Beautiful game with potential
I like the aesthetic and its great but the controls are in need of fine tuning. Sometimes character can continue forward when you jump, sometimes they will just stop momentum to jump leading you to not be able to avoid things properly
Boring gameplay and bad camera angles.
I was in the mood to play a 2.5D platformer, and I found this game by searching “2.5d”.
This game has an 8-bit aesthetic, combined with 3D graphics and 2D gameplay. I’ve never been a fan of this art style and this game doesn’t succeed in making me a subscriber to this graphical style.
The story is, interesting. I find the dialogue a bit cringy at times and the
The main problem with this game is that it’s a pure platformer. There’s no way of attacking the enemies, there’s no unique method of transport, all you can do is run and jump. Game such as Super Mario Bros could also be accused of this, but what SMB lacks in complexity, it makes up for in terms of fast paced gameplay and the ability to jump on enemies. This game is so slow and without the speed, the bland, uninteresting level design starts to become more obvious. The stages are also incredibly long, which makes losing all of your lives (phones) quite enjoyable...ugh.
Why does this game even have lives in the first place? Lives are outdated. It’s just a method of punishing the player for failing an arbitrary amount of times.
This game plays and looks like a Mega Man game (reminds me a lot of Mega Man 2.5D to be exact), but without the shooting. This ends up being a surprisingly significant omission, as the slow-paced gameplay of Mega Man doesn’t work without the engaging and tricky enemy encounters combined with tight platforming. This game does have tight platforming, but that’s in the form of enemies blindsiding you and watching out for pits and obstacles that you can’t see, which leads me to my next point.
Bland gameplay isn’t the only problem with this game. There are two types of 2.5D platformers. The first type is just like a 2D platformer with 3D graphics and environments. The second type takes advantage of the ability to twist and move the camera around. This game goes with the latter type, and it falls flat on its face. At times, the camera will pan in such a way where pits will be obscured by a foreground object or another piece of land geometry—better yet, unable to see where you’re going to land because the camera won’t pan downwards to look at the ground below. This game would be inoffensive at best if it weren’t for this.
In order to make this game a quality product, you must do three things: 1) Make the camera angles better. 2) Remove the lives. They really serve no purpose. 3) Add a way of attacking the enemies, such as a punch, or those musical instruments of theirs. 4) This is optional, but maybe make the story less cringy and less drawn out? That’s more of a subjective thing.
This game has so much potential, but it falls flat in many areas, and ultimately doesn’t rise above being okay.
This game has an 8-bit aesthetic, combined with 3D graphics and 2D gameplay. I’ve never been a fan of this art style and this game doesn’t succeed in making me a subscriber to this graphical style.
The story is, interesting. I find the dialogue a bit cringy at times and the
The main problem with this game is that it’s a pure platformer. There’s no way of attacking the enemies, there’s no unique method of transport, all you can do is run and jump. Game such as Super Mario Bros could also be accused of this, but what SMB lacks in complexity, it makes up for in terms of fast paced gameplay and the ability to jump on enemies. This game is so slow and without the speed, the bland, uninteresting level design starts to become more obvious. The stages are also incredibly long, which makes losing all of your lives (phones) quite enjoyable...ugh.
Why does this game even have lives in the first place? Lives are outdated. It’s just a method of punishing the player for failing an arbitrary amount of times.
This game plays and looks like a Mega Man game (reminds me a lot of Mega Man 2.5D to be exact), but without the shooting. This ends up being a surprisingly significant omission, as the slow-paced gameplay of Mega Man doesn’t work without the engaging and tricky enemy encounters combined with tight platforming. This game does have tight platforming, but that’s in the form of enemies blindsiding you and watching out for pits and obstacles that you can’t see, which leads me to my next point.
Bland gameplay isn’t the only problem with this game. There are two types of 2.5D platformers. The first type is just like a 2D platformer with 3D graphics and environments. The second type takes advantage of the ability to twist and move the camera around. This game goes with the latter type, and it falls flat on its face. At times, the camera will pan in such a way where pits will be obscured by a foreground object or another piece of land geometry—better yet, unable to see where you’re going to land because the camera won’t pan downwards to look at the ground below. This game would be inoffensive at best if it weren’t for this.
In order to make this game a quality product, you must do three things: 1) Make the camera angles better. 2) Remove the lives. They really serve no purpose. 3) Add a way of attacking the enemies, such as a punch, or those musical instruments of theirs. 4) This is optional, but maybe make the story less cringy and less drawn out? That’s more of a subjective thing.
This game has so much potential, but it falls flat in many areas, and ultimately doesn’t rise above being okay.
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