Not fun, poorly designed, ads incredibly invasive
As for the game itself, it’s less fun than just solving sudokus. Each level is technically a sudoku puzzle, but you can’t directly choose which number to place, you have a spinning wheel of numbers which stops when you tap it, to give you a number. If you don’t get the number you want, you’re forced to place what you’re given, and most likely just have to guess, at the cost of a life if you guess wrong.
Powerups exist, but the cheapest cost most of the points you start with, and it’s unclear whether you can reuse them, or if they’re wasted if you still lose the level. I haven’t bought one because I didn’t want to risk all my starting points when I may never actually get more, and it seems that solving a level only gives you a few.
Response from developer
Thank you for sharing your feedback. We sincerely appreciate you taking the time to write a detailed review. We understand that the ad experience can feel intrusive, and we are already working on adjustments to make it smoother and less frequent. While ads help us keep the game free to play, maintaining a comfortable experience for our players is always a priority. As for the gameplay, the levels are intentionally designed to remain consistent. This is because the core concept of the game is mastery rather than variety. The goal is to refine your timing, strategy, and decision-making over repeated play, much like improving your skill in a sport or a puzzle challenge. With the combo system, players who build streaks of correct placements can earn significantly higher scores. As you progress and improve, achieving 300 to 400 points per level becomes entirely possible. Your comments about power-ups and clarity of use are valuable, and we will work on making those details clearer in future updates. Thank you again for your thoughtful review. Your feedback directly helps us make the game better for everyone.




