
Shelter Fall: Strategy RPG
Roguelike Survival Defense
Lowest price: Free 8 months ago (-100%)
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What's New in Shelter Fall
1.19
September 22, 2026
Skipping or timing out a night was far harsher than fighting it. The auto-resolve guessed the outcome with a formula that was about five times more pessimistic than the battle itself, so a well-defended shelter could "lose" a night it would have won. The estimate now follows the same damage, ammo and defense math as the fight, and ammo is spent per kill instead of per bullet, so a played night no longer empties every stockpile in seconds. Two night bugs are fixed: when several turrets dropped the same last enemy at once it was counted twice, and the next wave could fail to start if the last enemy died a moment after spawning, leaving the night hanging until the timer ran out. The night now uses the real enemy health from your difficulty, a Patch order can no longer heal a wall above where it stood at dusk, and the shelter bar shows its actual health. Saving and resuming is safer. Manual saves and iCloud syncs are only taken at the start of a day, so reloading never pays out a day's work twice or rerolls the evening. A night that was interrupted by closing the app is resolved on resume instead of replayed. Endless runs, revives and pending perk choices now survive a restart, and reviving never skips a night or hands out the final victory without the boss. Several systems that were promised but never did anything now do: sickness can strike outside the Plague scenario (and Med Bay, quarantine and Fortitude really reduce it), building levels raise a building's bonus, storage buildings and the Storage Expansion set a real capacity, and Resourceful, Laboratory, Medic Station, Mechanic Genius, Scavenger, Defender and Auto-Turrets do what their text says. The season changes on the right morning, the three-day weather forecast stays stable from day to day, and a world event announced in the evening affects tomorrow, not the day already worked. The main screen has more room for your survivors: the save, menu and settings row moved into the toolbar, the end-day bar is shared by every tab including Missions, resources use one set of icons everywhere, the tutorial is three pages, starting a new game asks before overwriting a run, and the game-over screen scrolls on small phones. Music comes back after a call or an ad, purchases waiting for family approval say so, and the app is about 55 MB smaller. Also in this update: • Sound direction: every direction has its own music and tempo • Survivor cards always show the survivor's current job • Reduce Motion is respected by all looping animations • VoiceOver labels for icon-only buttons and selected list items
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