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Rating summary
About
One finger. One rope. A tower that is new every day.
Hold to throw the rope at the next hook. Pull in time with the swing and the momentum builds. Enough of it and you loop the hook completely — and the chain grows that multiplies everything you score.
From below, the pull is rising. It gets faster. Dawdling is fatal.
THE TOWER OF THE DAY
Everyone climbs the same tower, and there is a new one every day. The leaderboard measures you against everybody else — and against your own record run, which climbs beside you as a pale trace.
THREE WORLDS
The shaft. The ice field, where the walls are smooth and aircraft pass below you. And the void, where gravity eases and galaxies stand still in the distance.
THREE BARRIERS
The ceiling opens only for a full loop around the blue ring. The break wall opens only for speed — the faster you arrive, the bigger the hole. And deep in space the guardian waits, and has to be struck until it gives way.
TEN BALLS
Collect coins in the tower and unlock them: Copper, Neon, Magma, Frost, The Void — a piece of space in your hand with a galaxy turning inside. Four more wait in the shop: Solid Gold with a travelling shine, an iridescent Prism, a Black Hole that drags the light around it, and a Phoenix whose tail flares with every loop.
THREE GOALS EVERY DAY
Tasks you can actually reach, the same for everyone: a height, a few coins, a few runs. Clear all three and 75 coins land on top.
TITLES YOU EARN
Ropewalker, Stormhook, Voidbreaker — they stand in front of your name, including in the worldwide leaderboard. None of them is for sale.
NO SUBSCRIPTION. NO ACCOUNT.
One-off purchases and nothing else. It plays without a connection. If you would rather not see the interstitial, it goes away once, for €1.99.
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+2
What's New in SpaceClimb
1.0.5
October 15, 2026
Small improvements.
10
Subscriptions & In-App Purchases
$3.99
Prism
An iridescent ball skin






