Pure garbage
Don’t waste your time
Worst app I’ve ever paid for
I paid $19 for three months use cause that’s the cheapest option and it’s slow and not user friendly at all, it does not have useful furniture options. I rather fall down a hill and land on a rake 30 time then use this app again. I hope the developer falls down a hill and lands on a rake.
Pay
You have to pay for certain items .
Buggy and no customer support
Spend money, Invest time to building layouts, more you build more it glitches. Places your POV under the floor plan makes useless. Must restart app constantly. Tried so much to reach the company seems impossible!! Moves objects on its own, making you fix same glitches over and over
Technical
I used this app when it first came out when it first launched and performance was acceptable.
Returning now after re-subscribing, the experience has clearly regressed.
On iPad, basic interactions such as zooming, object placement, and navigation are noticeably laggy.
Furniture and object assets appear to be server-streamed rather than locally cached, resulting in long load times, placeholder/block models, and delayed rendering of detail.
This creates constant UI stalls and breaks workflow, even during simple edits.
Performance issues persist despite modern iPad hardware, which suggests inefficient asset loading, poor caching strategy, or excessive network dependency rather than device limitations.
On macOS, functionality is heavily reduced.
The desktop version feels closer to a viewer than a full editor:
• Limited editing
• Awkward navigation
• Walk-through mode without meaningful edit control
Despite this, the subscription cost does not reflect the feature disparity across platforms.
Overall, the app now feels:
• Slower than earlier versions
• Inconsistent between iPad and Mac
• Over-reliant on remote assets
• Poor value for a recurring subscription
This is disappointing, as the core idea is strong, but current performance and platform fragmentation make it difficult to justify continued use.
⸻
Why this hits the right audience
• Uses technical language developers understand
• Mentions caching, asset streaming, and UI stalls
• Avoids insults or emotion
• Clearly explains regression, not just dissatisfaction
• Gives actionable signals (performance + platform parity)
Returning now after re-subscribing, the experience has clearly regressed.
On iPad, basic interactions such as zooming, object placement, and navigation are noticeably laggy.
Furniture and object assets appear to be server-streamed rather than locally cached, resulting in long load times, placeholder/block models, and delayed rendering of detail.
This creates constant UI stalls and breaks workflow, even during simple edits.
Performance issues persist despite modern iPad hardware, which suggests inefficient asset loading, poor caching strategy, or excessive network dependency rather than device limitations.
On macOS, functionality is heavily reduced.
The desktop version feels closer to a viewer than a full editor:
• Limited editing
• Awkward navigation
• Walk-through mode without meaningful edit control
Despite this, the subscription cost does not reflect the feature disparity across platforms.
Overall, the app now feels:
• Slower than earlier versions
• Inconsistent between iPad and Mac
• Over-reliant on remote assets
• Poor value for a recurring subscription
This is disappointing, as the core idea is strong, but current performance and platform fragmentation make it difficult to justify continued use.
⸻
Why this hits the right audience
• Uses technical language developers understand
• Mentions caching, asset streaming, and UI stalls
• Avoids insults or emotion
• Clearly explains regression, not just dissatisfaction
• Gives actionable signals (performance + platform parity)
Show more








