Skybound Towers

Skybound Towers

Stack a tower to the stars

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Free

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Released
October 27, 2026
Updated
October 28, 2026

Features

Skybound Towers screenshot #1 for iPhone
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Skybound Towers screenshot #3 for iPhone
Skybound Towers screenshot #4 for iPhone
Skybound Towers screenshot #5 for iPhone
Skybound Towers screenshot #6 for iPhone
Skybound Towers screenshot #7 for iPhone
Skybound Towers screenshot #8 for iPhone
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About

Drop a block. Then another. How high can you go? Skybound Towers is a one-thumb arcade game about building the tallest tower you can. A crane swings each block over your tower; tap at the right moment to drop it. Land it dead center for a PERFECT and your streak grows, your multiplier climbs and your tower stands straighter. Miss the edge and the top floors come tumbling down. THE CLIMB Every stretch of sky adds something new. Rain makes for slippery landings. Wind gusts push your blocks. Snow reduces visibility. Then the air thins, the Earth curves away below, and you're in space. Conquer asteroid belts, a black hole that bends space and drags your blocks sideways, and a UFO out to steal your top floor. Tap to fire back. TWO WORLDS Daylight is a calm climb through a painted sky. Neon Night turns the same game into an arcade: glowing blocks, fireworks, and a soundtrack to match. Switch any time, or let it follow your phone's appearance. SCORE, STREAK, SURVIVE Chain PERFECT landings to push your multiplier. Earn a Super Block every five. Keep a whole color band clean for a NICE TOWER bonus. Pull off a Swing Shot, a Storm Perfect, a Quick Drop, a Daredevil, a Rock Buster. Earn extra lives with skill, not money. Straighten Up when the sway gets scary. YOUR CITY Every tower you build takes its place in your city's skyline, so the ground gets busier the longer you play. GAME CENTER Three leaderboards, including a weekly one that resets so everyone gets a fresh shot, and 17 achievements from Off the Ground to UFO Buster. THE PROMISE Skybound Towers is free, and all of it is yours to play. No ads. No timers, energy or gems. Nothing for sale that changes the game or the scores. Just a game, the way they used to be. Works with VoiceOver, Reduce Motion and Dim Flashing Lights.
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What's New in Skybound Towers

1.1.1

October 28, 2026

SCORING, MADE CLEAR Every landing pays what it pays. Land a PERFECT and the combo starts; keep landing to keep it going, and another PERFECT refills the meter. When the meter runs out, the combo pays a bonus in points and new residents, and the bigger the combo the much bigger the bonus. Miss or topple and it's lost. GOLD RUSH Build your combo to 5 and the next 5 blocks are gold, triple points each. Land the fifth PERFECT and the rush keeps going. Gold blocks now appear only in a Gold Rush, so gold means something. PERFECT LANDINGS ADD UP Over a climb, every 7 PERFECTs earn a super block (gold, if a rush is on), every 11 the tower straightens itself, every 13 an extra life. HOW SCORING WORKS The help page is a deck of cards now: a picture of the thing on screen, a title, a line or two. No reading required. ALSO - Your lives show as hearts under the score: two to start, and the last one beats. - A lost combo flashes the bar red so you see it go. - Awnings sit flush with the window frame; the bottom tap zone is smaller, so low taps drop the block. - A block landing anywhere on a super block's wide ledge is graded by how far it is from center, like every other landing. - Zen's game over puts Try Again right under the title.

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