
Free
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About
A second screen for the game, not just a set of buttons. Map, inventory, quests, character stats, chat, or extra inputs can appear depending on what the moment calls for. For supported titles, the interface adjusts automatically and surfaces only the elements relevant to that specific game, instead of a generic button grid that never quite fits.
Virtual buttons, joysticks, swipe zones, and macros combine into custom panels built around a particular playstyle. Arrange inputs exactly where a thumb naturally lands, group actions by frequency, or set a macro for a sequence used constantly during a session.
A dedicated keyboard mode replaces slow on screen typing for chat messages and search fields, so a quick reply does not interrupt what is happening on screen. Custom panels can be saved and swapped between games, so a layout built for one title does not need rebuilding from scratch the next time it gets played. Panels adjust, inputs stay where they belong, and the phone becomes part of the setup.
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What's New in Second Screen Controller
1.0
October 6, 2026





