
Salt Crown
Hold the keep until dawn
About
What's New in Salt Crown
1.0.1
September 7, 2026
The Night got louder, and the castle got easier to read. COMBAT YOU CAN SEE Attackers hold their ground through the whole exchange, carry health, and answer a press with a card naming what they are. The gate takes visible damage. Fire burns at the intensity it actually has. EVERY ROOM EXPLAINS ITSELF Press a room for what it is, what manning it does, and what it pays. The Night states its goal at Watch 1. Every auto-pause says why it stopped. A choice that is a gamble is marked as one before you commit. THE BOARD LEANS IN Pinch or scroll to zoom. Doors are two timber blocks that slide apart. The Tally moved to its own rail down the side and gave the castle back the width. DAWN, AND GETTING BACK IN A record line that remembers your furthest Watch and the Nights you held. An end-of-run screen built to start the next one. The obituary card carries a line in its own voice — and on iPhone it finally leaves the game, through the share sheet. ALSO Resume lands paused. The screen stays awake through a Night. Haptics on the touch controls. A cold open that tells you who you are before the first Watch. FIXED Outcome prose stopped appearing after the 200th line of a long Night. The end-of-run screen did not fit smaller phones, and the region that fell off held the buttons. A recruited tallyman could arrive as a grey rectangle. All three are gone. Twelve Watches. Same law. Keep the count.
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