絶妙に微妙
セールで購入してなかったら、⭐️2だったかも。暇潰しになったのでヨシとする感じでした。
ギルドクエスト18の会話がおかしいです。ギルドの受付が男性になった時点で正常に戻っていましたが……。
ギルドクエスト18の会話がおかしいです。ギルドの受付が男性になった時点で正常に戻っていましたが……。
面白い
セールだったのでやってますが面白いです
無駄にダンジョンが長くて怠い
移動速度も遅い
まあまあ
召喚は別枠にして欲しかった
Almost beat it, some thoughts.
Game is fun but there is a lot that needs fixed. This is the first time Ive written a real review, it means that much
— the pacing is horrible. You start off slow and weak, i was level 8 or so when i got to my first dungeon, 25 by the time I got out. From then on, 90% of my fights were auto win without even seeing the monsters. $0 spent
— you never get to really use your skills till the last 25% of the game because they cost so much mana youre out after 2 or 3 casts. You will be auto-fighting most of your fights
— most things are NOT explained well. I had no idea how to use Strengthen and thought you had to have weapons of the same name and level. Lets not even talk about adding abilities…. Some weapons can eat some other weapons but not all.. why? My sylph sword cannot eat an elemenal sword. Why? I have 1.5 million gold but the weapons i buy i cant use to improve my weapons
— status screen.. i cant even see my heroes levels and stats unless i go into equipement. Why even out their health on the main screen then?
— monsters stats and levels and such, bames and things, dont even exist in the battle screen
— Bernard…. Awesome concept, horrible execution. You can spend all his red and blue stones to buy and upgrade skills but then when he possesses a monster….. its for no reason at all. Then you cant even just unpossess a monster to go back to his base form. WHY?
— the pacing is horrible. You start off slow and weak, i was level 8 or so when i got to my first dungeon, 25 by the time I got out. From then on, 90% of my fights were auto win without even seeing the monsters. $0 spent
— you never get to really use your skills till the last 25% of the game because they cost so much mana youre out after 2 or 3 casts. You will be auto-fighting most of your fights
— most things are NOT explained well. I had no idea how to use Strengthen and thought you had to have weapons of the same name and level. Lets not even talk about adding abilities…. Some weapons can eat some other weapons but not all.. why? My sylph sword cannot eat an elemenal sword. Why? I have 1.5 million gold but the weapons i buy i cant use to improve my weapons
— status screen.. i cant even see my heroes levels and stats unless i go into equipement. Why even out their health on the main screen then?
— monsters stats and levels and such, bames and things, dont even exist in the battle screen
— Bernard…. Awesome concept, horrible execution. You can spend all his red and blue stones to buy and upgrade skills but then when he possesses a monster….. its for no reason at all. Then you cant even just unpossess a monster to go back to his base form. WHY?
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Great RPG
This Game needed a Review.
Interesting (if Broken) Combat, with a Postgame Drought
EXE Create is a company that enjoys going for gimmicks in their mass-produced RPG’s. In this case, the gimmick of this RPG has you in control of a mysterious ghostly man who has the ability to possess monsters and spirits he gains access to over the course of the story. There is also the summoning of spirits to help you in combat and gain access to special skills, but that gets unlocked quite a few hours in.
The story itself is fairly interesting, with the main four each having their own secrets, some of which they aren’t aware about until they go on their journey to deal with the black aura seeping out of the earth. Although, the characterization leaves some to be desired. For one, a certain antagonist’s motives don’t really justify their actions. Later on, we’re expected to be sorry for them, even though they seemed maniacal and eager to perform such immoral acts. There is also what seems to be a sequel hook at the end of the game’s canon ending, as it’s implied one antagonist has allies that we haven’t met yet.
The combat itself is fairly standard for an EXE Create game, with the exception of the possession and summoning mechanics mentioned before. As for the other elements of gameplay, the gacha in the form of crafting isn’t really necessary to complete the game and even beat the game’s hardest bosses at absurdly high levels. To remedy being stuck on a boss or certain dungeon, one can simply grind, preferably while completing each of the stars in their bestiary in order to receive free items and sometimes equipment.
The postgame is perhaps the biggest flaw of the game for me. The game allows you go up to Level 999, yet the hardest boss in the game can simply be beaten at Level 550 or even lower if you have a good strategy and maintain stat buffs on your team and stat decreases on the boss. The hardest regions in the game only have enemies that go up to Level 700, resulting in a content drought for those in the level 550-999 range. The addition of more hidden arena bosses, more dungeons beyond the sole true ending dungeon, and even a hidden superboss like other EXE Create games have done could remedy this content drought. Guild donations beyond rank S are also essentially pointless, as the rewards only grant you gear without bonuses, when at that point you have gear that has excellent bonuses, some with even better defense stats than the rewards.
tl;dr combat is sometimes pretty fun and the story is… alright. postgame leaves a LOT to be desired.
The story itself is fairly interesting, with the main four each having their own secrets, some of which they aren’t aware about until they go on their journey to deal with the black aura seeping out of the earth. Although, the characterization leaves some to be desired. For one, a certain antagonist’s motives don’t really justify their actions. Later on, we’re expected to be sorry for them, even though they seemed maniacal and eager to perform such immoral acts. There is also what seems to be a sequel hook at the end of the game’s canon ending, as it’s implied one antagonist has allies that we haven’t met yet.
The combat itself is fairly standard for an EXE Create game, with the exception of the possession and summoning mechanics mentioned before. As for the other elements of gameplay, the gacha in the form of crafting isn’t really necessary to complete the game and even beat the game’s hardest bosses at absurdly high levels. To remedy being stuck on a boss or certain dungeon, one can simply grind, preferably while completing each of the stars in their bestiary in order to receive free items and sometimes equipment.
The postgame is perhaps the biggest flaw of the game for me. The game allows you go up to Level 999, yet the hardest boss in the game can simply be beaten at Level 550 or even lower if you have a good strategy and maintain stat buffs on your team and stat decreases on the boss. The hardest regions in the game only have enemies that go up to Level 700, resulting in a content drought for those in the level 550-999 range. The addition of more hidden arena bosses, more dungeons beyond the sole true ending dungeon, and even a hidden superboss like other EXE Create games have done could remedy this content drought. Guild donations beyond rank S are also essentially pointless, as the rewards only grant you gear without bonuses, when at that point you have gear that has excellent bonuses, some with even better defense stats than the rewards.
tl;dr combat is sometimes pretty fun and the story is… alright. postgame leaves a LOT to be desired.
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Not disappointed
I have played a few of there games, and more or less, they remain consistent with the quality. No doubt some are better than the rest, however, I will focus on this one. There are pros and cons naturally, but I don’t find the cons intrusive enough to knock out a star. So let us see what benefit to well, not benefits are.
Pros
1. Fast and immersive battle system.
2. Nice smaller puzzles.
3. Pretty wide open world.
4. Smaller attention to details, such as speaking with others.
5. Good character interactions.
6. Frame rates are pretty good in all reality.
7. Much more easy to play than the other games. By that I mean, the rest of the games even when paying for it. It still felt like I had to pay something extra, this one I don’t have that feeling.
8. Stat building.
Cons
1. Arena is kinda weak in comparison to the rest of the games, not too much of an issue, since I did not like the system much anyway.
2. Story is a bit rushed, and characters are perhaps a bit too direct.
3. Skill tree is far too long, and pretty pointless. I haven’t even filled out the magic tree, let alone all of Bernard’s skills. Sometimes, it is best to limit.
4. Translations seems a bit off. Honestly, due to how bad the last game I played on switch. I am totally letting this slide. At least you showed effort in doing the translations.
—————————————————
Other than those issues, no problems at all. These aren’t worth taking off stars, since I see all of the effort going into it. Even though the story seems a bit rushed, I still enjoy the characters, and the quirkiness of it all. It even has a deeper tone to it really. Great job, and consider the cons here to make the next game better.
Adding on a bit more, I gotta say. I love the endings of the game. Not a perfect game for sure, but deserving of a 5 star given how much terrible games are on the App Store. So, I guess ya kinda win by default.
Pros
1. Fast and immersive battle system.
2. Nice smaller puzzles.
3. Pretty wide open world.
4. Smaller attention to details, such as speaking with others.
5. Good character interactions.
6. Frame rates are pretty good in all reality.
7. Much more easy to play than the other games. By that I mean, the rest of the games even when paying for it. It still felt like I had to pay something extra, this one I don’t have that feeling.
8. Stat building.
Cons
1. Arena is kinda weak in comparison to the rest of the games, not too much of an issue, since I did not like the system much anyway.
2. Story is a bit rushed, and characters are perhaps a bit too direct.
3. Skill tree is far too long, and pretty pointless. I haven’t even filled out the magic tree, let alone all of Bernard’s skills. Sometimes, it is best to limit.
4. Translations seems a bit off. Honestly, due to how bad the last game I played on switch. I am totally letting this slide. At least you showed effort in doing the translations.
—————————————————
Other than those issues, no problems at all. These aren’t worth taking off stars, since I see all of the effort going into it. Even though the story seems a bit rushed, I still enjoy the characters, and the quirkiness of it all. It even has a deeper tone to it really. Great job, and consider the cons here to make the next game better.
Adding on a bit more, I gotta say. I love the endings of the game. Not a perfect game for sure, but deserving of a 5 star given how much terrible games are on the App Store. So, I guess ya kinda win by default.
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Fun
Fun
最高
久しぶりにおもしろいRPGに出会えた
Stand Out Game
I’ve only played Asdivine Saga before this but I’m pretty impressed with the quality. Frame rate is so crisp and I couldn’t get over how smooth it was. As stated elsewhere the English translation seems to have been a little underdone here. So far I’m just noticing small things like weird phrasing but nothing that pulls me out of the game. Outside of that this game is great and I’m seeing good consistency with quality with these Kemco games.
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Drop in translation quality
I’ve been buying your games for years and this is the first I haven’t really been happy with your English translation. It’s not horrible by any means but the drop in quality is definitely noticeable.
今までのシリーズやってるけど
ワンパターンになりにくいよう工夫されてると感じた。
困ったらじっくり遊べるしいいと思います
困ったらじっくり遊べるしいいと思います
なかなか
ストーリー等はよくできてたと思う
ちょっと敵の火力の上がり方が凄すぎかなとは思ったからそこが残念
でもクリアするまで楽しめると思います
ちょっと敵の火力の上がり方が凄すぎかなとは思ったからそこが残念
でもクリアするまで楽しめると思います
船で空へ行ける
飛べるようになってからだから、まぁ別にいいんですけど。
クリアしての感想
良かった点
・属性が火、水、風、土と4属性。(従来は光、闇、無ばかりで単調だったためかなり嬉しかった)
・受付嬢がいない。(神レベルの強さを持った、上から目線のキャラで作品知らない人は置いてけぼりを食らう謎のキャラ)
・戦闘シーンはキャラがヌルヌル動いて見ていて楽しい。
・エンディングロールが改善された。シンプルだけどこれでいい。(今までは街のbgmにパーティメンバーがクルクル回るという安っぽくて感動もありゃしない仕様。)
悪かった点
・イベント発生時、キャラの動きがもさっとしている。
・ダンジョンがつまらない。宝箱が異常に多く(しかも使わない回復アイテムばかり)宝箱探し作業ゲーとなっている。仕方ないかもしれないけどね。ギミックも毎作品ほぼ一緒で単調。
・アイテム一括入手ボタンを押しても、入手一覧がないため何を手に入れたかわからない。
・召喚いる?召喚獣見つけたらいつでも使える、でいいじゃない。spって違う枠なんだし。リング装備しないと使えないって何?
・相変わらずの、男1人と女3のハーレムパーティ。たまには、男3女3のパーティ編成に悩むとかあってもいいのでは?
以上、不満点も多いですが、楽しくプレイさせていただきました。
次回作も期待しています。
・属性が火、水、風、土と4属性。(従来は光、闇、無ばかりで単調だったためかなり嬉しかった)
・受付嬢がいない。(神レベルの強さを持った、上から目線のキャラで作品知らない人は置いてけぼりを食らう謎のキャラ)
・戦闘シーンはキャラがヌルヌル動いて見ていて楽しい。
・エンディングロールが改善された。シンプルだけどこれでいい。(今までは街のbgmにパーティメンバーがクルクル回るという安っぽくて感動もありゃしない仕様。)
悪かった点
・イベント発生時、キャラの動きがもさっとしている。
・ダンジョンがつまらない。宝箱が異常に多く(しかも使わない回復アイテムばかり)宝箱探し作業ゲーとなっている。仕方ないかもしれないけどね。ギミックも毎作品ほぼ一緒で単調。
・アイテム一括入手ボタンを押しても、入手一覧がないため何を手に入れたかわからない。
・召喚いる?召喚獣見つけたらいつでも使える、でいいじゃない。spって違う枠なんだし。リング装備しないと使えないって何?
・相変わらずの、男1人と女3のハーレムパーティ。たまには、男3女3のパーティ編成に悩むとかあってもいいのでは?
以上、不満点も多いですが、楽しくプレイさせていただきました。
次回作も期待しています。
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バグ
同社のゲームはほぼクリア済み。いつも楽しみにしています。新しいシステムが導入されていて今回も楽しんでいますが、序盤でいくつか気になる点が。
①パーティーメンバーがイベントなどで展開される時。もっさり感があり、気になります。
②序盤のギルドミッション(マンドラゴラの硬い皮)を繰り返すと簡単にギルドランクが上げられるが、B→AのハズがB→Bになり、イベントがループ。ポイントも無かったことになってしまう。
特に2番は対応してもらいたいなと。よろしくお願いします。
①パーティーメンバーがイベントなどで展開される時。もっさり感があり、気になります。
②序盤のギルドミッション(マンドラゴラの硬い皮)を繰り返すと簡単にギルドランクが上げられるが、B→AのハズがB→Bになり、イベントがループ。ポイントも無かったことになってしまう。
特に2番は対応してもらいたいなと。よろしくお願いします。
Response from developer
ゴーストシンクをご利用頂きましてありがとうございます。 この度はご不便をおかけし大変申し訳ございません。 ギルドランクBになった直後、メインクエスト14のヤミー洞穴の入り口を通過する前にギルドランクをAにしようとした際に、ご指摘の症状が発生しておりました。 バージョンアップで修正対応させて頂きます。 Ver.1.0.4をご使用の際はヤミー洞穴の入り口イベント通過後にギルドランクAへの報告を試して頂けますでしょうか。
