Appeasing, anticipation, teamwork
I grew up playing the original Dark Tower game. In comparison, these are two distinct, very separate games.
What the creators of this game did was take some core parts of the original game, dream up a new, better, and different version that includes co-op and competitive, tons of scenarios to play, and more. They really added what the OG was missing. Please note that the OG game came out ages ago where technology was vastly different, so it’s still extraordinarily amazing in its own way.
I love the game. Idk if the app is made by the same people, I’m assuming it is, but what a wonderful idea that you made real. I see the passion in it!!
What the creators of this game did was take some core parts of the original game, dream up a new, better, and different version that includes co-op and competitive, tons of scenarios to play, and more. They really added what the OG was missing. Please note that the OG game came out ages ago where technology was vastly different, so it’s still extraordinarily amazing in its own way.
I love the game. Idk if the app is made by the same people, I’m assuming it is, but what a wonderful idea that you made real. I see the passion in it!!
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Good Companion
All in all the app is working fine.
My main complaints:
- Music is not playing in all phases
- there is no German language
- there is no overview of events and cards
My main complaints:
- Music is not playing in all phases
- there is no German language
- there is no overview of events and cards
Fantastic addition to the game
I love this and the integration with the game is stunning! I have gobbled up all the expansions to marvel at them and am working up slowly to playing them.
I have some suggestions to offer:
Add a player counter, or better yet name entry. The status screen shows month and turn, but I kept recounting to confirm who is the next player. As it just continues through the cycle, showing player feels easier than keyboard entry.
Side note: is the skull drop to end turn the very last thing the current player does, and any events refer to the next player?
Sometimes I found back arrow was not always there, and seemingly not in logical places where return to previous state was impossible. We had a monster placement and my friend flew through the screen about where to place it. Not a huge deal, we picked a—cough, favorable placement, cough—and moved on. But either more thorough back support (and I don’t mean lumbar here) or a way to view past messages would help.
Another time a player started on the wrong monster type for attacking. Easy enough to do, but hard to recover from, or at least I could not figure it out.
The game is just amazing and everyone I show it to loves it. Some are advancing with me to more complex scenarios. I know many surprises await me.
Quick notes: I love the haggle die and the treasure which keeps the merchant face from blocking reinforce. Brilliant fun. And I love the varied banner actions. And the extra skulls in case one is lost. I love it all, and those features jump out.
Restoration Games is a Master class on doing it right, if my shelf of their products is any indication. I love the expansion support for all of them, and Thunder Road I am nodding at you here. Bravo and vroom, vroom!
Congrats on a great game and a cool app to go with it. See you at the Dark Tower!
If you are taking requests, Milton Bradley had older land, sea, and air battle games (Mission command). I’d love to see what the team could do with that. Or MB Dogfight.
I have some suggestions to offer:
Add a player counter, or better yet name entry. The status screen shows month and turn, but I kept recounting to confirm who is the next player. As it just continues through the cycle, showing player feels easier than keyboard entry.
Side note: is the skull drop to end turn the very last thing the current player does, and any events refer to the next player?
Sometimes I found back arrow was not always there, and seemingly not in logical places where return to previous state was impossible. We had a monster placement and my friend flew through the screen about where to place it. Not a huge deal, we picked a—cough, favorable placement, cough—and moved on. But either more thorough back support (and I don’t mean lumbar here) or a way to view past messages would help.
Another time a player started on the wrong monster type for attacking. Easy enough to do, but hard to recover from, or at least I could not figure it out.
The game is just amazing and everyone I show it to loves it. Some are advancing with me to more complex scenarios. I know many surprises await me.
Quick notes: I love the haggle die and the treasure which keeps the merchant face from blocking reinforce. Brilliant fun. And I love the varied banner actions. And the extra skulls in case one is lost. I love it all, and those features jump out.
Restoration Games is a Master class on doing it right, if my shelf of their products is any indication. I love the expansion support for all of them, and Thunder Road I am nodding at you here. Bravo and vroom, vroom!
Congrats on a great game and a cool app to go with it. See you at the Dark Tower!
If you are taking requests, Milton Bradley had older land, sea, and air battle games (Mission command). I’d love to see what the team could do with that. Or MB Dogfight.
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Italian language?
L’app. è ottima, ma se metteste anche la lingua italiana sarebbe meglio.
Faster to learn than you’d think
I expected this to take ages to learn given how many moving parts there are. But we were up and running in under an hour, and the group (ages nine to 54) was playing without having to check the rule book in less than two hours. It’s complex but surprisingly intuitive.
Of course the real joy for the GenX parents was the Tower, now doing everything you wish your toy from 1984 could do. Including the old start up noise was genius.
The app-driven element was seamless and flawlessly executed.
All around a 10/10 experience!
Of course the real joy for the GenX parents was the Tower, now doing everything you wish your toy from 1984 could do. Including the old start up noise was genius.
The app-driven element was seamless and flawlessly executed.
All around a 10/10 experience!
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