Restitution — Bounce Climber

Restitution — Bounce Climber

Place the bounce. Kiss rings.

0 ratings
Free

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Details

  • Released
  • Updated
  • July 28, 2026
  • July 28, 2026

Features

Restitution — Bounce Climber screenshot #1 for iPhone
Restitution — Bounce Climber screenshot #2 for iPhone
Restitution — Bounce Climber screenshot #3 for iPhone
Restitution — Bounce Climber screenshot #4 for iPhone
Restitution — Bounce Climber screenshot #5 for iPhone
Restitution — Bounce Climber screenshot #6 for iPhone
Restitution — Bounce Climber screenshot #7 for iPhone
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About

In physics, "restitution" is how much of a bounce survives the landing. In this game, it's how much of your nerve does. The ball is always falling. Tap anywhere and a chalk pad appears there for a moment — the ball bounces off it, the sky scrolls upward, and the climb is on. You carry only three pads at a time. Threading a floating ring gives one back; threading its exact golden center — a kiss — gives it back and builds your combo. Aim loosely and you'll stall out of pads, watching the ball drift past the ember line. Aim tightly and the climb simply never has to end. There's nothing random in the sky. Every ascent is generated from a seed you can see, so the same seed is the same sky, every time, on every phone — replay yours to master it, or send a seed to a friend and settle who climbs it higher. Each day also brings one shared daily ascent: the same sky for everyone, your best kept on your device. Higher up, the sky asks more of you: narrower rings, rings that swing on fixed paths, marked gust bands that push your ball sideways, dry zones where pads fade fast. All of it visible, constant, and learnable — if you fall, it was the aim, not the odds. WHAT ISN'T HERE No ads, and no ads to revive. No gem store, no skins, no missions, no login. Your score, your seeds, your ledger of best climbs — that's the entire game, and it's yours offline, forever. Tap. Bounce. Kiss the center.
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What's New in Restitution

1.0

July 28, 2026