$9.99

Details

  • Released
  • Updated
  • March 22, 2017
  • May 26, 2017

Features

Sunless Sea video #1 for iPad
Sunless Sea screenshot #2 for iPad
Sunless Sea screenshot #3 for iPad
Sunless Sea screenshot #4 for iPad
Sunless Sea screenshot #5 for iPad
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About

Embark on a perilous journey as a steamship captain in a dark Victorian Gothic universe. Explore a vast, procedurally generated underworld, facing madness, cannibalism, and terrifying creatures. Your legacy lives on through generations as you uncover secrets and achieve your life's ambition.

Vast narrative-driven world with 350,000+ words
Hand-drawn art and atmospheric visuals
Generational gameplay with legacy progression
Real-time combat against ships and creatures
Manage terror and madness
Ship and crew customization
Engage in trade and smuggling
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What users say

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What's New in Sunless Sea

1.25

May 26, 2017

This app has been updated by Apple to display the Apple Watch app icon. - storylets now showing in the bottom right-hand corner of the screen now fixed - fuel bar no longer resets to 0 after loading manual save - no Zubmariner-specific ports should now appear on the chart

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User reviews

Great game

This is an excellent game. Everything Alexis Kennedy touches is pure gold. His writing really shines in this.

I’ve never seen literature commit self-harm with game mechanics before

This is an enormous, extremely complex choose-your-path novel strapped to one of the worst games I have ever seen in my life. The story is witty and well written and engages with deep, unique lore that I really enjoy. Unfortunately, the tedious, luck-based, and shallow gameplay actively prevents you from engaging with and enjoying it. As I note, the novel portions are great, but your progress in them is limited in every direction by resources - you need money or certain trade goods or a tough enough warship to advance in virtually every storyline. But the best ways to earn money, trade goods, and better equipment require those things - money to buy goods in bulk for reselling at a markup, goods to trade, and powerful equipment to kill the few tough enemies who consistently drop valuable enough items to make them worthwhile targets. Not only that, but doing ANYTHING costs you, because moving around consumes resources you need to pay for. Thus, the early game is horrifically grindy. You have to squeeze out the same repetitive hauling runs that reward maybe one to three hundred currency, avoiding all the enemies because it’s not cost effective to fight them, while you save up for hours towards ships or equipment that can cost into the thousands. Even once you get to that point you’re not safe, because this game made the baffling decision to be permadeath by default (there’s apparently an option to change this, but I can’t figure out how). And you can die FAST - text/story events with stat-influenced RNG outcomes can be triggered at random or without foreknowledge of what you’re doing, and some of these will kill you instantly if you happen to roll poorly. In the worst cases, you can spend hours clawing your way out of the mindless early game slog only to randomly trigger an event and then die through no fault of your own because you didn’t get a high dice roll on it (this is particularly bad with the “Terror” stat that functions as crew morale, because so many events can increase it in large increments, it’s expensive and hard to reduce, and when it caps out you get a guaranteed event with very poor odds of success that kills you instantly if you fail). I love the story here. But I’ve played about fifteen hours and haven’t gotten to experience hardly any of it because all my time is spent grinding out resources to set myself up and then losing them to inexperience or getting bad event RNG. The combat is shallow, the exploration becomes stale because the map remains largely static between lives, and the progression is both deeply unsatisfying and schizophrenically balanced. It feels like a freemium mobile game trying to frustrate you into paying to skip content, but it’s not malicious, just really stupid! Look, unless the story, writing style, and setting of the game really appeal to you, don’t get it. And if those do appeal to you…also don’t get it. All of the dialogue and story paths are available for free on the wiki. Just go read it there and avoid the self-sabotage of the paid product.
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Fantastic

This is honestly the best roguelike rpg I have ever played, the story is incredible and the exploration element is eery and exciting as you take risks regarding having enough fuel/food/money for your crew and engage in combat with other ships / monestets. In particular the map is mostly randomised upon each death, some ports stay in the same places but others move considerably and this both helps exploration and also massively increases replayablilty as you do storylines in different orders etc. There are many many ways to win, even more to lose. In particular, this is absolutely ace on iPad / switch, with headphones, whilst it’s raining / stormy outside. To the developers: thank you so so much for putting this on iPad, at least 3 of my friends have bought this game from me banging on about it to them. You guys are great, I’ve heard sunless skies is a blast too! Hope it comes to iPad with controller support maybe? Haha
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Please add support to iPad mini 6!

Real masterpiece but not support iPad mini 6 screen! Please add support!

No DLC

The game will always feel incomplete with the DLC being brought to IOS

User experience

🐞

Reported Bugs

15 issues

Crashes frequently

Bug

Screen turns purple

Bug

Audio stutters

Bug

iPad restarts

Bug

Black bars on iPad Pro 11"

Bug

Does not work on iPad Pro 2020 (device restart)

Bug

Lagging since iOS 11

Bug

Game crashes immediately upon loading

Bug

Loads to menu but crashes on new/continue game

Bug

Unstable, crashes frequently

Bug

Cannot launch from dock after trading for a new ship ('battle' bug)

Bug

Screen rotation issue

Bug

Half throttle broken (forward/backward)

Bug

Excruciating freezing from tapping HUD elements

Bug

UI not properly adapted for touch

Bug

Requested Features

18 requests

Zubmariner DLC for iOS

Feature

Sunless Skies for apps

Feature

Russian language support

Feature

Italian language support

Feature

German language support

Feature

Full screen support for newer iPads

Feature

iPad Mini 6 screen support

Feature

Link Fallen London accounts

Feature

Improve battery life

Feature

Add a 'Fast Mode' for travel

Feature

Improve journal/quest log

Feature

Add job mechanics (fisherman, bounty hunter, etc.)

Feature

On-screen joystick for steering

Feature

Adjustable lore window opacity/size/location

Feature

Automatic screen rotation

Feature

Russian or Ukrainian localization

Feature

Zubmarineer DLC on iOS

Feature

Pirate Poet quest on iOS

Feature

FAQ

What is Sunless Sea?

Sunless Sea is an award-winning PC game now available on iOS. It's a game of discovery, loneliness, and frequent death set in a Victorian Gothic universe. Players captain a steamship, explore a vast underworld, and uncover stories and secrets.

What are the key features of Sunless Sea?

Key features include a deep, compelling world with over 350,000 words of stories, beautiful hand-drawn art, generational gameplay where your legacy continues, real-time combat, managing terror and madness, ship upgrades, unique officers, and the ability to trade or smuggle goods.

How much does Sunless Sea cost?

Sunless Sea is a premium game, meaning it requires a one-time purchase to download and play. There are no in-app purchases or advertisements within the game.

What platforms is Sunless Sea available on?

Sunless Sea was originally a PC game and is now available on iOS devices. Ensure your device meets the compatibility requirements for the iOS version.

What kind of gameplay can I expect in Sunless Sea?

You can expect a mix of exploration, narrative choices, resource management, and real-time combat. The game emphasizes discovery, survival against environmental hazards and creatures, and making difficult decisions that impact your crew and your captain's fate.