Fun
Fun
Fun
Fun
Fun
Fun
Fun
Fun
Jogo bem legal
Ai
Ranked
This game is so cool
So much to do!
I would sell my left kidney for this game.
I want to thank the development team behind the game and just say that I have only praise for how much effort is put into this game, and that it has given me so much entertainment and enjoyment throughout the few years I’ve played it.
I have some suggestions I’d like to be made known. Not with any bad intentions of course, I just see the potential of this game and how much love it gets, so if my input is even a tiny bit useful then my time isn’t wasted. I understand that a lot of these requests may be unreasonable, and even one of them
Overall:
- The instant KO option being on by default is slightly strange, but not unwarranted given the target audience. It doesn’t decrease my enjoyment too much, and perhaps the cooler mechanics like the bomb countdown could be moved to a mini game mode, but doing something like this is pretty major as a design change, so it’s understandable if it’s kept unchanged.
- You can’t turn off custom maps for the random select menu.
Weapons:
- Many of the current weapons are absolutely amazing and I could kiss whoever made them because I love them so much (Light wheels and rapier are my favorites). Because of that, I’ll only name the possible changes that could be made to balance the weapons that need them even a little bit (doing this because I see how you update old weapons from time to time), and make them at least decent balance wise. I love the design choices for the newer weapons, and most changes just have to do with the older ones.
- The ranged weapons which shoot periodically are a bit hard to enjoy using because of how many shots they miss while just controlling player movement, so I would consider only allowing them to shoot when aiming in the general direction of the target, or something of the like if that is even possible.
- Scepter’s red ability could benefit from an AOE when it hits a weapon, as currently it will only apply knockback. You could instead just increase damage slightly as well though on contact with target body. Green ability barrier could be wider as well or the duration could be increased.
- The flail needs some change to at least let it exist in melee combat. It gets pushed away at the slightest touch of another weapon and can just barely go up against ranged projectiles, so a change to its mass/velocity/control/whatever would be greatly appreciated.
- The circular saw just looks like it’s begging for a new ability. I know that would take a lot of time, so just know this would be one of the least urgent changes possible and I am still very happy with the current state of the weapon.
- Please let the lance’s orbs do damage I beg. It doesn’t have a lot going for it besides the weapon’s base torque.
- Shield’s hitbox should be far larger than right now, as even the survival mode enemies have larger shields. The size/damage of its abilities could be buffed in some way as well.
- Laser sword could benefit from an increase to its torque, same with paint brush, as they just tend to go limp sometimes.
- Cards could benefit from an increase to red ability damage scaling/base damage.
- Staff can be reverted back to no rotation during the ability, as it had great staying power before and unique applications with boosting it at an angle on the ground without being overwhelming. Either that or a change to its torque during the ability/its interaction with other weapons could make things way better.
- Lollipop grab needs to just do some damage during its duration, and also the fireball size/damage could benefit from an increase (possibly lower the velocity though).
- Lantern green ability could to be changed to a light repelling force throughout its radius rather than a pull. You could possibly have it be random on startup similar to magnet’s pink ability, but that seems quite complicated to code and is possibly just not a great change anyway so repelling would be favorable to me personally.
- I used to think that blades were the worst weapon, but with time they grew on me quite a lot. The hitbox for the electric line is really inconsistent at higher speeds, I wouldn’t know how to improve it though of course. The base weapon could benefit from just having both blades point with the joystick direction, as well as being slightly bigger. They tend to hover near the character when close rather than just coming back(I know this is needed to an extent but it’s slightly annoying to its current level), so a change to how they orbit seems pretty needed. Optionally the electric charge timer could be more frequent as well.
- Flashlight abilities could have a movement speed decrease for the player. (Helps for stability and movement control, though this might be too overtuned, who knows)
- Hoverboard needs a change to the return orbit similar to blades, but far higher, similar to the boomerang or yoyo return speed.
- Wrench’s drones need better targeting, so possibly just slowing down the rotation speed a bunch after reaching line of sight with the target for an extended duration would be good enough to not make it not cancerous on the other end.
- Fan blue ability can be reverted back to how it was previously, or with a shorter duration that’s larger than the current one, and the red ability could benefit from higher damage.
- Slingshot green ability should hold the target way, way better, or do damage between the two points, idk about both at the same time. Pink ability should have slightly higher damage I’d say.
- Basketball could benefit from lower cooldown for the red ability.
Again, I just want to say thank you all so much for this game, and I wish you all a very happy rest of the year.
It’s my birthday
best stickman game oat
Spider man
Mình
One one small thing
Could you add a online battles and a 4 player local WiFi multiplayer
Also could you add a damage multiplier so you could do x2 or x0.5 or smth
Ai
Give them aimbot too
