Slicing Life

Slicing Life

Cut the shape. Dodge the rest

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Free
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Details

  • Released
  • Updated
  • September 4, 2026
  • September 8, 2026

Features

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About

Claim the shape one cut at a time. Run the edge, dive across the middle, and slice off everything you do not need. Time it wrong and the hazards you were dodging take the run instead. Every level asks the same question: how little can you leave behind, and how few cuts will it take you? 100 LEVELS, TEN ACTS A campaign built as a curve, not a list. Act one teaches you the field one hazard at a time. By act ten you are threading a shrinking target between ten kinds of hazard: movers, border patrollers, spinning blades, magnets that bend your line, shooters, breathing pulsars, timed laser beams, hunters that chase your cut, and barriers no dive can cross. Every level is a step up from the one before it — no filler, no spikes you cannot read. NINE SHAPES TO CARVE Round and blobby while you learn, then deep-pointed stars and crosses, toothed gears and bitten crescents, waisted hourglasses and zigzag bolts. Every silhouette cuts differently, and the late acts shuffle all of them. ENDLESS When the campaign runs out, the waves do not. Endless picks up past level 100 and keeps climbing for as long as you can hold on. FOURTEEN RUNNERS, FOURTEEN POWERS Start as MASK and unlock thirteen more with the stars you earn. Every one of them plays differently: MASK runs the edge faster, BOSS gets credit for bigger cuts, BLAZE dives quicker, POP gets cuts refunded, NINJA stuns the field on the way out, PYRE burns shots off its own line, REX brings an extra life, WRAITH walks through border patrols, ZED ignores magnets. Then five elites who change a run outright: AEGIS starts every run shielded, CRYO freezes the hazards, PHASE slips through one of them, CHRONO drags them into slow motion, and SLY makes your first cut free. BUILT FOR ONE HAND Portrait, one thumb, no tutorials to sit through. Pick it up for a level, put it down mid-act — your progress follows you to every device you sign into. THREE DIFFICULTIES Casual for the ride, Classic for the fight, Expert when you want the shape to bite back. Each keeps its own stars and its own leaderboard. LEADERBOARDS Campaign and endless boards per difficulty. The podium is right there on the ranks screen, and so is whoever is standing on it. Free to play. If you want the ads gone it is a single dollar, once — or take the bundle and open every character with it. No energy timers, no paywalled levels, nothing that expires.
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What's New in Slicing Life

1.4.0

September 8, 2026

A Daily Challenge. Every day the whole world gets the same shape, the same hazards and the same rules: Classic difficulty, MASK, one life, six cuts, no pickups. The score is checked by our server, so the daily board is the one board nobody can talk their way onto. Play it offline and the result is sent when you are back. Practice. One lesson for each of the ten hazard types, with a hint that explains what you are looking at, unlimited lives and no ads. The campaign offers a lesson the first time a hazard you have not met shows up, and your run is waiting exactly where you left it when you come back. Replays. Every run is recorded. Watch it at quarter speed, jump to the last two seconds, see the exact contact that ended it, and race a cyan ghost of your personal best. ANGEL and DEMON are earned in play. Finish levels 1 to 10 on any difficulty for ANGEL; clear ten different campaign levels without losing a life on them for DEMON. Anyone who already had them keeps them, and the character bundle still opens the full roster. Recovery codes. Settings can issue a code that moves your progress, purchases and leaderboard identity to a new phone. Keep it somewhere safe; it is the only copy. Under the hood: saves are written atomically with a backup, cloud sync can no longer overwrite newer progress, purchases are verified with the store before anything unlocks, interstitials are rarer, and the whole roster wears its final artwork.

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