Needs a lot of work
About 40% of games are predetermined by card rng, either you get the perfect rotation or they get the perfect rotation. Only like 60% of games are the winner is who outplays the other. It’s actually not bad odds assuming of that 40% it’s 50/50. Unfortunately, this game is pay to win (and the level caps aren’t nearly enough) and in many of your games you will go against people with cards you don’t have access to at levels above what you can get to without paying. The art style is amazing, but the balancing is lacking with there being clear standout cards that you just need to have and level to keep ranking up. The worst part is the cards that are best when leveled aren’t necessarily the cards that are best at level 1, which makes the pay to win exponentially worse as you rank up. It’s hard to have fun when you’re in silver and have to wait 7 minutes to queue into a tower level 20. I would love to be able to use another deck outside of the cards I first upgraded, but because the only priority is micro transactions, I cannot. Also, the dev team deleted my last review too, classy.
Stoic protectors are so unbelievably unbalanced. Really? Two abilities on movement? One ability wasn’t broken enough? If your opponent has that card and at least one of your 2-3 win conditions is based on an ability you just instantly lose unless they waste it (which no one who still plays this game would). I understand you need a way to counter abilities, but making a card that just completely counters any deck that relies on abilities is so lazy I genuinely cannot believe what went through that designers brain. Same with shadowfen at the lower ranks in general, in gold shadowfen literally can flip any troop it feels unbeatable. It might be less obnoxious if I could get a fully leveled deck without spending thousands of dollars on gambling microtransactions.
Stoic protectors are so unbelievably unbalanced. Really? Two abilities on movement? One ability wasn’t broken enough? If your opponent has that card and at least one of your 2-3 win conditions is based on an ability you just instantly lose unless they waste it (which no one who still plays this game would). I understand you need a way to counter abilities, but making a card that just completely counters any deck that relies on abilities is so lazy I genuinely cannot believe what went through that designers brain. Same with shadowfen at the lower ranks in general, in gold shadowfen literally can flip any troop it feels unbeatable. It might be less obnoxious if I could get a fully leveled deck without spending thousands of dollars on gambling microtransactions.
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Needs a lot of work
About 40% of games are predetermined by card rng, either you get the perfect rotation or they get the perfect rotation. Only like 60% of games are the winner is who outplays the other. It’s actually not bad odds assuming of that 40% it’s 50/50. Unfortunately, this game is pay to win (and the level caps aren’t nearly enough) and in many of your games you will go against people with cards you don’t have access to at levels above what you can get to without paying. The art style is amazing, but the balancing is lacking with there being clear standout cards that you just need to have and level to keep ranking up. The worst part is the cards that are best when leveled aren’t necessarily the cards that are best at level 1, which makes the pay to win exponentially worse as you rank up. It’s hard to have fun when you’re in silver and have to wait 7 minutes to queue into a tower level 20. I would love to be able to use another deck outside of the cards I first upgraded, but because the only priority is micro transactions, I cannot. Also, the dev team deleted my last review too, classy.
Stoic protectors are so unbelievably unbalanced. Really? Two abilities on movement? One ability wasn’t broken enough? If your opponent has that card and at least one of your 2-3 win conditions is based on an ability you just instantly lose unless they waste it (which no one who still plays this game would). I understand you need a way to counter abilities, but making a card that just completely counters any deck that relies on abilities is so lazy I genuinely cannot believe what went through that designers brain.
Stoic protectors are so unbelievably unbalanced. Really? Two abilities on movement? One ability wasn’t broken enough? If your opponent has that card and at least one of your 2-3 win conditions is based on an ability you just instantly lose unless they waste it (which no one who still plays this game would). I understand you need a way to counter abilities, but making a card that just completely counters any deck that relies on abilities is so lazy I genuinely cannot believe what went through that designers brain.
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Good game but pay to win
Not balanced, pay to win
pls add landscape support
gr8 game
Made by scammers, don’t waste your time.
0/10













