Soliteur

Soliteur

Classic solitaire, refined...

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Released
February 24, 2026
Updated
June 10, 2026

Features

Soliteur screenshot #1 for iPhone
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iphone
ipad
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About

Play Klondike, FreeCell, Spider, Spiderette, Yukon, Golf, Will o' the Wisp, Australian Patience, Simple Simon, and Baker's Game. Ten classic solitaires, each with multiple variants and difficulty options. Spider and Spiderette pack five tiers from 1 Suit through 4 Suits, with Relaxed group-move rules at every level. Klondike supports Draw 1, Draw 3, and Classic 3-2-1 with configurable pass limits. Yukon, Australian Patience, and Will o' the Wisp each have their own twists. Baker's Game is a stricter cousin of FreeCell where the tableau must be built down by suit instead of alternating colors, considerably harder than its parent. Something for every skill level. Three fresh FreeCell puzzles every day at Easy, Medium, and Hard difficulty, with the same deals for every player worldwide. Each puzzle is scored: every second costs points, beating par produces a multiplier bonus, and the harder tiers count for more. Climb four Game Center leaderboards (one per tier plus a Daily Total), build perfect-day streaks, and review your past results in the History view. Each game also has its own Game Center leaderboard, accessible directly from the picker on every Mac, iPad, and iPhone build. Achievements track your milestones across every game and the Daily Challenge. A built-in music player with ten ambient tracks plays gently in the background. Sound effects, music, and master volume are all controllable independently from both the music player and the Settings panel. Auto-save keeps your game safe after every move. Resume exactly where you left off with all your settings intact. Unlimited undo lets you explore different strategies. The timer waits for your first move on every new game, so you can plan the deal at your own pace before the clock starts. Customize your experience with three card front themes (Classic, Modern, and Simple), adjustable card sizes, card back colors, and table background colors. Set different card themes for tablet and phone, so your iPad and iPhone can each have their own look. Universal app for Mac, iPad, iPhone, and the web. Your data stays with you. Settings, high scores, and game progress are stored on your device and sync between your Apple devices through iCloud. No accounts, no tracking, no third-party services. Just you and a deck of cards.
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What's New in Soliteur

1.9.1

June 10, 2026

This update adds automatic on-device backups and a large batch of new daily puzzles, plus one rare iPad fix. Automatic on-device backup Your settings, statistics, achievements, saved games, and daily puzzle progress are now automatically backed up to a file on your device shortly after every change. Nothing to configure and nothing to tap. This complements iCloud sync: if you play without iCloud, your data now has a durable copy on the device, and if you ever need it, the existing manual export and import in Settings keep working exactly as before. More daily puzzles, schedule extended through May 2027 737 new daily puzzles have been added across the three difficulty tiers: 69 Easy, 516 Medium, and 152 Hard. The puzzle schedule, which determines which deal you and every other player see on each calendar day, now runs through the 6th of May 2027. Every player who opens the app on the same day continues to get identical deals, and Game Center leaderboards remain directly comparable. Fixed: shrunken playfield after returning from background on iPad A rare but disorienting bug: occasionally, when you returned to the app on iPad after it had been backgrounded for a while, the green playfield would render at roughly a quarter of the screen area while the table-color background filled the screen correctly. The cards were tiny and the playfield was pinned in the upper-left until you rotated the device or otherwise forced the app to relayout. This was caused by iOS briefly reporting wrong viewport dimensions during the layout-restore window after backgrounding, combined with a caching path in the renderer that prevented the playfield from growing back when iOS recovered. The renderer now keys its resize cache on the right input and recovers automatically.

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