Free
Rating summary
About
Pull the sling back and let go. The otter is thrown into the air, lands on its sled and rides down a course that gets faster the further it goes.
Drag to steer. Swipe up in the air to flip, or on the snow to hop over a log. Land clean to keep your speed; land badly and the otter crashes.
FIVE REALMS
• The Mountain, 3,000 m: a valley of firs, ice caves, a frozen stream, a rope bridge and a loop-the-loop.
• Everest, 5,000 m: from the summit at the edge of space, through sunrise above the clouds, down to Base Camp.
• The Dune Sea, 6,000 m: open sand, cacti and mesas, and a canyon cut into the rock.
• The Falls, 7,000 m: a river through a basalt gorge, off waterfalls into deep pools, under logs and out to the bay.
• Saturn's Rings, 8,000 m: the ice of Saturn's rings in low gravity, from floe to floe over the void.
Finish a realm to open the next. Finish a realm to open its endless mode.
TRICKS THAT CHAIN
Flips, perfect landings, rails, speed pads and big airs link into chains. The longer the chain, the more coins it pays and the faster you go.
POWER-UPS
Rockets, magnets, sails and snowballs along the way. Coins buy upgrades: a stronger sling, more rocket fuel, longer magnets, bigger snowballs.
LOOKS
Sleds and otter looks to collect: the Abalone shell, the Watermelon, the Kite, the Knitted Scarf. A look changes how you look, never how you ride.
In English and Arabic.
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What's New in Sled, Set, Go!
1.0.1
November 9, 2026
• A loop in every realm: Everest's ice hoop, the Dune Sea's stone arch, the Falls' river barrel and a braid of Saturn's rings. • Each realm takes off its own way. • Endless in every realm, wilder the farther you ride, from day into night. • Let go of the sling at a full pull and it hits like a perfect landing. • New in the shop: the Comet rocket. • Fixes: fast jumps land where they should, and a rare freeze is gone.
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