SkaterBulldog

SkaterBulldog

2 min. game for your off-time

0 ratings
Free

Rating summary

Details

  • Released
  • Updated
  • December 23, 2025
  • June 11, 2026

Features

SkaterBulldog screenshot #1 for iPhone
SkaterBulldog screenshot #2 for iPhone
SkaterBulldog screenshot #3 for iPhone
SkaterBulldog screenshot #4 for iPhone
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About

Get ready for a fast‑paced arcade ride with the most stylish bulldog on four wheels! In Bulldog Skate Dash, you’ll race through the bustling streets of New York City, vibrant lanes of Japan and Saint Petersburg white summer night, mastering tricks, dodging obstacles, and collecting goodies along the way. Simple and nice game. Ride with Bulldog across the world. Grab burgers in NYC, sushi in Japan, "pyshki" in Saint Petersburg to boost your score, but cautions on meetings with Saint Petersburgs cats!!! New levels and cities will come! - Family‑friendly fun — no ads during gameplay, kid‑safe design. Intuitive controls mean everyone can join in. Grandma and toddlers alike will love the bulldog’s antics! - Two‑minute thrill: Perfect for quick gaming sessions. Beat your high score during a coffee break, on the bus, or before bed. How to play: - Swipe or tap to jump, slide, or turn. - Collect food items for score multipliers. - Avoid collisions — one bump and it’s game over! So lace up, grab your board, and let the bulldog show you how to skate in style. The world is your half‑pipe — are you ready to dash?
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What's New in SkaterBulldog

3.2

June 11, 2026

New GamePlay! Lives system (3 hearts) — Snowmen, cats, and trash bags now cost 1 life instead of being an instant game-over. At 0 lives → game over. A red screen flash and heart turns on each hit. Double jump — Tap a second time in the air; calls patrick.attemptJump() which enforces the 2-jump limit. Swipe-down to slide — A UISwipeGestureRecognizer triggers patrick.slide(). Combo multiplier — Hamburgers picked up within 3 seconds of each other multiply: +50, +100 x2, +150 x3, etc. Floating score labels — Colour-coded labels fly up from every pickup. Animated collectibles — Hamburgers bob up/down and spin slowly. Super-burgers pulse in scale with a soft glow overlay. Timer warning — The countdown label flashes red when a few when 10 seconds remain. Proper timer cleanup — All four timers (superBurgerTimer, snowmanTimer, catTimer, trashBagTimer) are stored as properties and invalidated on game-over and scene teardown (willMove(from:)). Fixed all deprecated APIs — index(of:) - firstIndex(of:) throughout; GLKMathDegreesToRadians replaced with plain .pi / 180 math. Fixed tap/gesture conflict — Removed the redundant UITapGestureRecognizer; everything now goes through touchesBegan which avoids the race condition with chooseLevelButton. Animated game-over overlay — Fades in, shows trophy on new record with a gold shimmer, otherwise shows. Blinking "Tap to Play Again" and cyan "Choose Level" button.

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