SublevelEscape

SublevelEscape

Retro Lab Escape Shooter

0 ratings
Free

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Details

  • Released
  • Updated
  • June 11, 2026
  • July 13, 2026

Features

SublevelEscape screenshot #1 for iPhone
SublevelEscape screenshot #2 for iPhone
SublevelEscape screenshot #3 for iPhone
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About

`Sublevel Escape` is a first-person shooter set inside a secret underground research facility. As the lone survivor, you must navigate hostile corridors, gather weapons and ammo, find keycards, unlock sealed doors, and fight your way to the exit. The game keeps the spirit of classic retro FPS gameplay while being designed for iOS touch controls. Use the movement joystick, look/turn gestures, shooting, weapon switching, minimap, aim assist, and the emergency lock-on button to stay in control during fast combat. Key features: - A retro-inspired first-person escape campaign - Level progression with keycards, locked doors, and exit objectives - Multiple enemy types and weapon types - Touch-based movement, aiming, and shooting - HUD with health, armor, ammo, and minimap - Emergency lock-on button to instantly face the nearest enemy - Distinct wall, door, and monster visuals for clear readability `Sublevel Escape` is easy to pick up for short sessions, but the enemy pressure and navigation challenges keep each run engaging.
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What's New in SublevelEscape

1.4

July 13, 2026

- Removed firing without player input. - Replaced strong automatic aiming with narrow aim friction and light shot correction. - Added magazines, reserve ammunition, manual reloads, and empty-magazine reloads to every firearm. - Reloads can be canceled by fast movement or weapon switching. - Improved weapon recoil, muzzle effects, hit-stop, sound, and haptic feedback. - Enemies now react to gunfire and damage, navigate toward the last known position, and search for the player. - Limited simultaneous enemy attack windups to two and increased strong-attack warning time. - Separated exit, keycard, and elimination completion rules. - Added timed escape and survival objectives. - Added optional time and damage objectives with score bonuses. - Added death details, accuracy, damage, score, grade, retry, next-stage, and best-score results. - Added fog of war. Full layouts and exact enemy and pickup positions appear only during a limited scan. - Every stage start and retry guarantees a full 12-round pistol magazine and at least 48 reserve rounds. - Elimination stages provide at least 130% of their estimated ammunition requirement. - An eight-round emergency pistol resupply arrives after all ammunition has been empty for six seconds. - Reduced late-stage enemy health scaling.

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