Avis
Ce jeu est bien en terme de réalisme sauf que la traduction n'est pas complète
Bbm757715
Please don’t buy god mode, the App Store will not refund you
Dev has a bad attitude and doesn’t handle criticism well. There have been multiple complaints about the bugs in this game, and the difficulty. The answer is always “skill issue”. When a player that has God mode is also noticing the difficulty despite having access to cheats, what is the excuse for that? Buy another dlc? This game is unplayable (even with cheats) due to the poorly implemented mechanics, game breaking bugs, and nonsensical penalties. I won’t be surprised if future bug fixes will be locked behind an in app purchase, given this dev’s history. Sad. Can’t wait to read the snarky reply from the dev, as he does this with all negative reviews.
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NNope!__
Fix
Very good game but the rate fans are lost in the game is so unrealistic how can you lose fans by releasing every week and also lose fans by going quiet for sometime maybe I’m preparing for an album maybe I’m on tour and still lose 70k plus fans every week
MCmajor. crew
Byby
Très très bon jeu très réaliste !!! Rien a dire peut être ajouter, des postes qui annonce le classement comme dans billboard sa serait trop bien, + des postes sur YouTube pour annoncer une nouvelle single/album. Un Instagram, changer l’image des albums meme si il est déjà poster, avoir aussi un classement du première jour de streams pour un single sur « Spotify » il serait bien aussi d’avoir des comptes spotify appel music, Amazon prime comme dans la vrai vies.
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CCookiejsjdd
A Great Music Career Sim That Needs Better Free Progression
Starlight Music Life Sim is a good game, and I really enjoy the idea behind it. One of the things I like most is that you can actually build a career and watch your character work their way toward becoming a successful music artist. There is a lot of potential here, especially for players who enjoy simulation games and the process of building a career from the ground up.
However, I feel like reaching superstar status becomes way too much of a struggle, especially when playing without spending additional money on game packs. Some choices can end up costing your character a huge amount of money, which can quickly put them into serious debt. Once you're in that situation, it becomes extremely difficult to recover and continue progressing.
Making music can also feel unnecessarily difficult. Trying to create singles and albums, particularly after signing a distribution deal or getting involved with a label, can become a major financial struggle. At times, it feels like progressing in the music industry is almost impossible unless you purchase additional content.
I completely understand that the developers need to make money from the game. If a lot of time, effort, and work has gone into creating the app, there should absolutely be financial benefits for players who choose to purchase game packs. Paid content should provide extra opportunities, advantages, and experiences for players who are willing to spend money.
However, I don't think free players should feel like they have no realistic path to success.
I would love to see a better balance between free and paid gameplay. Players who don't spend money should still be able to eventually reach superstar status through dedication, good decisions, and consistent gameplay. Creating singles and albums should also be achievable without forcing the player's character into overwhelming debt.
The paid content could still offer significant benefits—such as faster career progression, exclusive opportunities, better equipment, additional music options, or other premium features—while free players could still work their way to the top if they're willing to put in the time.
Overall, I like Starlight Music Life Sim and I think it has a lot of potential. I just think the game needs to make the journey to stardom feel challenging without making it feel nearly impossible for players who choose not to spend extra money.
Give free players a realistic road to success, while still rewarding paying players with additional benefits. I think that balance would make the game much more enjoyable and keep players motivated to continue building their music careers.
However, I feel like reaching superstar status becomes way too much of a struggle, especially when playing without spending additional money on game packs. Some choices can end up costing your character a huge amount of money, which can quickly put them into serious debt. Once you're in that situation, it becomes extremely difficult to recover and continue progressing.
Making music can also feel unnecessarily difficult. Trying to create singles and albums, particularly after signing a distribution deal or getting involved with a label, can become a major financial struggle. At times, it feels like progressing in the music industry is almost impossible unless you purchase additional content.
I completely understand that the developers need to make money from the game. If a lot of time, effort, and work has gone into creating the app, there should absolutely be financial benefits for players who choose to purchase game packs. Paid content should provide extra opportunities, advantages, and experiences for players who are willing to spend money.
However, I don't think free players should feel like they have no realistic path to success.
I would love to see a better balance between free and paid gameplay. Players who don't spend money should still be able to eventually reach superstar status through dedication, good decisions, and consistent gameplay. Creating singles and albums should also be achievable without forcing the player's character into overwhelming debt.
The paid content could still offer significant benefits—such as faster career progression, exclusive opportunities, better equipment, additional music options, or other premium features—while free players could still work their way to the top if they're willing to put in the time.
Overall, I like Starlight Music Life Sim and I think it has a lot of potential. I just think the game needs to make the journey to stardom feel challenging without making it feel nearly impossible for players who choose not to spend extra money.
Give free players a realistic road to success, while still rewarding paying players with additional benefits. I think that balance would make the game much more enjoyable and keep players motivated to continue building their music careers.
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AAs2010jakieha





