Disappointing
I wish it was like nimble quest where every guy in the squad attacks 😒 here only the front guy attacks which makes the game super lame and boring
OrangePixel
I have loved everything that Orange Pixel has put out since the original Meganoid and a tilt controlled arcade platform type game were the only apps available from Pascal….
And while I really want to enjoy this one, the controls just feel wonky. I haven’t had this issue with an OrangePixel title since that tilt controlled platform type game about 15 years ago.
Maybe I’m just not meant to enjoy it? Very few others seem to be having the same issue, and it’s making me think that I either need a Bluetooth controller or a new set of fingers. 🤷🏻
Of I ever get either of those, I’ll update my review… but right now, the touch controls just feel….. off. And not in a once-in-a-blue-moon ruins your game type of way…. More of a…. Ruins-every-single-try-at-playing kind of way.
And while I really want to enjoy this one, the controls just feel wonky. I haven’t had this issue with an OrangePixel title since that tilt controlled platform type game about 15 years ago.
Maybe I’m just not meant to enjoy it? Very few others seem to be having the same issue, and it’s making me think that I either need a Bluetooth controller or a new set of fingers. 🤷🏻
Of I ever get either of those, I’ll update my review… but right now, the touch controls just feel….. off. And not in a once-in-a-blue-moon ruins your game type of way…. More of a…. Ruins-every-single-try-at-playing kind of way.
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Snake Corps
Great idea and presentation, and some clever gameplay systems so far, but the roguelite ‘start from scratch if you mess up too many times’ aspect isn’t a good fit for games where you can easily die for what feel like unfair reasons. For example in the clockwise control scheme, two taps in quick succession will sometimes rotate your snake twice but other times only once. That difference can end a mission in about a tenth of a second. —————— I suggest queuing at least one additional input in the clockwise scheme. It might also allow for more precise control if the screen could be held to prepare an action that’s only executed once you lift your finger (a hold could perhaps be overridden and cancelled by a tap on the opposite side). Even then, though, a game mode with a less punishing progression system would be well worth considering for this particular game imho. —————— P.S. Deaths on the initial tutorial mission would probably be better to reset your unit count (reset the game basically). Most players either won’t realise it’s hurting them or will do it manually anyway.
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スワイプ操作できる
移動がやたら小さいボタン操作になっていて操作性悪すぎ…と思ったが設定で操作方法を変えられるのでスワイプ操作がお勧め
それでなんとかプレイはできる
日本語訳されてないがたいして問題なし
ステージのグラフィックだがアイテムなのか障害物なのかわかりにくい点はかなりマイナス
数回負けるとステージ進行がリセットされ別のランダムマップに変わるみたい?
あとはできるだけ画面が大きい端末がお勧め
それでなんとかプレイはできる
日本語訳されてないがたいして問題なし
ステージのグラフィックだがアイテムなのか障害物なのかわかりにくい点はかなりマイナス
数回負けるとステージ進行がリセットされ別のランダムマップに変わるみたい?
あとはできるだけ画面が大きい端末がお勧め
Terrible controls
Every time that I die, it’s only because it isn’t registering my taps! I’ve tried all the options, and nothing works.
Oh, and playing in portrait is very broken. Lots of buttons are hidden by the notch.
Oh, and playing in portrait is very broken. Lots of buttons are hidden by the notch.









