Surface Explorer

Surface Explorer

Parametric & implicit surfaces

0 ratings
Free

Rating summary

Details

Released
July 21, 2026
Updated
October 20, 2026

Features

Surface Explorer video #1 for iPhone
Surface Explorer video #2 for iPhone
Surface Explorer video #3 for iPhone
Surface Explorer screenshot #4 for iPhone
Surface Explorer screenshot #5 for iPhone
Surface Explorer screenshot #6 for iPhone
Surface Explorer screenshot #7 for iPhone
Surface Explorer screenshot #8 for iPhone
Surface Explorer screenshot #9 for iPhone
Surface Explorer screenshot #10 for iPhone
Surface Explorer screenshot #11 for iPhone
Surface Explorer screenshot #12 for iPhone
Surface Explorer screenshot #13 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

Surface Explorer is a high-performance visualizer for intricate mathematical surfaces — 2D manifolds embedded in three- or four-dimensional space, and 3D slices of four-dimensional hypersurfaces — bringing abstract geometry to life with real-time GPU rendering. KEY FEATURES • Cross Section — slice four-dimensional hypersurfaces and watch their 3D sections change shape as you rotate them in 4D or slide the cutting plane along the fourth axis, even along a 4D camera path. • Ray Marching Engine — real-time rendering of implicit surfaces and signed-distance fields, with procedural displacement, transparency, adjustable shells, and a precise mode for high-degree equations. • Multi-Mesh Surfaces — build figures from several independent grids, set with a single field or a script, each with its own color, transparency, texture, image and domain. • Solid Curve — write a curve in 3D or 4D and see the tube drawn around it, with adjustable thickness; several tubes from a script. • Surface Borders — add a tube along the edges of a parametric surface, with its own color, texture and thickness. • Geodesic Flow — explore intrinsic geometry on curved manifolds (S³, H²×R, SL(2,R) and more), integrating geodesics from initial conditions. • 4D Spatial Exploration — dedicated controls for hyperspatial rotation (Omega, Phi, Psi), projection, and 3D and 4D camera paths. • 4D Lighting Models — Directional, Observer, and Slice lighting designed for hyperspace. • Dynamic GLSL Scripting — write custom shaders for procedural textures and surface logic in the built-in editor. • Backgrounds — images and procedural effects, fixed on screen or wrapped around the scene as a sphere, cylinder or cube. • Audio-Visual Synthesis — synchronize geometric parameters with a mathematical sound synthesizer. • Video Recording — capture your explorations directly in the app and save them to your device. A library of ready-made presets ships with the app, from classic parametric surfaces to black-hole ergospheres, curved-space tori and slices of the 3-torus, together with a searchable built-in manual. Built with Qt and Metal for smooth, native performance on iPhone and iPad.
Show more

What's New in Surface Explorer

1.4

October 20, 2026

NEW • Solid Curve — write a curve in 3D or 4D and see the tube drawn around it, with adjustable thickness. Several tubes can come from a script. • Surface Borders — parametric surfaces can have a tube along the edges of their domain, with its own color, texture and thickness. • Multi-Mesh without scripts — set how many copies of a surface or curve to draw with a single field, even from a constant's slider. Each copy has its own appearance. • Images and textures on meshes — each strip can have its own image; with the scope on All, a texture or image spreads continuously over the whole figure. • Ray marching — with the Precise marcher, Ray Steps and Step Relax are active again, and ambient occlusion no longer depends on the scale written in front of the equation. The x/y/z limits accept the constants A–F. • Steps and Ray Steps can go beyond the slider's end by typing a larger value. • RESET asks what to restore — the view, the motions, or both. • Library — rename files and folders from the context menu. The Surfaces tab is now called Shapes, and Shapes remember their background color. FIXES • Videos now run at the same speed as the screen, with no jump when recording starts or stops. • Restarting a 4D camera path after Stop no longer makes the slice jump. • Presets no longer inherit settings from the one opened before: Cross Section, background, transparency, lighting, camera and motion. • Many fixes to saving and reopening records, textures, sounds, constants and limits. • Fixes to the Library highlight, and to copying and pasting folders.

More