skewer fruit

skewer fruit

skewer

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Free
With Ads

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Details

  • Released
  • Updated
  • September 1, 2026
  • September 7, 2026

Features

skewer fruit screenshot #1 for iPhone
skewer fruit screenshot #2 for iPhone
skewer fruit screenshot #3 for iPhone
iphone
ipad
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About

Skewer - One swipe. One skewer. Infinite combos. Aim with a swipe, launch a skewer, and catch as much falling fruit as you can in a single throw. Chain together bigger combos, unlock powerful buffs, and prove you have the sharpest aim in Skewer. STORY MODE Follow "The Last Skewer" - a bittersweet tale of one hero's journey to defeat four corrupted Fruit Kings and reclaim what he lost. Clear handcrafted stages, each with its own twist: skewer a set number of a single fruit, land triple combos in limited throws, and more. BOSS BATTLES Face off against the Watermelon King, Peach King, Melon King, and Apple King in dramatic HP-bar showdowns - block their shields, hit their weak points, and bring them down. ENDLESS MODE Once the story ends, the real challenge begins. Stack up 3+ fruit combos to climb the global leaderboard and see how you rank against players worldwide. LEVEL UP & UNLOCK BUFFS Play to level up and power up your Ultimate skill, then chase Triple Shot, Rapid Fire, Chain Shot, and Homing Shot buffs to fire smarter, not just harder. - Simple one-swipe controls, deep combo mechanics - Story mode with an original tale and 4 boss battles - Endless mode with a global leaderboard - Level system, Ultimate skill, and stackable buffs - Optional ad removal for uninterrupted play Sharpen your aim, chain your combos, and become the greatest skewer of all time.
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What's New in skewer fruit

2.0

September 7, 2026

New Features - Added in-game tutorial hints for Endless mode: "Swipe up to throw!" and "Skewer 3+ fruits at once!" are shown the first time you play - New Endless mode mechanic: after 2 minutes, hitting a watermelon has a 60% chance of splitting it into two halves, each of which must be skewered separately Bug Fixes - Fixed an issue on iOS where swiping from the screen edge could accidentally exit a round in progress - Fixed a bug where screen shake could spike to extreme offsets during frame hitches (e.g. combo chain reactions) - Fixed an issue where tapping an ad button before the ad finished loading showed an error — it now shows a loading spinner and stays disabled instead - Removed a crash risk caused by rewarded ad callbacks firing after the screen had already been disposed Performance - Reduced GC pressure by avoiding per-frame allocation of new Paint objects during high-combo play Other - Updated app icon - Fixed text/buttons appearing too small on iPad by scaling the UI to screen size

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