4 months without an update
Need QoL updates
Fun but
After stage 9 the game becomes pay to win
Very fun game but lack of content and expensive purchases
That said we need more content, after day 2 your just farming gold from the tower mode and every once and awhile try normal mode to push farther and I don’t see a reward for competition at all.
I don’t see a need for the $4 dollar pack and the $13 no ads pack is asking a lot since you can buy some top tier games for $10.
Add an idle feature to compensate lack of gold. Rework growth tree for more offensive bonuses for mage/ archer (why so many defense bonuses? Tanks die they die). More merge buffs. Maybe merge legendary base units into special units. New class Assassins that attack the enemies back line. Add the ability to start with certain buffs, example full unlock allows the player to choose 1 legendary buff 2 rare and so on to start the game with. Let players choose what class merge units turn into along with an always preset counter for each class and number of units, buffs that care about class numbers are a trap because you can’t control this and have to count often.
Overall this is a fun game with a ton of potential, really hope this gets a big patch or they come out with a second one.
A fun slot machine game
Difficulty spikes quickly on the first day. Hitting offensive milestones for archers and wizards that give hp regen is almost pointless as tanks die they are too squishy to live. $13 for just no ads is expensive, while fun it’s content isn’t enough nor is there signs of more big content coming for me to justify. Buffs that require most or least of a given class are traps as you can’t guarantee the 95% random units received or random class given when merging. Some idle rewards would be nice to help when facing difficulty spikes.
Honest Review (Not a Bot)
This being said… you can have an adamantium skeleton, but without the muscles and organs you can never have a game that is “alive”. There are only a few options as far as actually playing a run goes: standard, long, and competitive. This feels a bit vacant to me, and seems to force the player to repeat the stage you’re on over and over, given that you can’t replay previous stages as far as I can tell.
At some point (probably at main LVL 20) you will reach a difficulty wall. You’ve got a few choices to upgrade your units and probabilities, but these slow down quite a lot and these upgrades are strictly statistical (eg, +2% HP to warriors). It would be nice to have more engaging upgrades, aside from simple stat increases.
TL;DR
The gameplay itself has great potential and is enjoyable overall, for a limited time. The options for gameplay progression are limited, and you will quickly be familiar with every mechanic offered to you, and it will get old. Worth trying out though, in my opinion
