
About
What's New in Smily Jump
2.2
September 12, 2026
Active Spells Seven new spells have arrived: Magic Shield, Star Pull, Frozen Time, Star Rain, Fever, Untouchable, and Composure. Equip one before each run and trigger it once the star threshold is reached — its cooldown recharges faster as you pick up stars and power-ups. Composure, exclusive to Rage Mode, lets you calm down and exit it early by collecting stars. New Game Modes Sprint, Blitz, and Star Hunter join the Classic mode, along with a brand new Vanilla Mode for a run with zero bonuses. Chaos Mode, unlocked at level 10, alternates bonus and penalty phases at an unpredictable pace. A new selector when tapping Play lets you pick your run. Player Level Earn XP every run and unlock stat bonuses as you level up. A new Character Stats screen summarizes all your active bonuses at a glance, and Legendary Chests await once you hit max level. Equipment Loadouts Save up to 5 complete loadouts (equipment, character and spell) and apply them with a single tap. Each loadout now tracks its own stats, and a new Merge All button fuses every mergeable item at once. Two new sets have arrived: Looter's Fortune and Star Harvest. Messages & Rewards A new Messages screen brings general, team, and personal messages together, with your reward history always available. A new reveal screen highlights event rewards. Getting Started New tutorials guide you through equipment loadouts, spells, level progression, and game mode selection. Balancing & Interface Full equipment rebalance based on real gameplay data, fine-tuning of spells and Rage Mode, thousands separators for large numbers, a redesigned update screen, and unified haptic feedback everywhere. Bug Fixes Numerous fixes across equipment, leaderboard, shop, and statistics, plus various balancing adjustments.
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