
ShapeMorph: Drop&Merge Shapes
Physics puzzle & combo arcade
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What's New in ShapeMorph
7.7.5
August 23, 2026
The sound stops swelling during a run of merges. The mix already had a ceiling, so nothing was clipping — but loudness is not the same thing as peak level. Several sounds firing at once added up to about nine decibels above a single merge, which is what "saturated" actually sounded like. The mix now reacts to how many voices are sounding, not just to how loud each one is. The stutter during the biggest combos is gone. Each merge was updating eleven counters that nobody looks at during a game, and every one of them redrew the whole screen. During a cascade the merges land on consecutive frames, so the game was rebuilding its entire interface almost every frame for numbers only shown at the end. Two things are redrawn now: the score and the combo. The layout is fixed on iPad. Three parts of the screen had three different width limits — 512 for the header, 768 for the arena frame, 585 for the board. On a phone they all collapse to the screen width and line up by accident; the iPad is the first screen wide enough for the disagreement to show. All three now share one width. Sharing a score sends people to the right place. The link pointed at the App Store even when the person receiving it was on Android, where that is a dead end. It now points to the site, which offers both stores. New: a colorblind mode. The ten levels follow a rainbow, which is the hardest possible case — under the most common form of colorblindness the first six collapse into a single shade. Turn it on and every shape carries its level number, so color is never the only thing telling them apart.
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