About
What's New in Skybound Towers
1.1.1
October 28, 2026
SCORING, MADE CLEAR Every landing pays what it pays. Land a PERFECT and the combo starts; keep landing to keep it going, and another PERFECT refills the meter. When the meter runs out, the combo pays a bonus in points and new residents, and the bigger the combo the much bigger the bonus. Miss or topple and it's lost. GOLD RUSH Build your combo to 5 and the next 5 blocks are gold, triple points each. Land the fifth PERFECT and the rush keeps going. Gold blocks now appear only in a Gold Rush, so gold means something. PERFECT LANDINGS ADD UP Over a climb, every 7 PERFECTs earn a super block (gold, if a rush is on), every 11 the tower straightens itself, every 13 an extra life. HOW SCORING WORKS The help page is a deck of cards now: a picture of the thing on screen, a title, a line or two. No reading required. ALSO - Your lives show as hearts under the score: two to start, and the last one beats. - A lost combo flashes the bar red so you see it go. - Awnings sit flush with the window frame; the bottom tap zone is smaller, so low taps drop the block. - A block landing anywhere on a super block's wide ledge is graded by how far it is from center, like every other landing. - Zen's game over puts Try Again right under the title.
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