(Currently) Not Optimized iPhone Duo
Currently, the game is not optimized to work with iPhone Duo. I purchased the game under the premise that they had updated the game to work with foldables, as mentioned in their version notes. I figured it was at least in the halfway/fills the screen but no optimized for the Duo state. But it is in the “resize button to fill more of the screen” state. Will update once app is updated for foldables as listed in the patch notes.
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DDeathwept
Mobile Port Needs Some Work
Here are a few quick notes for what is otherwise an excellent game:
1. Maximize Screen Real Estate:
Everything currently feels too cramped. Most of the screen space is not being effectively utilized for the core gameplay. Consider allowing players to zoom into the machine or screen via zoom options or pinch to zoom to prioritize screen space and functionality over aesthetics.
2. Performance & Optimization:
The game could use further optimization. I’m playing on an iPhone 14 Pro and experience slowdown and hitching, even at the default resolution and 30 FPS settings. Why is there no auto resolution option to scale for performance like in clover pit?
3. UI Text Size:
Please increase the font size of the text in the top-right corner. While you can tap to expand it, players shouldn't have to do that just to read basic mandatory info. Really all text in general needs to be bigger and easier to read.
4. Visual Clarity & Readability:
The visuals currently feel fuzzy. This seems to be a combination of a low default resolution (presumably to save battery/performance) and the art style. While I love the art style, clarity and readability take a back seat on smaller screens at lower resolutions.
Overall Impression:
The game is very fun and has the potential to be excellent on mobile. However, it needs the developers to fully leverage Apple’s hardware and software tools to get it there. Clover Pit mobile (same porting studio) looks and runs great on my same device and has most of the above features and mobile options this game is currently lacking….
1. Maximize Screen Real Estate:
Everything currently feels too cramped. Most of the screen space is not being effectively utilized for the core gameplay. Consider allowing players to zoom into the machine or screen via zoom options or pinch to zoom to prioritize screen space and functionality over aesthetics.
2. Performance & Optimization:
The game could use further optimization. I’m playing on an iPhone 14 Pro and experience slowdown and hitching, even at the default resolution and 30 FPS settings. Why is there no auto resolution option to scale for performance like in clover pit?
3. UI Text Size:
Please increase the font size of the text in the top-right corner. While you can tap to expand it, players shouldn't have to do that just to read basic mandatory info. Really all text in general needs to be bigger and easier to read.
4. Visual Clarity & Readability:
The visuals currently feel fuzzy. This seems to be a combination of a low default resolution (presumably to save battery/performance) and the art style. While I love the art style, clarity and readability take a back seat on smaller screens at lower resolutions.
Overall Impression:
The game is very fun and has the potential to be excellent on mobile. However, it needs the developers to fully leverage Apple’s hardware and software tools to get it there. Clover Pit mobile (same porting studio) looks and runs great on my same device and has most of the above features and mobile options this game is currently lacking….
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WWetN00dles
Favourite Roguelike since balatro
I’ve basically been playing this non stop since I downloaded it. I’m having a lot of fun!
AAwesomeSaucePerson531
Fun but need more!
Very fun and addicting game, but was surprised to find I had unlocked all weapons and power ups, additionally wasn’t very long before I beat the final level. Hoping they create more content, and maybe more scaling items/opportunities to change up playstyle and strategy
JJrodWE
Ok
It’s good but basic
JGJK 70 gamer









