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About
A planet hangs in the dark, wrapped in a crust of metal satellites.
Spin the whole thing with one finger - planet and swarm turn together, like you're holding it. Tap two or more matching alloys to pop them. Line up the same metal through the layers and a Depth Strike tears straight down to the core. Every fifteen seconds a missile arrives; tap it and everything near it goes, no matter what it's made of.
Break through every shell and the planet bursts into a supernova. Then you do it again somewhere further out.
SIX WORLDS
Earth, Mars, Jupiter, Venus, Neptune, the Moon - real NASA surface maps, rendered live, spinning under your thumb.
THREE WAYS TO PLAY
Journey - sixty seconds a world, climbing outward, your score carrying with you.
Zen - no score, no timer, no way to lose, and no ads. Ever. Just the sphere and the sound.
Rush - ninety seconds against the clock, and the mode tournaments run on.
TOURNAMENTS THAT ARE ACTUALLY FAIR
Daily and weekly tournaments are seeded: every player that period gets the exact same sphere, the same satellites, the same missile timings. Your rank is skill, not luck of the draw. Every run is verified against a replay of itself, so the leaderboard means something.
BUILT TO FEEL GOOD
Six alloys - gold, platinum, copper, rose gold, verdigris, gunmetal - that catch the light differently. Haptics tuned to the pop. Audio you'll want headphones for. Sixty frames a second on the phone in your hand.
Free to play. One optional purchase removes ads forever, and Zen mode is ad-free either way.
Made by one person in Michigan.
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What's New in SkyPop Sphere
1.0
September 9, 2026
1
In-App Purchases
$2.99
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