Mad Head brings us a distinctly Eipix-like game. The mechanics are eerily similar to the Hidden Expedition series, such as close-ups opening and closing with gold bars, instead of zooming in. The morphs in HOs are a traditional Eipix feature, even the morph indicator is the same swirl as Eipix! PLEASE TELL ME EIPIX HAS NOT BOUGHT MAD HEAD! Ok, onto the game. The story is of course save the world from the villain, but it’s an intriguing take. Story really didn’t make a whole lot of sense. As mentioned, morphs in HOs, and Mad Head logos in every scene. The HOs were 95% list type, one cool match the cloud shapes to silhouettes, and one match the texture. Not much innovation there, Which is not like Mad Head. No glitches, although a couple of times it took a few tries to get an item to work. Puzzles were better than most games; it actually took a bit of time to do a few of them. Yay! Game length was about average. You can go back and find collectibles you missed after the game is over, which is always nice. In the extras, there are jigsaw puzzles to do, and a treasure hunt. Once you complete the treasure hunt you get a large HO to play. There is also an “ultimate game” to play, which is the last mini game in the bonus chapter. It’s an arcade style game, and you try to keep from getting hit for as long as you can.
I deducted half a star for lack of innovation, another half bc of the Eipix-type play, and another half for storyline. Real rating of 3.5 rounded up to 4 for the neat extras.
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