
Shadow of Neverhill
A roguelike about light
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Free
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About
Condemned for a crime you did not commit, you are lowered into the Oubliette, the sealed prison beneath Neverhill, the mountain no one walks back down. The Magistrate has sworn a pardon to whoever returns with the Sunstone. In eleven years, no one has.
Shadow of Neverhill is a classic roguelike with one rule at its heart: you only see what is lit. Your torch burns oil, and when it goes out the world turns cold and blue, your own glow shrinks to a glimmer, and the things in the dark can still see you.
• Twenty-five hand-shaped floors across five regions: the gaol, the catacombs, a buried street, the forge halls and the abyss. Each floor adds a page to the story of the colony that dug too deep and the thing it woke.
• Turn-based or realtime. Play it as a roguelike where nothing moves until you do, or in realtime with a joystick and a guard circle: time slows in a fight, blows come in as red shields, and your timing decides how much gets through.
• Four of the condemned: a knight who braces when he holds his ground, a sorcerer who reads pages from memory, a cutpurse who hoods the torch to vanish, a ranger who senses what walks behind the wall.
• Dread. The dark gathers on you: faster deep down, with the torch out, surrounded, beside graves. Past a point your aim suffers, and at the top you break and run. Fires, altars and company bring it down.
• The Boneyard: an optional field of graves behind a lych gate, where the stones can be read and some of them answer.
• Unknown draughts and pages learned by use, gear you can merge and improve, prisoners with errands, vaults, altars and a peddler.
• Recorded sound and a piano and cello score that follows you from place to place. No account, no connection needed, no ads, no purchases. Your run is saved on the device.
• Full game controller support, haptics, and a layout that works in portrait and landscape.
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What's New in Shadow of Neverhill
0.3.1
November 8, 2026
The Act button works better in turn-based play: • A finger tap in the middle of the turn-pace wheel now always acts (wait, strike, pick up). • Act only goes for a monster you can truly see, not a shape in the dark past your light or one a Ranger senses through a wall.
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