I like the idea of the game, but I think it’s execution kind of fell flat. The weapons that add status effects are pretty much useless on early floors because you can’t add a status effect to a creature that dies in one hit. The enemies on later floors take more hits to kill so it works for them, but the easier enemies aren’t affected at all. Another missed opportunity I noticed is the inability to carry potions or food to other floors. When the enemies get tougher it would be nice to have leftover health potions from previous floors but the player character seems to lack a belt for potions, or even pockets. For a difficult game like BlackJack it would be nicer to have balanced weapons and a way to heal when the going gets tough. Other than that, the game’s hard but I keep coming back to it.
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