Sovereign Vale: Empire Builder

Sovereign Vale: Empire Builder

Medieval island city strategy

0 ratings
Free
In-App Purchases

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Details

  • Released
  • Updated
  • August 2, 2026
  • September 2, 2026

Features

Sovereign Vale: Empire Builder screenshot #1 for iPhone
Sovereign Vale: Empire Builder screenshot #2 for iPhone
Sovereign Vale: Empire Builder screenshot #3 for iPhone
Sovereign Vale: Empire Builder screenshot #4 for iPhone
Sovereign Vale: Empire Builder screenshot #5 for iPhone
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About

Raise a single medieval town into an empire that spans a sea of islands — and rule it the fair way. No ads. No loot boxes. No pay-to-win. Just a city-builder that respects your time and your intelligence. Sovereign Vale is a slow-burn strategy game in the tradition of the great browser empire-builders, rebuilt for iPhone. Gather wood, stone and food; assign your citizens; raise your Town Hall and unlock a Library, Barracks, Marketplace and more. Every upgrade takes real time, so your realm keeps growing whether you're watching or not. BUILD A LIVING REALM - Manage production, storage, population and happiness across every island you hold - Settle colonies, each with its own luxury — wine, spices, marble, sulfur, crystal - Ship goods between islands on standing trade routes and merchant cogs RESEARCH AN AGE OF PROGRESS - 50+ technologies across five trees, from Well Digging to the Imperial Age - Unlock new buildings, units, wonders and empire-wide bonuses - No dead ends: your empire never resets — it only grows deeper COMMAND ARMIES - Recruit men-at-arms, archers, knights, siege engines and warships - A real battle line where unit types counter one another - Clear barbarian camps that rebuild stronger, and defend your shores RISE THROUGH THE RANKS - Earn Renown for everything you achieve and climb a permanent player Level - Chase named titles from Settler to Sovereign - An un-cheatable leaderboard: every score is re-simulated on our servers, so the board can never be faked A WEEKLY REASON TO RETURN - The Prestige Race resets every week — earn Renown to reach Bronze, Silver, Gold or Crown and claim a season chest - Rule through crises and windfalls: plague, revolt, festivals, windmill fires and more, each a real choice with visible consequences - Raise Wonders and Great Works that outlast kings PLAY WITH FRIENDS (optional) - Share a friend code, visit friends' realms, and send a daily gift - Multiplayer is entirely opt-in and off by default — your realm never leaves your device unless you say so FAIR BY DESIGN - No advertisements, ever - No loot boxes, no gacha, no gambling mechanics - We sell time and identity — never power. Crowns speed things up and personalize your realm; they can never buy a place on the leaderboard. A kingdom is built one decree at a time. Found yours today. Usage condition (EULA) : https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy information : available on this page.
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What's New in Sovereign Vale

1.531

September 2, 2026

The Armoury Forge better weapons and armour for every kind of soldier you field. Ranks earned at the Armoury follow your troops into every battle they fight, at home and overseas. Battles you command, not battles you watch Choose exactly which troops march on a camp, rather than sending everything you own. Battle reports rebuilt from a real per-unit ledger: who fought, who fell, and which formations broke which. The counter matrix is now visible, so you can see why a charge failed before you repeat it. Raids worth planning A raid now begins with three choices: the island you sail from, the troops who board, and the fleet that follows. Merchant cogs may sail as cargo. They carry no soldiers and take no part in the fighting — they exist to bring the plunder home. Send more and you carry more. Lose the raid and you lose them. What you can carry off is simply what your ships can lift. No hidden allowance, no free carts. The Great Sea gained a cog picker of its own. The realm The Tavern pours wine and spices separately, each with its own ration. Spices arrive at Tavern 5 and lift the mood further than wine alone. Crystal is demanded by the Academy beyond level 6, and by the deepest research in the tree. Trade 10,000 and 100,000 at the Market in a single stroke. The training queue gathers identical units into one line. Late-game prices reworked throughout — camp and outpost loot, wonder costs and quest purses now scale with the realm you have actually built. Standings Leaderboards are recording again. And should your sign-in ever lapse, the realm now says so plainly instead of quietly leaving you off the boards. Also fixed: Cancel troops, raids and shipments already under way. A clean return after a long spell away. Battle reports that fit the screen. Readable Realm Rankings. Bandit Camp 10 no longer skipped. Population no longer creeping past the Town Hall's cap.

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In-App Purchases

$0.99

Pouch of Crowns

A small pouch of crowns to speed your realm's growth.

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