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What's New in Simply Merge!
1.5
March 9, 2026
What's New in Simply Merge! Hazard System (Classic Mode) • Three new hazard types appear at random intervals during Classic mode: Bombs, Freeze Orbs, and Poison Urchins • Drag hazards to the trash can on the right side to safely dispose of them and earn bonus points • Drop a Bomb and it detonates after 3 seconds, destroying nearby objects • Freeze Orbs lock surrounding objects in place for 5 seconds, preventing merges • Poison Urchins hit you where it hurts — deducting 25% of your score • Game over stats now track hazards trashed and hazards dropped Strategic Gameplay Enhancements • Aim-and-release drop mechanic — tap, aim, then release to drop with precision • Adaptive drop cooldown increases as your container fills, rewarding careful play • Drop tiers evolve with your score, introducing higher-tier objects as you progress • Merge efficiency bonus rewards quick successive merges with a precision streak multiplier • Gravity escalates as the container fills, increasing pressure in late game • Fill meter on the left side of the container shows how full you are at a glance UI/UX Polish • Animated score pop-ups on merges • Combo indicator with multiplier display • Smooth overlay transitions and staggered menu animations • Haptic feedback on drops, merges, milestones, and hazard events • Danger vignette effect when the container is nearly full • Time Attack urgency flash in the final 10 seconds • Game mode indicator during gameplay Gameplay Features • Highest tier tracker and best tier ever (persisted across sessions) • Merge counter and detailed game over statistics • Milestone celebrations at score thresholds • Shake to nudge objects in Zen mode • Drop guide line for precise aiming
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