Six Hollows: Auto Battler

Six Hollows: Auto Battler

Ranked pixel roguelike

0 ratings
Free

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Details

  • Released
  • Updated
  • August 18, 2026
  • August 19, 2026
Six Hollows: Auto Battler screenshot #1 for iPhone
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About

Six trees walk into the forest. One walks out. Make sure it is yours. Free to play. No ads. Six Hollows is a draft-and-watch autobattler: each round you pick one item, slot it into your tree, and the fight plays itself. No tapping, no timers, no filler. Your job is the plan. The joy is watching it work. A ROOM FULL OF GHOSTS This is async PvP at your pace. Every run seats you in a room of six; your five rivals are ghosts, builds recorded from other runs near your rank, replayed against you round by round exactly as they were drafted. No live matchmaking, no one rushing your turn, no penalty when life interrupts mid-run. Outbuild them, outlast them, and when a rival falls, their echo lingers for someone to duel. Then leave your own mark: every run you play leaves a ghost behind for other players to face. Make it something worth fearing. SEVEN WAYS TO RUIN A TREE Cinder burns. Blight poisons. Deadeye crits. Rend bleeds. Salvo fires again. Clockwork accelerates. Frostbite stops slots cold. An arsenal across four rarities, every piece growing through three levels. Stack one family until it sings, or splice several into something the room has no answer for. EVERY RUN ITS OWN STORY Open with a Spirit that bends the whole run. Crown an item at max level and pick a boon that bends it further. If a fight drags, sudden death steps in and finishes it. Runs stay short, sharp, and one decision away from legendary. CLIMB THE FOREST Ranked from your first fight: six ranks, Sapling to Elder, and a fresh season on the first of every month. Plant your tree. The room is waiting. Six Hollows needs an internet connection to start a run; a run already in progress finishes fine offline.
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What's New in Six Hollows

0.9.2

August 19, 2026

The practice room now moves at your pace: lessons wait for you, and the first battle begins only when you are ready. Item cards can now show everything they do, nothing cut short, so you always know exactly how your grove will fight.

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