
StarNexa
Explore Infinite Worlds
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What's New in StarNexa
0.10.0
October 7, 2026
* Fission Missile sprites were not appearing in the game due to their tiny scale. * Tweaked the UI colors for repair systems. * Added a new hardware system type called Auxiliary. * Added 6 new possible Auxiliary Hardware systems you can loot to upgrade a ship’s armor. * Updated socket positions of all starships. * Added 2 new Auxiliary systems that can scan unvisited stars and detect if they are occupied by an alien fleet. * Ships no longer intercept incoming enemy missiles with projectiles unless they install Combat Systems Optimizer hardware in the Auxiliary slot. * Added a powerful new Auxiliary system that predicts the trajectory of incoming missiles based on the missile speed and the projectile speed of the ship with the installed auxiliary hardware. * When combat begins, enemy ships and player ships spawn farther away from each other. * Boosted the attack range of all homing missile weapon systems. * Increased the durability of all hardware systems. Hardware like the chemical rocket thruster won’t get destroyed and disabled after one hit. * The control panel during combat will now display all installed hardware on a selected ship that is destructible instead of just showing weapons and thrusters only. * Added new auxiliary systems that increase a ship's resistance to thermal, kinetic, shockwave and exotic damage. * Collision sizes have been enlarged for several projectiles that weren’t hitting targets properly. * Adjusted the sizes of several ship sprites for consistency. * Quark-Star Plating now absorbs 100% of incoming damage. * Tachyon Phase Mesh Now absorbs 100% of incoming damage. * Added UI icons to help with managing certain items in the cargo bay. * Redesigned the Kragthar, Zeta Reticulan, Aetherborn and Nexaraian sprites. * Collision detection of projectiles and missiles have been improved and overhauled for all starships. * All laser beam weapon systems like the Tachyon Ray Gun or Particle Vortex cannon had a cosmetic issue fixed where the attack beam visually didn’t make physical contact with an enemy ship.
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