质量尚需打磨
ui不行,操作不方便,例如位移与发射子弹易混淆,而且画面挺乱的,但是看在玩法新颖,加上是中国的工作室,故给四星,请你们再接再厉
Amazing
Just a great game overall even compared to pc games that somehow is on mobile
Incredibly fun game
Very fun and challenging game with a more methodical playstyle than the developer’s previous game reversEstory. New mechanics gradually open up as you progress the game and the bosses you fight also become more fun and difficult. The IAP are mainly if you want to make the game easier and are completely optional (and can be earned with ads or daily play).
The only complaints I have are:
-The controls took some time to get used to as the playstyle is quite different from reversEstory’s more fast paced action oriented gameplay.
-The first couple runs you will have no clue what the symbols of the map are and you will have to try them out to figure out what they stand for.
-Some items you get have vague terms like hardness or damage inflicted (it means damage inflicted on you not the enemy) that could use a better explanation or a glossary to help explain what they do.
-The main character needs to be more visible/noticeable on the screen. Late game there will be so many enemies in cramped rooms that it gets incredibly difficult to see what’s going on and get unnecessary hit.
-Sniper weapons are a bit finicky with their aiming. There are times where I aim at an enemy for several seconds without shooting even if its the first shot.
-Postgame/Max difficulty bosses are huge damage sponges especially when using gamma energy as all bosses especially at the end take tens of thousands of damage and still have tons of hp left. In gamma energy mode most weapons are just flat out useless and if you don’t get a good weapon before the first boss you either spend at least 5-10 minute per boss attempt (Sloth is the worst of the bunch early game) or restart your run.
The only complaints I have are:
-The controls took some time to get used to as the playstyle is quite different from reversEstory’s more fast paced action oriented gameplay.
-The first couple runs you will have no clue what the symbols of the map are and you will have to try them out to figure out what they stand for.
-Some items you get have vague terms like hardness or damage inflicted (it means damage inflicted on you not the enemy) that could use a better explanation or a glossary to help explain what they do.
-The main character needs to be more visible/noticeable on the screen. Late game there will be so many enemies in cramped rooms that it gets incredibly difficult to see what’s going on and get unnecessary hit.
-Sniper weapons are a bit finicky with their aiming. There are times where I aim at an enemy for several seconds without shooting even if its the first shot.
-Postgame/Max difficulty bosses are huge damage sponges especially when using gamma energy as all bosses especially at the end take tens of thousands of damage and still have tons of hp left. In gamma energy mode most weapons are just flat out useless and if you don’t get a good weapon before the first boss you either spend at least 5-10 minute per boss attempt (Sloth is the worst of the bunch early game) or restart your run.
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It’s just yes
The game is amazing, the A and B guns and the bosses are all good with a bunch of strategy involved. Amazing game 5/5
ios和安卓存档不互通问题
新游很不错!目前安卓手机也在玩,iPad也在玩,但是我发现虽然它们都能云备份,但是账号不互通,而且没有一键本地上传功能和一键备份功能,希望能让iOS和安卓数据共通!
Really Fun Game
ReverseStory was the first game I’ve played that had me interested in its unique gameplay and the sequel delivers.
So far, I’ve been through a quarter(?) of the game and this game has fun gameplay with its mechanic being to balance usage of (α) and (b) guns, both of which use an “overheat mechanic” and deplete/fill each other in equivalent exchange to annihilate enemies. There’s a variety of guns ingame you can obtain randomly to spice up your build which I really like. Though, the story is slightly wonky with its translation and the movement is awkward sometimes. One suggestion I have is to have an option to switch the sides of the attribution guage to the other side. Often, my thumb covers the bar so I cant tell how far I am from overheating. Thank you and great game as always.
So far, I’ve been through a quarter(?) of the game and this game has fun gameplay with its mechanic being to balance usage of (α) and (b) guns, both of which use an “overheat mechanic” and deplete/fill each other in equivalent exchange to annihilate enemies. There’s a variety of guns ingame you can obtain randomly to spice up your build which I really like. Though, the story is slightly wonky with its translation and the movement is awkward sometimes. One suggestion I have is to have an option to switch the sides of the attribution guage to the other side. Often, my thumb covers the bar so I cant tell how far I am from overheating. Thank you and great game as always.
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Enjoying it
Like reverse story but better
Interesting twist on roguelike shooter
Theres a cool mechanic where your ammo is essentially an overheat gauge and you have two weapons. Overuse one, and you gotta offset by using the other to be able to swap back. There's also an auto attacking third one and mechanics involving marking enemies with all 3 attacks (at least I think that's my understanding?). English translation can be a tad rough, and it would be kinda nice if you can read the tooltips and tutorial explanations again somewhere in the main menu.
Biggest hurdle to climb is getting used to moving vs shooting, as drag and point your finger to move, but hold to shoot blue weapon and tap to shoot red weapon can lead to missed inputs, especially if your red weapon is a charge.
Biggest hurdle to climb is getting used to moving vs shooting, as drag and point your finger to move, but hold to shoot blue weapon and tap to shoot red weapon can lead to missed inputs, especially if your red weapon is a charge.
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