RogueJack User Reviews

Customer Experience

Positive experience75.0% of reviews
Neutral11.6% of reviews
Negative experience13.4% of reviews

~ Based on 172 written reviews from the US App Store.

What users say

Is RogueJack Safe?

RogueJack: Roguelike BlackJack appears safe based on user ratings. AppsHunter Safety Score for RogueJack is 94/100.

This assessment is based on 2,593 user ratings, with an App Store average of 4.7/5.

Safety Analysis

93.6% of ratings point to a safe experience
3.3% of ratings suggest some concerns
3.0% of ratings point to a risky experience

~ Based on 2,593 App Store ratings for RogueJack.

Is RogueJack Legit?

RogueJack: Roguelike BlackJack appears to be a legitimate app. AppsHunter Legitimacy Score for RogueJack is 90/100.

Based on 90 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Why can’t I choose a character?

It’s a good game in theory but in practice it’s like 15mins max of content

Stopped working

Arrows stopped working all of a sudden

Forces you to open App Store reviews constantly

It’s very annoying. The game is kinda fun. Needs more variety. It’s ok. I paid $2 for it.

Fun

Play

Review won't stop popping up

Like the game but it's really annoying that the review option keeps popping up constantly

랄랄랄

간단하게 재미씀

Ok game

It’s an ok game 👀

Chad

Such

Yes

I like games like Texas
Hold’em and blackjack so yes I love the exploration part the only part I don’t like is how much water I get

It’s fun before the slog starts

The premise is fine, but eventually it gets very repetitive. Leveling up being a slog when a kill is worth 2 points and advancement is 1500 at level 8. No new weapons or items are introduced. Graphics are bad even by 8 bit standards. Worth a few hours of play.

Amazing concept and execution

Aside from a like 2 UI issues it’s Awesome

Pretty good

It is pretty good for a free to play, also all ads (so far) are optional

Delightful

Often systems get overcluttered. These systems are fun and non fidgety. A master class in clean fun design. Great game. Great Roguelike.

Simple, clever battle mechanics

The kind of game that asks for little effort and minimal attention, yet is deceptively deep and rewarding. Feels like some brilliant game from 1985.

Below Average

Usually the description is a teaser, but in this case it’s entire game. Very simple mechanics which is fine if that’s what you are into, but progression is extremely limited and linear which can get boring. There’s a bug where if you return back to the starting room and exit the game you lose all the xp collected. Honestly I don’t expect this kind of game to even have bugs still.
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Game broken

It might have been good once but don’t trust the reviews. The base of a potentially good game. That said it has many, many bugs and game balancing issues. The worst is that no weapon abilities work except the base damage.

Cool game but bad for free

It’s fun but unless you pay good luck leveling up

Great Addiction

This is a great game. Simple, light, and easy to pass the time. I’d love to see a stat screen though. Somewhere to track all these runs.

It’s a good concept… too much luck

It’s a cool game, simple and easy to understand. But it’s way too tied to luck, I just get stuck and after each respawn. I’ll just die again because there’s far few options per floor so if one monster is too strong I can’t explore and find another way or find a potion etc etc. it’s just block me and follow me and then I have to go through it and then me winning it or not is decided basically straight away because of 2 cards…. Try and try again and it all comes down to the luck of those cards on if I beat that creature, I can’t do anything to give me an edge or work around a problem. It’s a shame because it could be a cool game
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Redundant Weapons and No Pockets

I like the idea of the game, but I think it’s execution kind of fell flat. The weapons that add status effects are pretty much useless on early floors because you can’t add a status effect to a creature that dies in one hit. The enemies on later floors take more hits to kill so it works for them, but the easier enemies aren’t affected at all. Another missed opportunity I noticed is the inability to carry potions or food to other floors. When the enemies get tougher it would be nice to have leftover health potions from previous floors but the player character seems to lack a belt for potions, or even pockets. For a difficult game like BlackJack it would be nicer to have balanced weapons and a way to heal when the going gets tough. Other than that, the game’s hard but I keep coming back to it.
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