Sovereign Vale: Empire Builder

Sovereign Vale: Empire Builder

Medieval island city strategy

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Free
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Released
August 2, 2026
Updated
October 31, 2026

Features

Sovereign Vale: Empire Builder screenshot #1 for iPhone
Sovereign Vale: Empire Builder screenshot #2 for iPhone
Sovereign Vale: Empire Builder screenshot #3 for iPhone
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Sovereign Vale: Empire Builder screenshot #5 for iPhone
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About

Raise a single medieval town into an empire that spans a sea of islands — and rule it the fair way. No ads. No loot boxes. No pay-to-win. Just a city-builder that respects your time and your intelligence. Sovereign Vale is a slow-burn strategy game in the tradition of the great browser empire-builders, rebuilt for iPhone. Gather wood, stone and food; assign your citizens; raise your Town Hall and unlock a Library, Barracks, Marketplace and more. Every upgrade takes real time, so your realm keeps growing whether you're watching or not. BUILD A LIVING REALM - Manage production, storage, population and happiness across every island you hold - Settle colonies, each with its own luxury — wine, spices, marble, sulfur, crystal - Ship goods between islands on standing trade routes and merchant cogs RESEARCH AN AGE OF PROGRESS - 50+ technologies across five trees, from Well Digging to the Imperial Age - Unlock new buildings, units, wonders and empire-wide bonuses - No dead ends: your empire never resets — it only grows deeper COMMAND ARMIES - Recruit men-at-arms, archers, knights, siege engines and warships - A real battle line where unit types counter one another - Clear barbarian camps that rebuild stronger, and defend your shores RISE THROUGH THE RANKS - Earn Renown for everything you achieve and climb a permanent player Level - Chase named titles from Settler to Sovereign - An un-cheatable leaderboard: every score is re-simulated on our servers, so the board can never be faked A WEEKLY REASON TO RETURN - The Prestige Race resets every week — earn Renown to reach Bronze, Silver, Gold or Crown and claim a season chest - Rule through crises and windfalls: plague, revolt, festivals, windmill fires and more, each a real choice with visible consequences - Raise Wonders and Great Works that outlast kings PLAY WITH FRIENDS (optional) - Share a friend code, visit friends' realms, and send a daily gift - Multiplayer is entirely opt-in and off by default — your realm never leaves your device unless you say so FAIR BY DESIGN - No advertisements, ever - No loot boxes, no gacha, no gambling mechanics - We sell time and identity — never power. Crowns speed things up and personalize your realm; they can never buy a place on the leaderboard. A kingdom is built one decree at a time. Found yours today. Usage condition (EULA) : https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy information : available on this page.
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What's New in Sovereign Vale

1.65

October 31, 2026

Sea battles. Any attack across water is now fought at sea before anyone lands. Win it and your troops go ashore. Lose it and your warships are sunk, while the transports turn for home with the soldiers still aboard. A town's walls do not reach the water, so a fleet is no longer a bonus on a land assault — it is the gate. Plunder worth sailing for. The gold you take in a raid is no longer limited by how many cargo ships you brought. It is set by the wealth of the realm you raid. A fast squadron of war galleys that carries nothing at all is now a real plan. Raids now cost the defender. Goods and troops taken from another player genuinely leave their realm, and you will be told who raided you and what it cost the next time you open the game. Your garrison, your walls, your stance and your doctrine finally defend something real. Four new honours past 5,000 Renown — attack, defence, and both halves of your fleet. Crowns reach the army. Finish the drill queue, or cover a recruit's shortfall. Goods and time only, as ever. Never power. Hurry a campaign. Buy back the march out to a barbarian camp, or the road home. Deliberately not available against other players. A building under scaffolding takes no orders. An upgrading Barracks drills no new recruits, and an upgrading Library stops lending its level to your scholars. Work already underway finishes as normal. War Cogs are ordered at the War Shipyard now, alongside the warships they sail with, rather than at the Wharf. A better prize for the Great Works. The season reward is measured against your own realm instead of a fixed pile, so winning a week is worth something at every stage of the climb. Faster launch, and the city no longer stutters while it saves. Also: three larger research bundles in the shop, clearer resource marks in the Chronicle, and a number of smaller fixes.

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Sovereign Vale

Sovereign Vale : Build your Empire

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