issues with the player color - Enabled full icloud save support and syncing between devices with the same icloud account - Fixed some achievements not triggering as they should - Fixed issues with the castle structure generation - Fixed some issues in the settings menu - Fixed some issues with controller menu navigation - Added player name and color selecting - Preliminary mulitplayer testing started - Other small bug fixes
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FAQ
What is Relic Wilds?
Relic Wilds is a turn-based crafting and survival adventure game. Players explore a world, gather resources, craft items, battle creatures, and manage survival needs like hunger and health.
How much does Relic Wilds cost?
Relic Wilds is a paid application priced at $2.99. There are no in-app purchases or advertisements mentioned.
Does Relic Wilds have ads?
No, Relic Wilds does not contain advertisements. It is a premium application with a one-time purchase price.
What devices is Relic Wilds available on?
Relic Wilds is currently supported on iPhone and iPod devices. It is designed for iOS mobile platforms.
What is the age rating for Relic Wilds?
Relic Wilds has an age rating of 12+, suggesting it is suitable for players aged 12 and older.
Can I play Relic Wilds offline?
The provided description does not explicitly state offline play capabilities. However, features like iCloud world backup suggest online connectivity may be utilized for certain functions.
Does Relic Wilds support controllers?
Yes, Relic Wilds supports both wired and Bluetooth controller input, offering flexibility in how players interact with the game.
How often is Relic Wilds updated?
Relic Wilds was last updated on May 1, 2026, with version 1.01. The frequency of future updates is not specified, but the developer has released content post-launch.








