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About
Two fighters. One die each. The higher roll wins the round — the loser pays the difference in HP.
That is the whole rule. Everything else is how you bend it.
ROLL, THEN OUTPLAY
Every round you can spend Luck to load the odds, or cash it in for a skill:
• FREEZE — your opponent is stuck with last round's die
• CURSE — block a face so they cannot roll it
• ORACLE — call their number and they take extra damage
• POTION — heal 6 HP mid-fight
Roll the same number twice in a row for COMBO (double damage), three times for ULTI (triple).
THE TABLE KEEPS CHANGING
Every three rounds a modifier flips the fight: NO ODD, NO EVEN, DOUBLE DAMAGE, REVERSE (the low roll wins) and LUCKY x2. Each match also draws its own rule — a banned face, a face that burns whoever rolls it, a face that doubles damage. Run out of rounds and SUDDEN DEATH drains both fighters until one falls.
PLAY WITH FRIENDS — UP TO SIX
Create a room, share the link, and everyone lands in the same arena. In a six-player arena every fighter rolls at once: the top roll hits everyone else for the difference, ties split the table, and skills can be aimed at any seat. Last fighter standing takes it.
CLIMB
Quick Match to warm up. Ranked Match for rank points, from Snake Eyes to Apex V. Weekly seasons end with leaderboard rewards. Unlock APEX at 1400 RP for tougher rules and bigger swings.
UPGRADE AND COLLECT
Spend gold on permanent upgrades — a bigger HP pool, a wider luck bar, extra healing — and on dice skins from Ancient Ivory to Neon Circuit.
FREE TO PLAY
The whole game is free. Watch an optional rewarded ad for gold, finish daily quests, or buy a gold pack if you want to move faster. Gold is only used inside the game and has no cash value.
No account needed — the game starts instantly. Sign in with Apple only if you want your progress to survive a new device.
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What's New in Roll Fighter
1.0
September 10, 2026
4
In-App Purchases
$0.99
50 Gold
Gold you can use in the Shop and for games.










